Run it
Copy the script and paste it into your executor.
.(()
:() .Loaded:()
:().LocalPlayer.PlayerGui:()
:().LocalPlayer.PlayerGui:():()
:().LocalPlayer.PlayerGui:():():()
:().LocalPlayer.PlayerGui:():():():()
:().LocalPlayer.PlayerGui:():():():():()
AkaliNotif = (:())();
Notify = AkaliNotif.Notify;
Players = :()
UIS = :()
ReplicatedStorage = :()
ReplicatedFirst = :()
LocalPlayer = Players.LocalPlayer
Config = {
Toggle = .KeyCode.Seven,
Unload = .KeyCode.Eight,
Working =
}
Cooldown =
ScriptNotify = ReplicatedStorage.GamepassEvents.MulticolorLineBoughtNotifier
Activator = ReplicatedStorage.MenuToys.LimitedTimeToyEvent
DiedHandle
()
:().LocalPlayer.PlayerGui.MenuGui.Menu.TabContents.Settings.Contents.LineFrame.ColorPicking.Enabled =
:().LocalPlayer.PlayerGui.MenuGui.Menu.TabContents.Settings.Contents.LineFrame.ColorPicking.Enabled =
(notify)
Config.Working = Config.Working
isEnabled = Config.Working
notify
({
Title = ,
Description = isEnabled ,
Duration =
})
isEnabled
LineTexture = LocalPlayer:()
LineTexture
LineTexture:()
LineTexture = .()
LineTexture.Name =
LineTexture.Value =
LineTexture.Parent = LocalPlayer
ScriptNotify.Parent = ReplicatedFirst
Activator.Parent = ReplicatedStorage.GamepassEvents
Activator.Name =
()
.(, ()
Activator:()
)
.()
()
LineTexture = LocalPlayer:()
LineTexture
LineTexture:()
ScriptNotify.Parent = ReplicatedStorage.GamepassEvents
Activator.Name =
Activator.Parent = ReplicatedStorage.MenuToys
()
BindHandle = UIS.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == Config.Toggle
Cooldown
Cooldown =
()
.(, ()
Cooldown =
)
input.KeyCode == Config.Unload
({
Title = ,
Description = ,
Duration =
})
Config.Working
()
BindHandle:()
)
)
.()
AkaliNotif = (:())();
Notify = AkaliNotif.Notify;
Players = :()
UIS = :()
ReplicatedStorage = :()
ReplicatedFirst = :()
LocalPlayer = Players.LocalPlayer
Config = {
Toggle = .KeyCode.Seven,
Unload = .KeyCode.Eight,
Working =
}
Cooldown =
ScriptNotify = ReplicatedStorage.GamepassEvents.FurtherReachBoughtNotifier
Activator = ReplicatedStorage.MenuToys.LimitedTimeToyEvent
DiedHandle
()
.Players.LocalPlayer.Character.GrabbingScript.Enabled =
.Players.LocalPlayer.Character.GrabbingScript.Enabled =
(notify)
Config.Working = Config.Working
isEnabled = Config.Working
notify
({
Title = ,
Description = isEnabled ,
Duration =
})
isEnabled
LineTexture = LocalPlayer:()
LineTexture
LineTexture:()
LineTexture = .()
LineTexture.Name =
LineTexture.Value =
LineTexture.Parent = LocalPlayer
ScriptNotify.Parent = ReplicatedFirst
Activator.Parent = ReplicatedStorage.GamepassEvents
Activator.Name =
()
.(, ()
Activator:()
)
DiedHandle = LocalPlayer.CharacterAdded:((Character)
Character:()
();.()
()
)
LineTexture = LocalPlayer:()
LineTexture
LineTexture:()
ScriptNotify.Parent = ReplicatedStorage.GamepassEvents
Activator.Name =
Activator.Parent = ReplicatedStorage.MenuToys
()
DiedHandle:()
DiedHandle =
()
BindHandle = UIS.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == Config.Toggle
Cooldown
Cooldown =
()
.(, ()
Cooldown =
)
input.KeyCode == Config.Unload
({
Title = ,
Description = ,
Duration =
})
Config.Working
()
BindHandle:()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
free reach further

Universal