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Copy the script and paste it into your executor.
Rayfield = (:())()
Players = :()
RunService = :()
UserInputService = :()
Lighting = :()
ReplicatedStorage = :()
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite = ,
Key = {}
}
})
MainTab = Window:(, )
TeleportTab = Window:(, )
PlayersTab = Window:(, )
VisualsTab = Window:(, )
()
success, err = (()
soundFolder = ReplicatedStorage:(, )
soundFolder
sound = soundFolder:(, )
sound sound:()
clone = sound:()
clone.Parent =
clone:()
clone.Ended:(()
clone:()
)
)
success
( .. (err))
MainTab:()
currentWalkSpeed =
MainTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
currentWalkSpeed = Value
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.WalkSpeed = currentWalkSpeed
,
})
MainTab:({
Name = ,
Callback = ()
()
currentWalkSpeed =
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.WalkSpeed =
,
})
LocalPlayer.CharacterAdded:((char)
humanoid = char:(, )
humanoid
humanoid.WalkSpeed = currentWalkSpeed
)
currentJumpPower =
MainTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
currentJumpPower = Value
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.UseJumpPower =
LocalPlayer.Character.Humanoid.JumpPower = currentJumpPower
,
})
MainTab:({
Name = ,
Callback = ()
()
currentJumpPower =
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.UseJumpPower =
LocalPlayer.Character.Humanoid.JumpPower =
,
})
LocalPlayer.CharacterAdded:((char)
humanoid = char:(, )
humanoid
humanoid.UseJumpPower =
humanoid.JumpPower = currentJumpPower
)
infJumpEnabled =
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
()
infJumpEnabled = Value
,
})
UserInputService.JumpRequest:(()
infJumpEnabled
character = LocalPlayer.Character
character character:()
character.Humanoid:(.HumanoidStateType.Jumping)
)
noclipEnabled =
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
()
noclipEnabled = Value
Value LocalPlayer.Character
_, part (LocalPlayer.Character:())
part:()
part.CanCollide =
,
})
RunService.Stepped:(()
noclipEnabled LocalPlayer.Character
_, part (LocalPlayer.Character:())
part:()
part.CanCollide =
)
godModeEnabled =
currentFF =
()
currentFF
currentFF:()
currentFF =
()
()
char = LocalPlayer.Character
godModeEnabled char
currentFF = .()
currentFF.Visible =
currentFF.Parent = char
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
()
godModeEnabled = Value
Value
()
()
,
})
LocalPlayer.CharacterAdded:((char)
.()
godModeEnabled
()
)
TeleportTab:()
(targetPosition)
char = LocalPlayer.Character
char char:()
char.HumanoidRootPart.CFrame = .(targetPosition)
()
(parent, name)
found = parent:(name, )
found
TeleportTab:({
Name = ,
Callback = ()
targetPart = (, )
targetPart targetPart:()
(targetPart.Position - .(, , ))
()
()
,
})
TeleportTab:({
Name = ,
Callback = ()
targetPart = (, )
targetPart targetPart:()
(targetPart.Position + .(, , ))
()
()
,
})
TeleportTab:({
Name = ,
Callback = ()
targetPart = (, )
targetPart targetPart:()
(targetPart.Position + .(, , ))
()
()
,
})
TeleportTab:({
Name = ,
Callback = ()
targetPart = (, )
targetPart targetPart:()
(targetPart.Position + .(, , ))
()
()
,
})
PlayersTab:()
selectedPlayerName =
playerList = {}
()
playerList = {}
_, p (Players:())
p ~= LocalPlayer
.(playerList, p.Name)
#playerList ==
.(playerList, )
()
selectedPlayerName = playerList[]
()
selectedPlayerName selectedPlayerName ==
Players:(selectedPlayerName)
playerDropdown = PlayersTab:({
Name = ,
Options = playerList,
CurrentOption = playerList[] ,
Flag = ,
Callback = (Option)
()
(Option) ==
selectedPlayerName = Option[]
selectedPlayerName = Option
,
})
Players.PlayerAdded:((p)
p ~= LocalPlayer
()
playerDropdown:(playerList)
)
Players.PlayerRemoving:((p)
()
playerDropdown:(playerList)
selectedPlayerName == p.Name
selectedPlayerName = playerList[]
)
PlayersTab:({
Name = ,
Callback = ()
()
()
playerDropdown:(playerList)
,
})
PlayersTab:({
Name = ,
Callback = ()
()
target = ()
target target.Character target.Character:()
char = LocalPlayer.Character
char char:()
char.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame + .(, , )
,
})
PlayersTab:({
Name = ,
Callback = ()
()
target = ()
target target.Character
humanoid = target.Character:()
humanoid
humanoid.Health =
target.Character:()
,
})
PlayersTab:({
Name = ,
Callback = ()
()
target = ()
target target.Character target.Character:()
tRoot = target.Character.HumanoidRootPart
bav = .()
bav.AngularVelocity = .(, , )
bav.MaxTorque = .(, , )
bav.Parent = tRoot
bv = .()
bv.Velocity = .(, , )
bv.MaxForce = .(, , )
bv.Parent = tRoot
.()
bav:()
bv:()
,
})
PlayersTab:({
Name = ,
Callback = ()
()
target = ()
target target.Character
ff = .()
ff.Visible =
ff.Parent = target.Character
,
})
VisualsTab:()
boxEspEnabled =
tracersEnabled =
chamsEnabled =
nameTagsEnabled =
fullbrightEnabled =
activeBoxes = {}
activeTracers = {}
activeHighlights = {}
activeNameTags = {}
(player)
player == LocalPlayer activeBoxes[player]
box = {}
box.TL = .()
box.TR = .()
box.BL = .()
box.BR = .()
_, line (box)
line.Visible =
line.Color = .(, , )
line.Thickness =
line.Transparency =
activeBoxes[player] = box
(player)
activeBoxes[player]
_, line (activeBoxes[player])
line:()
activeBoxes[player] =
(player)
player == LocalPlayer activeTracers[player]
line = .()
line.Visible =
line.Color = .(, , )
line.Thickness =
line.Transparency =
activeTracers[player] = line
(player)
activeTracers[player]
activeTracers[player]:()
activeTracers[player] =
(player)
player == LocalPlayer activeHighlights[player]
character = player.Character
character
hl = .()
hl.Name =
hl.FillColor = .(, , )
hl.OutlineColor = .(, , )
hl.FillTransparency =
hl.Adornee = character
hl.Parent = character
hl.Enabled = chamsEnabled
activeHighlights[player] = hl
(player)
activeHighlights[player]
activeHighlights[player]:()
activeHighlights[player] =
(player)
player == LocalPlayer activeNameTags[player]
character = player.Character
character
head = character:()
head
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Enabled = nameTagsEnabled
textLabel = .()
textLabel.Size = .(, , , )
textLabel.BackgroundTransparency =
textLabel.TextColor3 = .(, , )
textLabel.TextStrokeTransparency =
textLabel.TextSize =
textLabel.Font = .Font.SourceSansBold
textLabel.Parent = billboard
billboard.Adornee = head
billboard.Parent = head
activeNameTags[player] = billboard
(player)
activeNameTags[player]
activeNameTags[player]:()
activeNameTags[player] =
(player)
player == LocalPlayer
player.CharacterAdded:((char)
.()
(player)
(player)
(player)
boxEspEnabled (player)
chamsEnabled (player)
nameTagsEnabled (player)
)
(player)
(player)
player.Character
boxEspEnabled (player)
chamsEnabled (player)
nameTagsEnabled (player)
_, player (Players:())
(player)
Players.PlayerAdded:(setupPlayer)
Players.PlayerRemoving:((player)
(player)
(player)
(player)
(player)
)
RunService.RenderStepped:(()
localChar = LocalPlayer.Character
localRoot = localChar localChar:()
_, player (Players:())
player ~= LocalPlayer
character = player.Character
rootPart = character character:()
humanoid = character character:()
box = activeBoxes[player]
boxEspEnabled character
box
(player)
box = activeBoxes[player]
cf, size = character:()
corners = {
cf * .(-size.X/, size.Y/, -size.Z/),
cf * .(size.X/, size.Y/, -size.Z/),
cf * .(-size.X/, -size.Y/, -size.Z/),
cf * .(size.X/, -size.Y/, -size.Z/),
cf * .(-size.X/, size.Y/, size.Z/),
cf * .(size.X/, size.Y/, size.Z/),
cf * .(-size.X/, -size.Y/, size.Z/),
cf * .(size.X/, -size.Y/, size.Z/)
}
minX, minY = .huge, .huge
maxX, maxY = -.huge, -.huge
onScreen =
_, corner (corners)
screenPoint, vis = Camera:(corner)
vis
onScreen =
minX = .(minX, screenPoint.X)
minY = .(minY, screenPoint.Y)
maxX = .(maxX, screenPoint.X)
maxY = .(maxY, screenPoint.Y)
onScreen box
box.TL.From = .(minX, minY)
box.TL.To = .(maxX, minY)
box.TR.From = .(maxX, minY)
box.TR.To = .(maxX, maxY)
box.BL.From = .(minX, maxY)
box.BL.To = .(maxX, maxY)
box.BR.From = .(minX, minY)
box.BR.To = .(minX, maxY)
_, line (box) line.Visible =
box
_, line (box) line.Visible =
box
_, line (box) line.Visible =
tracer = activeTracers[player]
tracersEnabled rootPart localRoot
vector, onScreen = Camera:(rootPart.Position)
onScreen
tracer.From = .(Camera.ViewportSize.X / , Camera.ViewportSize.Y)
tracer.To = .(vector.X, vector.Y)
tracer.Visible =
tracer.Visible =
tracer tracer.Visible =
tag = activeNameTags[player]
tag rootPart localRoot humanoid
textLabel = tag:()
textLabel
distance = .((rootPart.Position - localRoot.Position).Magnitude)
health = .(humanoid.Health)
textLabel.Text = player.Name .. .. health .. .. distance ..
)
VisualsTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
()
boxEspEnabled = Value
Value
_, box (activeBoxes)
_, line (box) line.Visible =
,
})
VisualsTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
()
tracersEnabled = Value
Value
_, tracer (activeTracers)
tracer.Visible =
,
})
VisualsTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
()
chamsEnabled = Value
_, player (Players:())
player ~= LocalPlayer
Value
(player)
(player)
,
})
VisualsTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
()
nameTagsEnabled = Value
_, player (Players:())
player ~= LocalPlayer
Value
(player)
activeNameTags[player] activeNameTags[player].Enabled =
activeNameTags[player] activeNameTags[player].Enabled =
,
})
fullbrightConnection =
savedBrightness = Lighting.Brightness
savedClockTime = Lighting.ClockTime
savedFogEnd = Lighting.FogEnd
savedGlobalShadows = Lighting.GlobalShadows
savedOutdoorAmbient = Lighting.OutdoorAmbient
savedAmbient = Lighting.Ambient
VisualsTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
()
fullbrightEnabled = Value
fullbrightEnabled
savedBrightness = Lighting.Brightness
savedClockTime = Lighting.ClockTime
savedFogEnd = Lighting.FogEnd
savedGlobalShadows = Lighting.GlobalShadows
savedOutdoorAmbient = Lighting.OutdoorAmbient
savedAmbient = Lighting.Ambient
fullbrightConnection = RunService.RenderStepped:(()
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
Lighting.GlobalShadows =
Lighting.OutdoorAmbient = .(, , )
Lighting.Ambient = .(, , )
)
fullbrightConnection
fullbrightConnection:()
fullbrightConnection =
Lighting.Brightness = savedBrightness
Lighting.ClockTime = savedClockTime
Lighting.FogEnd = savedFogEnd
Lighting.GlobalShadows = savedGlobalShadows
Lighting.OutdoorAmbient = savedOutdoorAmbient
Lighting.Ambient = savedAmbient
,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
Walkspeed JumpPower Noclip God Mode INF Jump FUll Bright ESp TP Shit

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