Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
Workspace = :()
TweenService = :()
Lighting = :()
UserInputService = :()
player = Players.LocalPlayer
camera = Workspace.CurrentCamera
sg = .(, player.PlayerGui)
sg.ResetOnSpawn =
blur = .()
blur.Size =
blur.Parent = Lighting
rhBtn = .(, sg)
rhBtn.Size = .(,,,)
rhBtn.Position = .(,-,,-)
rhBtn.Text =
rhBtn.Font = .Font.GothamBold
rhBtn.TextSize =
rhBtn.TextColor3 = .(,,)
rhBtn.BackgroundColor3 = .(,,)
rhBtn.BorderSizePixel =
.(, rhBtn).CornerRadius = .(,)
.(, rhBtn).Color = .(,,)
dragging =
dragInput, dragStart, startPos
(input)
delta = input.Position - dragStart
rhBtn.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
rhBtn.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = rhBtn.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
rhBtn.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
(input)
)
main = .(, sg)
main.Size = .(,,,)
main.Position = .(,,,)
main.AnchorPoint = .(,)
main.BackgroundColor3 = .(,,)
main.Visible =
.(, main).CornerRadius = .(,)
header = .(, main)
header.Size = .(,,,)
header.BackgroundColor3 = .(,,)
header.Text =
header.TextColor3 = .(,,)
header.Font = .Font.GothamBold
header.TextSize =
.(, header).CornerRadius = .(,)
tabBar = .(, main)
tabBar.Position = .(,,,)
tabBar.Size = .(,,,)
tabBar.BackgroundTransparency =
(txt,x)
b = .(, tabBar)
b.Size = .(,,,)
b.Position = .(,x,,)
b.Text = txt
b.Font = .Font.GothamBold
b.TextColor3 = .(,,)
b.BackgroundColor3 = .(,,)
.(, b).CornerRadius = .(,)
b
tMain = (,)
tPlayer = (,)
tVisual = (,)
()
f = .(, main)
f.Position = .(,,,)
f.Size = .(,-,,-)
f.Visible =
f.BackgroundTransparency =
l = .(, f)
l.Padding = .(,)
f
mainTab = ()
playerTab = ()
visualTab = ()
mainTab.Visible =
(tab)
mainTab.Visible =
playerTab.Visible =
visualTab.Visible =
tab.Visible =
tMain.MouseButton1Click:(() (mainTab) )
tPlayer.MouseButton1Click:(() (playerTab) )
tVisual.MouseButton1Click:(() (visualTab) )
(text,parent)
row = .(, parent)
row.Size = .(,,,)
row.Text = text
row.Font = .Font.Gotham
row.TextSize =
row.TextColor3 = .(,,)
row.BackgroundColor3 = .(,,)
row.BorderSizePixel =
.(, row).CornerRadius = .(,)
on =
row.MouseButton1Click:(()
on = on
row.BackgroundColor3 = on .(,,) .(,,)
)
() on
flyBtn = .(, mainTab)
flyBtn.Size = .(,,,)
flyBtn.Text =
flyBtn.Font = .Font.GothamBold
flyBtn.TextColor3 = .(,,)
flyBtn.BackgroundColor3 = .(,,)
.(, flyBtn).CornerRadius = .(,)
flyBtn.MouseButton1Click:(()
(:())()
)
speedOn = (, playerTab)
noclipOn = (, playerTab)
RunService.Heartbeat:(()
() player.Character player.Character:()
player.Character.Humanoid.WalkSpeed =
)
RunService.Stepped:(()
() player.Character
_,v (player.Character:())
v:()
v.CanCollide =
)
wallsOn = (, visualTab)
aimbotOn = (, visualTab)
wallsBackup
RunService.Heartbeat:(()
walls = Workspace:()
()
walls
wallsBackup = walls:()
walls:()
wallsBackup
wallsBackup.Parent = Workspace
wallsBackup =
)
RunService.RenderStepped:(()
()
closest,dist = ,.huge
_,plr (Players:())
plr ~= player plr.Character plr.Character:()
pos,vis = camera:(plr.Character.Head.Position)
vis
mag = (.(pos.X,pos.Y) -
.(camera.ViewportSize.X/,camera.ViewportSize.Y/)).Magnitude
mag < dist
dist = mag
closest = plr.Character.Head
closest
camera.CFrame = .(camera.CFrame.Position, closest.Position)
)
opened =
rhBtn.MouseButton1Click:(()
opened = opened
main.Visible =
opened
main.Size = .(,,,)
TweenService:(main,TweenInfo.(,.EasingStyle.Quad,.EasingDirection.Out),
{Size = .(,,,)}
):()
TweenService:(blur,TweenInfo.(),{Size = }):()
TweenService:(main,TweenInfo.(,.EasingStyle.Quad,.EasingDirection.In),
{Size = .(,,,)}
):()
TweenService:(blur,TweenInfo.(),{Size = }):()
.(,()
main.Visible =
)
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: rawscripts.net.