Run it
Copy the script and paste it into your executor.
--hi this is my script
--IF YOU FOUYND THIS BY A GUEST ACCOUNT THEN THATS ME BEFORE I MADE MY ACCOUNT
--So like. this can be a little glitchy with player models that have layered clothing but it should be fine most of the time
--REMINDER. this is Client sided so other people wont see that youre john doe
--have fun with this !!!!!!!!!!!
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
TargetModel = .ReplicatedStorage.Assets.Killers.JohnDoe.Rig
_, part (character:())
part:()
part.Transparency =
expression = character:()
expression
face = expression:()
face face:()
DieStupidModel = character:()
DieStupidModel
DieStupidModel:()
ClonedModel =
ClonedModelForCloned1 = TargetModel:()
ClonedParticles = {}
_, des (ClonedModelForCloned1:())
des:()
des:()
des:()
des:()
des:()
des:()
ClonedModel = ClonedModelForCloned1
ClonedModel.Parent = character
RigModel = ClonedModel:()
Head = RigModel:()
Torso = RigModel:()
LeftArm = RigModel:()
RightArm = RigModel:()
LeftLeg = RigModel:()
RightLeg = RigModel:()
(part0, part1)
_, weld (part0:())
weld:()
weld:()
weld1 = .(, part1)
weld1.Part0 = part0
weld1.Part1 = part1
weld1.Name = part1.Name
part1.CanCollide =
weld1
(character.Head, Head)
(character.Torso, Torso)
(character[], LeftArm)
(character[], RightArm)
(character[], LeftLeg)
(character[], RightLeg)
_, des (ClonedModel:())
des:()
.(ClonedParticles, des)
des.Parent = character[des.Parent.Name]
des:()
des.CanCollide =
des.CanTouch =
des.CanQuery =
:():()what does this script do? It just turns you into john doe! yeah thats literally it when i figure out how to add animations ill add them aswell NOTE: this is client sided. nobody will see you being john doe except for you also note that its quite buggy because for some reason the collision doesnt turn off

Universal