Run it
Copy the script and paste it into your executor.
-- made by Sleeeppy
-- to use just grab an item or player and click right mouse button
local bodyvel_Name = "FlingVelocity"
local userinputs = game:GetService("UserInputService")
local w = game:GetService("Workspace")
local r = game:GetService("RunService")
local d = game:GetService("Debris")
local strength = 400
w.ChildAdded:Connect(function(model)
if model.Name == "GrabParts" then
local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1
if part_to_impulse
()
inputObj
velocityObj = .(, part_to_impulse)
model:():(()
model.Parent
userinputs:() == .UserInputType.MouseButton2
()
velocityObj.MaxForce = .(.huge, .huge, .huge)
velocityObj.Velocity = .CurrentCamera.CFrame.lookVector * strength
d:(velocityObj, )
userinputs:() == .UserInputType.MouseButton1
velocityObj:()
()
velocityObj:()
()
)
)throw things further than usual (just grab an item or player and click right mouse button) you can change the throwing force, you need to find in the script "local strength" and change the number from 0 to however many you want

Universal