Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local function setupAnimations(character)
local humanoid = character:WaitForChild("Humanoid")
-- Disable Animate if present
local animate = character:FindFirstChild("Animate")
if animate then
animate.Disabled = true
idleAnim = .()
idleAnim.AnimationId =
moveAnim = .()
moveAnim.AnimationId =
idleTrack = humanoid:(idleAnim)
moveTrack = humanoid:(moveAnim)
idleTrack.Priority = .AnimationPriority.Action
moveTrack.Priority = .AnimationPriority.Movement
idleTrack:()
RunService.Heartbeat:(()
speed = humanoid.MoveDirection.Magnitude
_, track (humanoid:())
track.Animation.AnimationId ~= idleAnim.AnimationId
track.Animation.AnimationId ~= moveAnim.AnimationId
track.Priority == .AnimationPriority.Core
track.Name ==
track.Animation.AnimationId:():()
track:()
speed >
moveTrack.IsPlaying
idleTrack:()
moveTrack:()
idleTrack.IsPlaying
moveTrack:()
idleTrack:()
)
player.Character
(player.Character)
player.CharacterAdded:(setupAnimations)
just changes your animations to be coolkidd's idle and walk animations. (unfortunately no run animation)

Universal