Run it
Copy the script and paste it into your executor.
local player = game.Players.LocalPlayer
local playerGui = player.PlayerGui
screenGui = .()
screenGui.Name =
screenGui.Parent = playerGui
buttonContainer = .()
buttonContainer.Name =
buttonContainer.Size = .(, , , )
buttonContainer.Position = .(, -, , -)
buttonContainer.BackgroundColor3 = .(, , )
buttonContainer.BackgroundTransparency =
buttonContainer.Parent = screenGui
button = .()
button.Name =
button.Size = .(, , , )
button.Text =
button.TextSize =
button.BackgroundColor3 = .(, , )
button.BackgroundTransparency =
button.TextColor3 = .(, , )
button.Parent = buttonContainer
()
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoid.PlatformStand =
humanoid:(.zero)
bodyVelocity = .()
bodyVelocity.MaxForce = .(, , )
bodyVelocity.Velocity = .zero
bodyVelocity.Parent = character:()
emoteScript = (:().Assets.Emotes._Subterfuge)
emoteScript.({Character = character})
animation = .()
animation.AnimationId =
animationTrack = humanoid:(animation)
animationTrack:()
sound = .()
sound.SoundId =
sound.Parent = character:()
sound.Volume =
sound.Looped =
sound:()
:():(character:(), )
animationTrack.Stopped:(()
humanoid.PlatformStand =
Hand = character:()
Hand
Hand:()
Hand = character:()
Hand
Hand:()
bodyVelocity bodyVelocity.Parent
bodyVelocity:()
)
button.MouseButton1Click:(onButtonPressed)
(character)
()
player.CharacterAdded:(onCharacterAdded)
player.Character
(player.Character)
A fix verison Saw gone

Universal