Run it
Copy the script and paste it into your executor.
local Services = loadstring(game:HttpGet("https://raw.githubusercontent.com/AccountBurner/Utility/refs/heads/main/Services"))();
local Players, Workspace = Services:Get('Players', 'Workspace');
local CurrentCamera = Workspace.CurrentCamera;
do
local _G = getrenv()._G;
local globals = _G.globals;
local exe_map = debug.getupvalues(_G.append_exe_set)[1];
local cli_state = globals.cli_state;
sol_teams = globals.sol_teams;
soldiers_spawned = globals.soldiers_spawned;
soldiers_alive = globals.soldiers_alive;
soldier_models = globals.soldier_models;
()
closest_player;
closest_distance = .huge;
fpv_id = cli_state.fpv_sol_id;
team = sol_teams[fpv_id];
player_id, spawned (soldiers_spawned)
spawned soldiers_alive[player_id] player_id ~= fpv_id sol_teams[player_id] ~= team
character = soldier_models[player_id];
character character.PrimaryPart
head = character:() character.PrimaryPart;
distance = (head.Position - CurrentCamera.CFrame.Position).Magnitude;
distance < closest_distance
closest_distance = distance;
closest_player = head;
;
;
;
;
closest_player;
;
old_spawn = exe_map[.exe_func_t.SPAWN_FPV_SOL_BULLET];
exe_map[.exe_func_t.SPAWN_FPV_SOL_BULLET] = (bullet_id, bullet_type, spawn_pos, velocity)
target = ();
target
velocity = (target.Position - spawn_pos).Unit * velocity.Magnitude;
;
(bullet_id, bullet_type, spawn_pos, velocity);
;
;Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Silent aim | if theres enough replies and likes, ill make a ESP script for the game. https://discord.gg/hkQhvACmWF this game is basically just call of duty.. with killcams aswell.
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FRONTLINES VERSUS