Run it
Copy the script and paste it into your executor.
_G.RealSpeedOverride = 1500
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
char:WaitForChild("Humanoid")
char.Humanoid:GetAttributeChangedSignal("RealSpeed"):Connect(function()
if char.Humanoid:GetAttribute("RealSpeed") ~= _G.RealSpeedOverride then
char.Humanoid:SetAttribute("RealSpeed", _G.RealSpeedOverride)
end
end)
char.Humanoid:SetAttribute("RealSpeed", .RealSpeedOverride)
char:() char.Communicator:()
oldFire = char.Communicator.FireServer
char.Communicator.FireServer = (self, ...)
args = {...}
args[] ==
()
char.Humanoid
char.Humanoid:(, .RealSpeedOverride)
char.Humanoid:(, char.Humanoid:() )
.RealSpeedOverride, char.Humanoid:()
(self, (args))
)
(()
()
plr = .Players.LocalPlayer
plr plr.Character plr.Character:()
hum = plr.Character.Humanoid
hum:() ~= .RealSpeedOverride
hum:(, .RealSpeedOverride)
)
:()
(module_upvr.Update, ).j = .RealSpeedOverride
(module_upvr.Update, ).q = .RealSpeedOverride
(module_upvr.Update, ).Character.Humanoid:(, .RealSpeedOverride)
Change your dummy walk speed

Universal