Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
plr = Players.LocalPlayer
char = plr.Character plr.CharacterAdded:()
hum = char:()
root = char:()
head = char:()
.SkinEnabled =
connections = {}
hornObjects = {}
_,v (char:())
v:()
v:()
_,v (char:())
v:()
v.Color = .(,,)
v.Material = .Material.SmoothPlastic
hum.Died:(()
.SkinEnabled =
_,c (connections)
c:()
_,v (hornObjects)
v
v:()
_,v (:())
v.Name ==
v.Name ==
v.Name ==
v:()
) halo = .()
halo.Name =
halo.Size = .(,,)
halo.Material = .Material.Neon
halo.Color = .(,,)
halo.Anchored =
halo.CanCollide =
halo.CanTouch =
halo.CanQuery =
halo.Parent =
mesh = .()
mesh.MeshType = .MeshType.FileMesh
mesh.MeshId =
mesh.Scale = .(,,)
mesh.Parent = halo
haloSmoke = .()
haloSmoke.Texture =
haloSmoke.Rate =
haloSmoke.Lifetime = NumberRange.(,)
haloSmoke.Speed = NumberRange.(,)
haloSmoke.Parent = halo
.(()
halo.Parent root.Parent .SkinEnabled
pulse = (.(()*)+)/
halo.Color = .(
+ (*pulse),
,
)
halo.CFrame =
.(root.Position + .(,,))
* .(
.(),
,
()*
)
.()
halo
halo:()
) (side)
horn = .()
horn.Name =
horn.Size = .(,,)
horn.Material = .Material.Neon
horn.Color = .(,,)
horn.Anchored =
horn.CanCollide =
horn.CanTouch =
horn.CanQuery =
horn.Parent =
mesh = .()
mesh.MeshType = .MeshType.FileMesh
mesh.MeshId =
mesh.Scale = .(,,)
mesh.Parent = horn
smoke = .()
smoke.Texture =
smoke.Color = ColorSequence.(.(,,))
smoke.Rate =
smoke.Speed = NumberRange.(,)
smoke.Lifetime = NumberRange.(,)
smoke.Size = NumberSequence.{
NumberSequenceKeypoint.(,),
NumberSequenceKeypoint.(,)
}
smoke.Parent = horn
lightning = .()
lightning.Color = ColorSequence.(.(,,))
lightning.LightEmission =
lightning.Rate =
lightning.Speed = NumberRange.(,)
lightning.Lifetime = NumberRange.(,)
lightning.Size = NumberSequence.()
lightning.Parent = horn
.(hornObjects,horn)
offset
side ==
offset =
.(-,,-)
* .(
.(-),
,
.()
)
offset =
.(,,-)
* .(
.(-),
,
.(-)
)
.(connections,
RunService.Heartbeat:(()
.SkinEnabled
head.Parent horn.Parent
pulse =
(.(()*)+)/
horn.Color = .(
+ (*pulse),
,
)
horn.CFrame = head.CFrame * offset
)
)
()
() i = ,
model = .()
model.Name =
model.Parent =
blade = .()
blade.Size = .(,,)
blade.Material = .Material.Neon
blade.Color = .(,,)
blade.Anchored =
blade.CanCollide =
blade.Parent = model
att0 = .()
att0.Position = .(,-,)
att0.Parent = blade
att1 = .()
att1.Position = .(,,)
att1.Parent = blade
trail = .()
trail.Attachment0 = att0
trail.Attachment1 = att1
trail.Lifetime =
trail.MinLength =
trail.FaceCamera =
trail.Parent = blade
trail.Color = ColorSequence.({
ColorSequenceKeypoint.(
,
.(,,)
),
ColorSequenceKeypoint.(
,
.(,,)
)
})
smoke = .()
smoke.Texture =
smoke.Color = ColorSequence.(
.(,,)
)
smoke.Rate =
smoke.Lifetime = NumberRange.(,)
smoke.Speed = NumberRange.(,)
smoke.Parent = blade
handle = .()
handle.Size = .(,,)
handle.Material = .Material.SmoothPlastic
handle.Color = .(,,)
handle.Anchored =
handle.CanCollide =
handle.Parent = model
guard = .()
guard.Size = .(,,)
guard.Material = .Material.Neon
guard.Color = .(,,)
guard.Anchored =
guard.CanCollide =
guard.Parent = model
.(()
model.Parent
root.Parent
.SkinEnabled
t = () *
angle = .((i-)*) + t
radius =
pos =
root.Position +
.(
.(angle)*radius,
,
.(angle)*radius
)
pulse =
(.(()*)+)/
blade.Color = .(
+ (*pulse),
,
)
guard.Color = blade.Color
cf =
.(pos)
* .(
,
angle,
.()
)
blade.CFrame = cf
handle.CFrame = cf * .(,,)
guard.CFrame = cf * .(,,)
.()
model
model:()
)
Players = :()
RunService = :()
player = Players.LocalPlayer
ENABLED =
texts = {
,
,
,
,
,
,
,
}
connection
holder
labels = {}
alive =
(text)
.() <
mid = .(#text/)
text:(, mid) .. .. text:(mid+)
text
()
alive =
connection
connection:()
connection =
holder
holder:()
holder =
(character)
ENABLED
()
alive =
hrp = character:()
humanoid = character:()
holder = .()
holder.Size = .(,,)
holder.Anchored =
holder.CanCollide =
holder.Transparency =
holder.Parent = character
labels = {}
i = ,
gui = .()
gui.Size = .(, , , )
gui.AlwaysOnTop =
gui.Parent = holder
label = .()
label.Size = .(,,,)
label.BackgroundTransparency =
label.TextScaled =
label.Font = .Font.Arcade
label.TextSize =
label.TextColor3 = .(,,)
label.TextStrokeTransparency =
label.Parent = gui
.(labels, label)
index1, index2 = ,
lastSwitch =
humanoid.Died:(()
()
)
connection = RunService.RenderStepped:(()
alive
hrp hrp.Parent
t = ()
angle = t *
holder.Position = hrp.Position + .(
.(angle) * ,
+ .(t * ) * ,
.(angle) *
)
t - lastSwitch > .(, ) /
lastSwitch = t
index1 = .(, #texts)
index2 = .(, #texts)
(i)
txt = texts[i]
.() <
mid = .(#txt/)
txt:(, mid) .. .. txt:(mid+)
txt
jitter = .(
(.() - ) * ,
(.() - ) * ,
(.() - ) *
)
holder.Position = holder.Position + jitter
labels[].Text = (index1)
labels[].Text = (index2)
_, l (labels)
l.Rotation = .(-, )
l.TextTransparency = (.() < )
c = (.() < )
.(,,)
.(,,)
labels[].TextColor3 = c
labels[].TextColor3 = c
)
player.Character
(player.Character)
idk a name :(

Universal