Run it
Copy the script and paste it into your executor.
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
-- Unique identifier to ensure we don't stack loops if executed multiple times
local BIND_NAME = "AntiCameraShake_System"
-- Disconnect any existing instances of this script
pcall(function()
RunService:UnbindFromRenderStep(BIND_NAME)
end)
-- Main stabilization logic
local function stabilizeCamera()
-- 1. Force the Humanoid offset to absolute zero
local Character = LocalPlayer.Character
if Character
Humanoid = Character:()
Humanoid Humanoid.CameraOffset ~= .(, , )
Humanoid.CameraOffset = .(, , )
currentCFrame = Camera.CFrame
position = currentCFrame.Position
lookAt = position + currentCFrame.LookVector
Camera.CFrame = .(position, lookAt)
highPriority = .RenderPriority.Camera.Value +
RunService:(BIND_NAME, highPriority, stabilizeCamera)
()Created By AxM

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