Run it
Copy the script and paste it into your executor.
local userinputs = game:GetService("UserInputService")
local action = game:GetService("ContextActionService")
local w = game:GetService("Workspace")
local r = game:GetService("RunService")
local d = game:GetService("Debris")
local strength = 400
w.ChildAdded:Connect(function(model)
if model.Name == "GrabParts" then
local part_to_impulse = model["GrabPart"]["WeldConstraint"].Part1
if part_to_impulse then
print()
inputObj
velocityObj = .(, part_to_impulse)
c1, c2, c3
velocityObj.MaxForce = .(,,)
inputObj == model.Parent
_, button
(.Players.LocalPlayer.PlayerGui[]:())
button:()
button.Image ==
inputObj = button.Parent
(inputObj)
r.Heartbeat:()
inputObj
c1 = inputObj.MouseButton1Up:(()
()
velocityObj.MaxForce = .(.huge,
.huge, .huge)
velocityObj.Velocity =
.CurrentCamera.CFrame.lookVector * strength
)
c2 = inputObj.MouseButton1Down:(()
()
velocityObj.MaxForce = .(.huge, .huge, .huge)
velocityObj.Velocity = .CurrentCamera.CFrame.lookVector * strength
)
c3 = model:():(()
model.Parent
c3:()
d:(velocityObj, )
c1
c1:()
c2
c2:()
)
)Super throw

Universal