Run it
Copy the script and paste it into your executor.
for _, part in next, game.Players.LocalPlayer.Character:GetChildren() do
if part:IsA("BasePart") then
part.CustomPhysicalProperties = PhysicalProperties.new(math.huge, 0, 0, 0, 0)
part.EnableFluidForces = false
pcall(function()
sethiddenproperty(part, "Friction", -math.huge)
end)
part.Massless = false
end
end
game.Players.LocalPlayer.Character.Humanoid.FallingDown:Connect(function()
game.Players.LocalPlayer.Character.Humanoid:ChangeState()
)
tool = .(, .Players.LocalPlayer.Backpack)
tool.Name =
tool.RequiresHandle =
tool.Activated:(()
.Players.LocalPlayer.Character.Humanoid:()
_, part , .Players.LocalPlayer.Character:()
part:()
part.Velocity = .zero
part.AssemblyAngularVelocity = .zero
part.AssemblyLinearVelocity = .zero
)
BF = .(, .Players.LocalPlayer.Character.HumanoidRootPart)
.(()
.()
.Players.LocalPlayer.Character.Humanoid:() ~= .Players.LocalPlayer.Character.Humanoid:() ~= .Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude <=
BF.Force = .zero
BF.Force = .Players.LocalPlayer.Character.Humanoid.MoveDirection *
.Players.LocalPlayer.Character
)Become super fast without even changing your humanoid speed