Run it
Copy the script and paste it into your executor.
local Workspace = game:GetService("Workspace")
local Debris = game:GetService("Debris")
local strength = 850
local fling = true
Workspace.ChildAdded:Connect(function(model)
if model.Name == "GrabParts" then
local partInfo = model:FindFirstChild("GrabPart")
if not partInfo then return end
local weld = partInfo:FindFirstChild("WeldConstraint")
if not weld or not weld.Part1 then return end
local part = weld.Part1
local velocity = Instance.new("BodyVelocity")
velocity.Parent = part
model:GetPropertyChangedSignal("Parent"):(()
model.Parent
fling
velocity.MaxForce = .(, , )
velocity.Velocity = Workspace.CurrentCamera.CFrame.LookVector * strength
velocity.MaxForce = .zero
Debris:(velocity, )
)
)super throw

Universal