Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = { Enabled = },
KeySystem =
})
MainTab = Window:(, )
FunTab = Window:(, )
flingPower =
MainTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Callback = (Value)
flingPower = Value
})
MainTab:({
Name = ,
Callback = ()
_, plr (.Players:())
plr \~= .Players.LocalPlayer plr.Character plr.Character:()
root = plr.Character.HumanoidRootPart
root.AssemblyLinearVelocity = .(
.(-flingPower, flingPower),
flingPower * ,
.(-flingPower, flingPower)
)
Rayfield:({Title = , Content = , Duration = })
})
orbitConnection =
orbiting =
FunTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
orbiting = Value
orbiting
orbitConnection orbitConnection:()
orbitConnection = :().Heartbeat:(()
myChar = .Players.LocalPlayer.Character
myChar myChar:()
myRoot = myChar.HumanoidRootPart
_, plr (.Players:())
plr \~= .Players.LocalPlayer plr.Character plr.Character:()
root = plr.Character.HumanoidRootPart
dist = (root.Position - myRoot.Position).Magnitude
dist < dist >
angle = () *
root.CFrame = myRoot.CFrame * .(.(angle) * , + .(()*)*, .(angle) * )
)
orbitConnection
orbitConnection:()
orbitConnection =
})
FunTab:({
Name = ,
Callback = ()
char = .Players.LocalPlayer.Character
char char:()
attachLeft = .(, char.HumanoidRootPart)
attachLeft.Position = .(-, , )
attachRight = .(, char.HumanoidRootPart)
attachRight.Position = .(, , )
wing = .(, attachLeft)
wing.Texture =
wing.Lifetime = NumberRange.(, )
wing.Rate =
wing.Speed = NumberRange.()
wing.SpreadAngle = .(, )
wing.Color = ColorSequence.(.(, , ))
wing2 = wing:()
wing2.Parent = attachRight
Rayfield:({Title = , Content = , Duration = })
})
FunTab:({
Name = ,
Callback = ()
char = .Players.LocalPlayer.Character
char char:()
spark = .(, char.Head)
spark.Texture =
spark.Color = ColorSequence.{ColorSequenceKeypoint.(, .(,,)), ColorSequenceKeypoint.(, .(,,))}
spark.Lifetime = NumberRange.(, )
spark.Rate =
spark.Speed = NumberRange.(, )
spark.SpreadAngle = .(, )
spark.Size = NumberSequence.()
.()
spark:()
Rayfield:({Title = , Content = , Duration = })
})
MainTab:({
Name = ,
Callback = ()
flingPower =
_, plr (.Players:())
plr \~= .Players.LocalPlayer plr.Character plr.Character:()
root = plr.Character.HumanoidRootPart
root.AssemblyLinearVelocity = .(.(-,), , .(-,))
Rayfield:({Title = , Content = , Duration = })
})
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
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