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Copy the script and paste it into your executor.
descendants = .CoreGui:()
_, descendant (descendants)
descendant.Name ==
descendant:()
.Players.LocalPlayer:()
StarterGui = :()
StarterGui:(, {
Title = ;
Text =
})
themes = {
Background = .(, , ),
Glow = .(, , ),
Accent = .(, , ),
LightContrast = .(, , ),
DarkContrast = .(, , ),
TextColor = .(, , )
}
RunService = :()
Lighting = :()
COREGUI = :()
Players = :()
speaker = .Players.LocalPlayer
Mouse = Players.LocalPlayer:()
playerChildren = .Players:()
.CoreGui:()
().scriptRunning =
.CoreGui:():()
().scriptRunning =
noFog =
library = (:())()
venyx = library.(, )
(pos)
active =
.Workspace.HOLE:()
prevPos = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(,,-)
.()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = prevPos
.()
.Workspace.HOLE:()
(.Players.LocalPlayer.Character.HumanoidRootPart.Position - pos).magnitude <
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(pos)
.()
active =
hole = .Workspace.HOLE.HoleTPEntrance
oPos = hole.Position
oSize = hole.Size
hole.Size = .(,,)
hole.Transparency =
hole.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
hole.Position = .Players.LocalPlayer.Character.HumanoidRootPart.Position .() (hole.Position - .Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <
hole.Position = oPos
hole.Size = oSize
.() (.Players.LocalPlayer.Character.HumanoidRootPart.Position - .(,,)).magnitude <
i=,
.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(pos)
.()
.()
.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
active =
PlayerPage = venyx:(, )
TeleporstsPage = venyx:(, )
MainPage = venyx:(, )
ESPPage = venyx:(, )
SettingsPage = venyx:(, )
Teleports = TeleporstsPage:()
Teleports:(, {, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , }, (overworldteleport)
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(-, , -))
overworldteleport ==
(.(-, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , ))
overworldteleport ==
(.(-, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(-, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(-, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(-, , ))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, -, -))
overworldteleport ==
(.(-, , -))
overworldteleport ==
(.(, , ))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , ))
overworldteleport ==
(.(-, , ))
overworldteleport ==
(.(, , ))
overworldteleport ==
(.(-, , -))
overworldteleport ==
(.(-, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(, , -))
overworldteleport ==
(.(-, , -))
)
Teleports:(, {, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , }, (ratboyteleport)
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , ))
ratboyteleport==
(.(, , ))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , ))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , ))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , ))
ratboyteleport==
(.(, , ))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , ))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , ))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , ))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , ))
ratboyteleport==
(.(, , ))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
ratboyteleport==
(.(, , -))
)
Teleports:(, {, , , , , , }, (houseteleport)
houseteleport==
(.(, , -))
houseteleport==
(.(-, , -))
houseteleport==
(.(, , -))
houseteleport==
(.(-, , -))
houseteleport==
(.(, , -))
houseteleport==
(.(, , -))
houseteleport==
(.(, , -))
)
Teleports:(, {, , }, (vendorteleport)
vendorteleport==
(.(-, , -))
vendorteleport==
(.(-, , -))
vendorteleport==
(.(, , -))
)
theme = SettingsPage
colors = SettingsPage:()
theme, color (themes)
colors:(theme, color, (color3)
venyx:(theme, color3)
)
Abilities = MainPage:()
Universal = PlayerPage:()
Humanoid = .Players.LocalPlayer.Character:(, )
.() Humanoid
.() Humanoid.WalkSpeed ~=
walkspeed = Humanoid.WalkSpeed
jumppower = Humanoid.JumpPower
gravity = .Gravity
sangle = Humanoid.MaxSlopeAngle
flyspeed =
(str)
(str) ~= str ==
Abilities:(, ()
index, instance (:())
instance:() instance:() instance:()
instance.Name ==
instance:()
)
npcsFolder = :():()
Abilities:(, ()
:().Spawners[]:()
:().Spawners[][]:()
venyx:(,,)
.()
:().Spawners[][].Collectible:()
venyx:(,,)
(:().Spawners[][].Collectible:().Position)
.()
p = ,
.()
:().Spawners[][].Collectible.InteractEvent:()
venyx:(,,)
venyx:(,,)
.CoreGui:()
.CoreGui:():()
.CoreGui:():().Visible =
:().Spawners[][].SpawnLocations.SpawnBrick.Name =
(:().Spawners[][].SpawnLocations.SpawnBrick.Position + .(,,))
.()
:().Spawners[][].Collectible:() :().Spawners[][].SpawnLocations:()
:().Spawners[][].SpawnLocations:()
.Players.LocalPlayer:()
venyx:(,,)
.()
(:().Spawners[][].Collectible:().Position)
venyx:(,,)
.()
p = ,
.()
:().Spawners[][]:()
:().Spawners[][]:():()
:().Spawners[][].Collectible.InteractEvent:()
venyx:(,,)
.CoreGui:()
.CoreGui:():()
.CoreGui:():().Visible =
venyx:(,,)
venyx:(,,)
)
Abilities:(, ()
npcsFolder:()
venyx:(,,)
npcsFolder:():(,)
(npcsFolder:():(,).Position + .(,,))
.()
venyx:(,,)
venyx:(,,)
venyx:(,,)
)
Abilities:(, ()
npcsFolder:()
venyx:(,,)
npcsFolder:():(,)
(npcsFolder:():(,).Position + .(,,))
.()
venyx:(,,)
venyx:(,,)
venyx:(,,)
)
Abilities:(, ()
(:((),))()
)
Abilities:(, ()
(:((),))()
)
Abilities:()
Abilities:(, ()
(:((),))()
)
spawnersFolder = :().Spawners
i,v (spawnersFolder:())
v.Name == v.Name ==
v:()
Abilities:(, ()
player = .Players.LocalPlayer
player:()
player:():()
player.PlayerScripts.Fog:()
player.Character:()
player.Character:():()
player.Character.Fogbox.Ring1:()
player.Character:():()
player.Character.Fogbox.Ring2:()
player.Character:():()
player.Character.Fogbox.Ring3:()
)
()
length = .(,)
array = {}
i = , length
array[i] = .(.(, ))
.(array)
ESPs = ESPPage:()
pESP =
plants = {}
plantNames = {}
loweredPlantNames = {}
ESPs:(, , (value)
value ==
pESP =
venyx:(,,)
pESP =
i,v (spawnersFolder:())
v.Name == v.Name ==
v:()
venyx:(,,)
)
ESPs:(, , (value,focusLost)
focusLost value ~= value ~=
i,v (:().ItemInfo:())
v.Name ==
.(plants, (v.Parent.Name)) .(v.Value) == .(value)
.(plants, (v.Parent.Name))
.(plantNames, (v.Value))
.(loweredPlantNames, .((v.Value)))
newstring =
i, v (plantNames)
i >
newstring = newstring ..
newstring = newstring .. (v)
((plants) ~= )
venyx:(,..(v.Value)......newstring,)
venyx:(,..(v.Value)....,)
)
ESPs:(, , (value,focusLost)
focusLost value ~= value ~=
i,v (:().ItemInfo:())
v.Name ==
.(v.Value) == .(value)
.(loweredPlantNames, .(value))
pPlantId = (v.Parent.Name)
plantId = .(plants, pPlantId)
plantId
.(plants,plantId)
(pPlantId)
pFullName = (v.Value)
fullName = .(plantNames,pFullName)
fullName
.(plantNames, fullName)
(pFullName)
plPlantName = .((v.Value))
lPlantName = .(plantNames,plPlantName)
lPlantName
.(plantNames, lPlantName)
(plPlantName)
newstring =
i, v (plantNames)
i >
newstring = newstring ..
newstring = newstring .. (v)
newstring2 =
i, v (plants)
i >
newstring2 = newstring2 ..
newstring2 = newstring2 .. (v)
i,v (spawnersFolder:())
v.Name == v.Name ==
v:()
((plants) ~= )
venyx:(,..(v.Value)......newstring,)
venyx:(,..(v.Value)....,)
)
.() Humanoid.WalkSpeed ~=
Universal:(, Humanoid.WalkSpeed, , , (value)
walkspeed = value
)
Universal:(, Humanoid.JumpPower, , , (value)
jumppower = value
)
.((.Gravity)) ==
Universal:(, , , , (value)
gravity = value
)
Universal:(, .Gravity, , , (value)
gravity = value
)
Universal:(, Humanoid.MaxSlopeAngle, , , (value)
sangle = value
)
amountEmptyInventory =
Noclipping =
Clip =
Universal:(, , (value)
value ==
Clip =
.()
()
Clip == speaker.Character ~=
_, child (speaker.Character:())
child:() child.CanCollide ==
child.CanCollide =
Noclipping = RunService.Stepped:(NoclipLoop)
value ==
Noclipping
Noclipping:()
Clip =
)
(str)
(str) ~= str ==
FLYING =
QEfly =
iyflyspeed = flyspeed
vehicleflyspeed =
(vfly)
.() Players.LocalPlayer Players.LocalPlayer.Character Players.LocalPlayer.Character:() Players.LocalPlayer.Character:()
.() Mouse
flyKeyDown flyKeyUp flyKeyDown:() flyKeyUp:()
T = Players.LocalPlayer.Character:()
CONTROL = {F = , B = , L = , R = , Q = , E = }
lCONTROL = {F = , B = , L = , R = , Q = , E = }
SPEED =
()
FLYING =
BG = .()
BV = .()
BG.P =
BG.Parent = T
BV.Parent = T
BG.maxTorque = .(, , )
BG.cframe = T.CFrame
BV.velocity = .(, , )
BV.maxForce = .(, , )
.(()
.()
vfly Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
CONTROL.L + CONTROL.R ~= CONTROL.F + CONTROL.B ~= CONTROL.Q + CONTROL.E ~=
SPEED =
(CONTROL.L + CONTROL.R ~= CONTROL.F + CONTROL.B ~= CONTROL.Q + CONTROL.E ~= ) SPEED ~=
SPEED =
(CONTROL.L + CONTROL.R) ~= (CONTROL.F + CONTROL.B) ~= (CONTROL.Q + CONTROL.E) ~=
BV.velocity = ((.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((.CurrentCamera.CoordinateFrame * .(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * , ).Position) - .CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
(CONTROL.L + CONTROL.R) == (CONTROL.F + CONTROL.B) == (CONTROL.Q + CONTROL.E) == SPEED ~=
BV.velocity = ((.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((.CurrentCamera.CoordinateFrame * .(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * , ).Position) - .CurrentCamera.CoordinateFrame.p)) * SPEED
BV.velocity = .(, , )
BG.cframe = .CurrentCamera.CoordinateFrame
FLYING
CONTROL = {F = , B = , L = , R = , Q = , E = }
lCONTROL = {F = , B = , L = , R = , Q = , E = }
SPEED =
BG:()
BV:()
Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
)
flyKeyDown = Mouse.KeyDown:((KEY)
KEY:() ==
CONTROL.F = (vfly vehicleflyspeed iyflyspeed)
KEY:() ==
CONTROL.B = - (vfly vehicleflyspeed iyflyspeed)
KEY:() ==
CONTROL.L = - (vfly vehicleflyspeed iyflyspeed)
KEY:() ==
CONTROL.R = (vfly vehicleflyspeed iyflyspeed)
(() .CurrentCamera.CameraType = .CameraType.Track )
)
flyKeyUp = Mouse.KeyUp:((KEY)
KEY:() ==
CONTROL.F =
KEY:() ==
CONTROL.B =
KEY:() ==
CONTROL.L =
KEY:() ==
CONTROL.R =
)
()
()
FLYING =
flyKeyDown flyKeyUp flyKeyDown:() flyKeyUp:()
Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
(() .CurrentCamera.CameraType = .CameraType.Custom )
Universal:(, , , , (value)
FLYING
flyspeed = value
()
.()
()
iyflyspeed = flyspeed
flyspeed = value
()
iyflyspeed = flyspeed
)
args1 = flyspeed
Universal:(, , (value)
value ==
()
.()
()
args1 (args1)
iyflyspeed = args1
value ==
()
)
(char)
rootPart = char:() char:() char:()
rootPart
IYMouse = Players.LocalPlayer:()
speakahChar = speaker.Character
speakerHum = speakahChar:()
.() speakahChar:()
speakahHRP = speakahChar.HumanoidRootPart
ffarm =
root = .Workspace[.Players.LocalPlayer.Name].HumanoidRootPart
()
.Workspace.HOLE:()
prevPos = root.CFrame
root.CFrame = .(,,-)
.()
root.CFrame = prevPos
.()
.Workspace.HOLE:()
()
(firefly)
hole = .Workspace.HOLE
hole:()
hole = .Workspace.HOLE.HoleTPEntrance
(root.Position - firefly.Position).magnitude <
hole.Size = .(,,)
hole.Transparency =
hole.CFrame = root.CFrame
hole.Position = root.Position .() (hole.Position - root.Position).magnitude <
hole.Position = .(,,-)
hole.Size = .(,,)
.() (root.Position - .(,,)).magnitude <
preframe = root.CFrame
i=,
root.Anchored =
root.CFrame = firefly.CFrame + .(,,)
.()
.()
firefly.Parent
ffarm
root.Anchored =
root.CFrame = firefly.CFrame + .(,,)
root.Anchored =
.()
firefly:()
firefly.CollectEvent:()
.()
firefly.Parent ==
root.Anchored =
()
(root.Position - firefly.Position).magnitude <
hole.Size = .(,,)
hole.Transparency =
hole.CFrame = root.CFrame
hole.Position = root.Position .() (hole.Position - root.Position).magnitude <
hole.Position = .(,,-)
hole.Size = .(,,)
.() (root.Position - .(,,)).magnitude <
preframe = root.CFrame
i=,
root.Anchored =
root.CFrame = firefly.CFrame + .(,,)
.()
.()
firefly.Parent
ffarm
root.Anchored =
root.CFrame = firefly.CFrame + .(,,)
root.Anchored =
.()
firefly:()
firefly.CollectEvent:()
.()
firefly.Parent ==
root.Anchored =
bfarm =
dfarm =
lfarm =
longwait =
shortwait =
randomboth =
.()
Autofarmsection = MainPage:()
.()
Autofarmsection:(, ()
bfarm
bfarm =
venyx:(,,)
bfarm
(.(-, , -))
.()
bfarm =
venyx:(,,)
()
)
.()
Autofarmsection:(, ()
lfarm
amountEmptyInventory =
lfarm =
venyx:(,)
lfarm
amountEmptyInventory =
venyx:(,,)
invFrame = :().LocalPlayer.PlayerGui.Container.Main[]
i,v (invFrame:())
v.Name ==
v.Value ==
venyx:(,,)
(.(, , ))
.()
lfarm =
venyx:(,)
amountEmptyInventory =
)
.()
Autofarmsection:(, ()
ffarm
ffarm =
venyx:(,,)
ffarm
ffarm =
venyx:(,,)
()
)
.()
Autofarmsection:(, {, , }, (mode)
mode ==
longwait =
randomboth =
shortwait =
venyx:(,,)
mode ==
shortwait =
longwait =
randomboth =
venyx:(,,)
mode ==
randomboth =
shortwait =
longwait =
venyx:(,,)
)
.()
Autofarmsection:(, ()
dfarm
dfarm =
venyx:(,,)
dfarm
dfarm =
venyx:(,,)
(.(, , -))
.()
)
.()
Universal:(, ()
(b, c)
d = (c)
e =
(
{},
{__index = (self, f)
f ==
b
d[f]
}
)
(c, e)
c
g = {}
h = .(, :())
i = .()
j = .()
k = .()
l = .()
m = sethiddenproperty set_hidden_property
i.Name =
i.Parent = h
i.Grip = .(, , , , , , , , , , , )
i.GripForward = .(-, -, -)
i.GripRight = .(, , )
i.GripUp = .(, , )
j.Name =
j.Parent = i
j.CFrame = .(-, , , , , , , , , , , -)
j.Orientation = .(, , )
j.Position = .(-, , )
j.Rotation = .(-, , -)
j.Color = .(, , )
j.Transparency =
j.Size = .(, , )
j.BottomSurface = .SurfaceType.Weld
j.BrickColor = BrickColor.()
j.Material = .Material.Metal
j.TopSurface = .SurfaceType.Smooth
j.brickColor = BrickColor.()
k.Name =
k.Parent = i
.(
g,
(
k,
()
.()
n = .Part2
o = .Part1.Value
p = .Part2.Value
q = .Par.Value
color = .Color
r = .()
r.TopSurface =
r.BottomSurface =
r.Reflectance =
r.Name =
r.Locked =
r.CanCollide =
r.Anchored =
r.formFactor =
r.Size = .(, , )
s = .()
s.Parent = r
n.Value ==
o == p == q ==
o.Parent == p.Parent ==
q.Parent ==
t = .(o.Position, p.Position)
dist = (o.Position - p.Position).magnitude
r.Parent = q
r.BrickColor = color.Value.BrickColor
r.Reflectance = color.Value.Reflectance
r.Transparency = color.Value.Transparency
r.CFrame = .(o.Position + t.lookVector * dist / )
r.CFrame = .(r.Position, p.Position)
s.Scale = .(, , dist)
.()
r:()
:()
)
)
k.Disabled =
l.Name =
l.Parent = i
.(
g,
(
l,
()
.()
tool = .Parent
lineconnect = tool.LineConnect
object =
mousedown =
found =
BP = .()
BP.maxForce = .(.huge * .huge, .huge * .huge, .huge * .huge)
BP.P = BP.P *
dist =
point = .()
point.Locked =
point.Anchored =
point.formFactor =
point.Shape =
point.BrickColor = BrickColor.()
point.Size = .(, , )
point.CanCollide =
s = .()
s.MeshType =
s.Scale = .(, , )
s.Parent = point
handle = tool.Handle
front = tool.Handle
color = tool.Handle
objval =
u =
v = BP:()
v.maxForce = .(, , )
(o, p, q)
w = .()
w.Value = o
w.Name =
x = .()
x.Value = p
x.Name =
y = .()
y.Value = q
y.Name =
z = .()
z.Value = color
z.Name =
A = lineconnect:()
A.Disabled =
w.Parent = A
x.Parent = A
y.Parent = A
z.Parent = A
A.Parent =
p == object
objval = x
(B)
mousedown ==
mousedown =
.(
.(
()
C = point:()
C.Parent = tool
(front, C, )
mousedown ==
C.Parent = tool
object ==
B.Target ==
t = .(front.Position, B.Hit.p)
C.CFrame = .(front.Position + t.lookVector * )
C.CFrame = .(B.Hit.p)
(front, object, )
.()
C:()
)
)
mousedown ==
B.Target ~=
D = B.Target
D.Anchored ==
object = D
dist = (object.Position - front.Position).magnitude
.()
mousedown ==
object.Parent ==
t = .(front.Position, B.Hit.p)
BP.Parent = object
BP.position = front.Position + t.lookVector * dist
.()
BP:()
object =
objval.Value =
(E, B)
E = E:()
F =
E ==
dist >=
dist = dist -
E ==
object ==
G, H (object:())
H.className ==
BG = .()
BG.maxTorque = .(.huge, .huge, .huge)
BG.cframe = .(object.CFrame.p)
BG.Parent = object
.()
object.CFrame == .(object.CFrame.p)
BG.Parent =
object ==
G, H (object:())
H.className ==
H.Parent =
object.Velocity = .(, , )
object.RotVelocity = .(, , )
object.Orientation = .(, , )
E ==
dist = dist +
E ==
dist ~=
dist =
E ==
dist ~=
dist =
E ==
BP.P = BP.P *
E ==
BP.P = BP.P *
(B)
keymouse = B
I = tool.Parent
human = I.Humanoid
human.Changed:(
()
human.Health ==
mousedown =
BP:()
point:()
tool:()
)
B.Button1Down:(
()
(B)
)
B.Button1Up:(
()
mousedown =
)
B.KeyDown:(
(E)
(E, B)
)
B.Icon =
tool.Equipped:(onEquipped)
)
)
J, H (h:())
H.Parent = :().LocalPlayer.Backpack
(
()
H:()
)
h:()
J, H (g)
(
()
(H)
)
)
Universal:(, ()
i,v (:())
v:()
v.Locked =
i = ,
Tool = .()
Tool.BinType = i
Tool.Name = ()
Tool.Parent = speaker:()
)
Universal:(, ()
(:())()
)
(BodyPart,color,text)
ESPPartparent = BodyPart
highlight = .()
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.FillColor = color
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.OutlineColor = .(, , )
highlight.Adornee = BodyPart
highlight.Parent = BodyPart
Billboard = .()
Billboard.Name =
Billboard.AlwaysOnTop =
Billboard.Size = .(, )
Billboard.StudsOffset = .(,,)
Billboard.Parent = ESPPartparent
text ~=
Text = .()
Text.Name =
Text.Parent = Billboard
Text.RichText =
Text.TextScaled =
Text.Text = text
Text.Size = .(, )
Text.Font =
Text.TextColor3 = .(,,)
Text.TextStrokeColor3 = .(,,)
Text.TextStrokeTransparency =
Text.BackgroundTransparency =
Abilities:(, ()
player = .Players.LocalPlayer
player:()
player:():()
player.PlayerScripts.Fog:()
venyx:(,,)
player.Character:()
player.Character:():()
player.Character.Fogbox.Ring1:()
player.Character:():()
player.Character.Fogbox.Ring2:()
player.Character:():()
player.Character.Fogbox.Ring3:()
:().NPCS.BanditSpiderNPC:()
.CoreGui:()
.CoreGui:():()
.CoreGui:():().Visible =
(.(, , -))
.()
venyx:(,,)
.()
:().NPCS.BanditSpiderNPC:()
venyx:(,,)
.CoreGui:()
.CoreGui:():()
.CoreGui:():().Visible =
.()
Forces = {}
FalseCollisions = {}
_,part (:().NPCS.BanditSpiderNPC:())
i,c (part:())
c:() c:()
c:()
part:()
part.CanCollide =
.()
part.CanCollide =
.(FalseCollisions, part)
.()
ForceInstance = .()
ForceInstance.Parent = part
ForceInstance.MaxForce = .(.huge, .huge, .huge)
.(Forces, ForceInstance)
i,c (Forces)
c.Position = .(, , -)
i,p (FalseCollisions)
p.CanCollide =
i,c (Forces)
c.Position = .(, , -)
.()
venyx:(,,)
.CoreGui:()
.CoreGui:():()
.CoreGui:():().Visible =
(:().NPCS.BanditSpiderNPC:().Position + .(,,))
(:().NPCS.BanditSpiderNPC:().Position + .(,,))
.()
venyx:(,,)
.CoreGui:()
.CoreGui:():()
.CoreGui:():().Visible =
Forces = {}
FalseCollisions = {}
.CoreGui:()
.CoreGui:():()
.CoreGui:():().Visible =
_,part (:().NPCS.BanditSpiderNPC:())
i,c (part:())
c:() c:()
c:()
part:()
part.CanCollide =
.()
part.CanCollide =
.(FalseCollisions, part)
.()
ForceInstance = .()
ForceInstance.Parent = part
ForceInstance.MaxForce = .(.huge, .huge, .huge)
.(Forces, ForceInstance)
i,c (Forces)
c.Position = .(, , -)
i,p (FalseCollisions)
p.CanCollide =
i,c (Forces)
c.Position = .(, , -)
.()
venyx:(,,)
.CoreGui:()
.CoreGui:():()
.CoreGui:():().Visible =
(:().NPCS.BanditSpiderNPC:().Position + .(,,))
)
Abilities:(, ()
i,v (:().Folder:())
.()
v:()
v.Value ==
highlight = .()
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.FillColor = .(,,)
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.OutlineColor = .(, , )
highlight.Adornee = v.Parent.Parent.Holder:()
highlight.Parent = v.Parent.Parent.Holder:()
(v.Parent.Parent.Holder:(,).Position)
)
exitGui = SettingsPage:()
exitGui:(, ()
descendants = .CoreGui:()
_, descendant (descendants)
descendant.Name ==
descendant:()
.Players.LocalPlayer:()
i,v (spawnersFolder:())
v.Name == v.Name ==
v:()
dfarm =
lfarm =
amountEmptyInventory =
ffarm =
plants = {}
pESP =
noFog =
sangle =
jumppower =
walkspeed =
speaker.Character.Humanoid.MaxSlopeAngle =
speaker.Character.Humanoid.JumpPower =
speaker.Character.Humanoid.WalkSpeed =
().scriptRunning =
.CoreGui:()
.CoreGui:():()
)
.()
.()
descendants = .CoreGui:()
_, descendant (descendants)
descendant.Name ==
descendant:()
.Players.LocalPlayer:()
()
.()
:().Events.Deli:()
:().LocalPlayer.PlayerGui.DeliGui.BellButton.Visible =
.()
()
.()
:().LocalPlayer.PlayerGui.Notification.Enabled ==
:().LocalPlayer.PlayerGui.Notification.Enabled =
.()
()
.()
.Deli.Booth1.InteractEvent:()
.()
()
.()
:().LocalPlayer.PlayerGui.Dialog.Main.Visible ==
:().LocalPlayer.PlayerGui.Dialog.Main.Visible =
.()
()
.()
.Deli.Booth1.WaiterLocation.Dialog2.D.D1.D1.E.RE1:()
.()
()
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
:().Events.SellShop:(,.Shops.Sellers,)
wait(0.1)
for _, slot in pairs(shop:FindFirstChild("Slots"):GetChildren()) do
for _, item in pairs(game:GetService("ReplicatedStorage").ItemInfo:GetChildren()) do
if tonumber(item.Name) == tonumber(slot.Item.Value) then
task.wait(0.01)
shopSection:addText("Item Name: "..item.FullName.Value.." || Price: "..slot.Price.Value)
end
end
end
task.wait(0.1)
venyx:SelectPage(venyx.pages[5], true)
task.wait(0.1)
venyx:SelectPage(venyx.pages[6], true)
end)
end
end
--]]
venyx:SelectPage(venyx.pages[3], true)
task.spawn(function()
while getgenv().scriptRunning == true do
task.wait()
local speakerHum2 = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
if speakerHum2 then
task.wait()
speakerHum2.MaxSlopeAngle = sangle
speakerHum2.WalkSpeed = walkspeed
speakerHum2.JumpPower = jumppower
--print("auto statting")
end
workspace.Gravity = gravity
if ffarm then
task.wait()
--print("firefly farming")
--print("firefly farming")
local fly = game.Workspace.Fireflies:FindFirstChild("FireflyServer")
if fly and ffarm then
gotofirefly(fly)
end
task.wait(.1)
end
if dfarm then
task.wait()
sitAtDeliBooth()
hideNotifications()
ringBell()
hideDialogs()
skipInitialDeliDialog()
if shortwait and dfarm then
task.wait()
if workspace.Deli.Booth1:FindFirstChild("WaiterLocation") then
workspace.Deli.Booth1.WaiterLocation.Dialog1.D.D1.D1.D1.C1.D1.E.RE1:FireServer()
end
hideDialogs()
elseif longwait and dfarm then
task.wait()
--print("long wait")
if workspace.Deli.Booth1:FindFirstChild("WaiterLocation") then
workspace.Deli.Booth1.WaiterLocation.Dialog1.D.D1.D1.D1.C2.D1.E.RE2:FireServer()
end
hideDialogs()
elseif randomboth and dfarm then
task.wait()
if workspace.Deli.Booth1:FindFirstChild("WaiterLocation") then
task.wait(.05)
workspace.Deli.Booth1.WaiterLocation.Dialog1.D.D1.D1.D1.C2.D1.E.RE2:FireServer()
hideDialogs()
task.wait(.05)
workspace.Deli.Booth1.WaiterLocation.Dialog1.D.D1.D1.D1.C1.D1.E.RE1:FireServer()
hideDialogs()
task.wait(.05)
end
end
end
if bfarm then
task.wait()
--print("bird nest farming")
if game:GetService("Workspace").Spawners.Island:FindFirstChild("Spawner_BirdsNest") then
if game:GetService("Workspace").Spawners.Island:FindFirstChild("Spawner_BirdsNest"):FindFirstChild("Collectible") then
venyx:Notify("Bird Nests AutoFarm","Nest found!","rbxassetid://3069123676")
if game:GetService("Workspace").Spawners.Island:FindFirstChild("Spawner_BirdsNest").Collectible:FindFirstChildWhichIsA("BasePart") then
venyx:Notify("Bird Nests AutoFarm","Teleported to nest.","rbxassetid://3069123676")
goto(game:GetService("Workspace").Spawners.Island:FindFirstChild("Spawner_BirdsNest").Collectible:FindFirstChildWhichIsA("BasePart").Position)
task.wait(.05)
game:GetService("Workspace").Spawners.Island:FindFirstChild("Spawner_BirdsNest").Collectible.InteractEvent:FireServer()
venyx:Notify("Bird Nests AutoFarm","Tried collecting nest.","rbxassetid://3069123676")
for i = 0, 50, 1 do
local args = {
[1] = i
}
game:GetService("ReplicatedStorage").Events.OpenSlot:FireServer(unpack(args))
end
task.wait(3)
else
venyx:Notify("Bird Nests AutoFarm","Can't teleport to nest, so character is moving around the map until it can teleport to nest. Hub disabled until nest found.","rbxassetid://3069123676")
for i = 0, 50, 1 do
local args = {
[1] = i
}
game:GetService("ReplicatedStorage").Events.OpenSlot:FireServer(unpack(args))
end
game:GetService("Workspace").Spawners.Island:FindFirstChild("Spawner_BirdsNest").SpawnLocations.SpawnBrick.Name = "lol"
goto(game:GetService("Workspace").Spawners.Island:FindFirstChild("Spawner_BirdsNest").SpawnLocations.SpawnBrick.Position + Vector3.new(0,10,0))
task.wait(3)
end
else
task.wait(3)
venyx:Notify("Bird Nests AutoFarm","No nests found.","rbxassetid://3069123676")
end
end
end
end
end)
task.spawn(function()
while getgenv().scriptRunning == true do
task.wait()
if lfarm then
amountEmptyInventory = 20
task.wait(.3)
for i = 0, 100, 10 do
task.wait()
workspace.Guttermouth["Door_GuttermouthPhantom (Hidden Key)"].InteractEvent:FireServer(true)
end
task.wait(4.5)
for _, v in pairs (workspace.Guttermouth.GuttermouthRoom4.Monsters:GetChildren()) do
if v ~= nil then
if v:FindFirstChild("Humanoid") then
v.Humanoid.Health = 0
end
end
end
task.wait(4)
goto(Vector3.new(12546, 252, -2359))
repeat task.wait() until workspace:FindFirstChild("GuttermouthChest")
workspace.Guttermouth.GuttermouthRoom4.ClaimRewards:InvokeServer(true)
task.wait(0.5)
if workspace:FindFirstChild("GuttermouthChest") then
game:GetService("Workspace").GuttermouthChest:Destroy()
end
goto(Vector3.new(12529, 252, -2350))
local invFrame = game:GetService("Players").LocalPlayer.PlayerGui.Container.Main["INV_SF"]
for i,v in pairs (invFrame:GetDescendants()) do
if v.Name == "HoverText" then
if v.Value ~= "" then
--print(tostring(v.Value).." empty slots: "..amountEmptyInventory)
amountEmptyInventory = amountEmptyInventory - 1
end
end
end
--print(amountEmptyInventory)
if amountEmptyInventory <= 0 then
task.wait(1)
goto(Vector3.new(713, 228, -483))
for i = 0, 10, 1 do
sellLostItems()
task.wait(.3)
end
task.wait(1)
amountEmptyInventory = 20
goto(Vector3.new(12524, 252, -2349))
for i = 0, 100, 10 do
task.wait(.01)
workspace.Guttermouth.GuttermouthRoom4.GutterExit.InteractEvent:FireServer(true)
end
task.wait(1)
end
for i = 0, 100, 10 do
task.wait()
workspace.Guttermouth.GuttermouthRoom4.GutterExit.InteractEvent:FireServer(true)
end
task.wait(.3)
end
end
end)
task.spawn(function()
while getgenv().scriptRunning == true do
task.wait(1)
if pESP then
for i,v in pairs (spawnersFolder:GetDescendants()) do
if v ~= nil and v:IsA("IntValue") then
if v.Name == "Item" and v:IsA("IntValue") and v.Parent.Name == "Info" then
if table.find(plants,tonumber(v.Value)) then
local plantModel = v.Parent.Parent
if plantModel:FindFirstChild("HitBox") then
if not plantModel:FindFirstChild("HitBox"):FindFirstChild("PlantBoxHandleAdornment") then
local plantBoxHandleAdornment = Instance.new("BoxHandleAdornment")
plantBoxHandleAdornment.Parent = plantModel:FindFirstChild("HitBox")
plantBoxHandleAdornment.Adornee = plantModel:FindFirstChild("HitBox")
plantBoxHandleAdornment.AlwaysOnTop = true
plantBoxHandleAdornment.ZIndex = 0
plantBoxHandleAdornment.Size = plantModel:FindFirstChild("HitBox").Size + Vector3.new(2,2,2)
plantBoxHandleAdornment.Transparency = 0.3
plantBoxHandleAdornment.Color3 = Color3.fromRGB(0,255,128)
plantBoxHandleAdornment.Name = "PlantBoxHandleAdornment"
end
if not plantModel:FindFirstChild("HitBox"):FindFirstChild("PlantBeam") then
local plantBeam = Instance.new("Beam")
plantBeam.Color = ColorSequence.new((Color3.fromRGB(0,255,128)),(Color3.fromRGB(0,255,128)))
plantBeam.Name = "PlantBeam"
plantBeam.Width0 = 0.1
plantBeam.Width1 = 0.1
local characterAttachment = Instance.new("Attachment")
local plantAttachment = Instance.new("Attachment")
characterAttachment.Parent = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
plantAttachment.Parent = plantModel:FindFirstChild("HitBox")
plantBeam.Parent = plantModel:FindFirstChild("HitBox")
plantBeam.Attachment0 = characterAttachment
plantBeam.Attachment1 = plantAttachment
end
else
if plantModel ~= nil and plantModel.Parent ~= nil and plantModel.Parent.Name ~= nil then
venyx:Notify("Status", "Spawner Name: ".. plantModel.Parent.Name.." Plant found but plant is not loaded. Move around the world to load it.","rbxassetid://751305395")
task.wait(10)
end
end
end
end
end
end
end
end
end)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, pastebin.com.

Fantastic Frontier