Run it
Copy the script and paste it into your executor.
local planks = {
{Vector3.new(-36.49, 4.00, 272.83), Vector3.new(-50, 3.90, 273.68)},
{Vector3.new(-50, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )},
{.(-, , ), .(-, , )}
}
increment =
maxHeight =
height =
height <= maxHeight
_, plank (planks)
args = {
[] = .(plank[].X, height, plank[].Z),
[] = .(plank[].X, height, plank[].Z),
[] = .Road.Part,
[] = .Road.Part,
[] = .(, , )
}
:().LocalPlayer.Character.Hammer.BuildPlank:((args))
height = height + increment
()
.

Troll is a pinning tower 2