Run it
Copy the script and paste it into your executor.
local Players = game:()
LocalPlayer = Players.LocalPlayer
RunService = :()
TweenService = :()
CoreGui = :()
()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.Parent = CoreGui
Frame = .(, ScreenGui)
Frame.Size = .(, , , )
Frame.Position = .(, -, , )
Frame.BackgroundColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Active =
Frame.Draggable =
UICorner = .(, Frame)
UICorner.CornerRadius = .(, )
UIStroke = .(, Frame)
UIStroke.Thickness =
UIStroke.Color = .(, , )
UIStroke.ApplyStrokeMode = .ApplyStrokeMode.Border
UIGradient = .(, Frame)
UIGradient.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
UIGradient.Rotation =
Title = .(, Frame)
Title.Size = .(, , , )
Title.BackgroundTransparency =
Title.TextColor3 = .(, , )
Title.Text =
Title.Font = .Font.GothamBold
Title.TextScaled =
Title.TextWrapped =
Toggle = .(, Frame)
Toggle.Size = .(, , , )
Toggle.Position = .(, , , )
Toggle.BackgroundColor3 = .(, , )
Toggle.Text =
Toggle.Font = .Font.GothamBold
Toggle.TextSize =
Toggle.TextColor3 = .(, , )
Toggle.BorderSizePixel =
corner = .(, Toggle)
corner.CornerRadius = .(, )
ScreenGui, Toggle
ScreenGui, Toggle = ()
enabled =
(object, newColor)
TweenService:(object, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out), {BackgroundColor3 = newColor}):()
Toggle.MouseButton1Click:(()
enabled = enabled
enabled
Toggle.Text =
(Toggle, .(, , ))
Toggle.Text =
(Toggle, .(, , ))
)
RunService.RenderStepped:(()
enabled LocalPlayer.Character LocalPlayer.Character:()
_, coin (:():())
coin:() coin:()
(LocalPlayer.Character.HumanoidRootPart, coin, )
(LocalPlayer.Character.HumanoidRootPart, coin, )
)
LocalPlayer.CharacterAdded:(()
.()
LocalPlayer.Character:()
)lol | deobfuscated with writefile and unluac