Run it
Copy the script and paste it into your executor.
local bodyvel_Name = "FlingVelocity"
local userinputs = game:GetService("UserInputService")
local w = game:GetService("Workspace")
local r = game:GetService("RunService")
local d = game:GetService("Debris")
local strength = 356
-- Made by 3871I
w.ChildAdded:Connect(function(model)
if model.Name == "GrabParts" then
local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1
if part_to_impulse then
print("Part found!")
local inputObj
local velocityObj = Instance.new("BodyVelocity", part_to_impulse)
model:GetPropertyChangedSignal():(()
model.Parent
userinputs:() == .UserInputType.MouseButton2
()
velocityObj.MaxForce = .(.huge, .huge, .huge)
velocityObj.Velocity = .CurrentCamera.CFrame.lookVector * strength
d:(velocityObj, )
userinputs:() == .UserInputType.MouseButton1
velocityObj:()
()
velocityObj:()
()
)
)
Universal