Run it
Copy the script and paste it into your executor.
Players = :()
UIS = :()
player = Players.LocalPlayer
CoreGui = :()
character = player.Character player.CharacterAdded:()
player.CharacterAdded:((char)
character = char
)
CoreGui:()
CoreGui.OpenSourceHub:()
gui = .()
gui.Name =
gui.Parent = CoreGui
gui.ResetOnSpawn =
frame = .()
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Parent = gui
.(, frame).CornerRadius = .(, )
gradient = .(, frame)
gradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,))
}
title = .()
title.Text =
title.Font = .Font.GothamBold
title.TextSize =
title.TextColor3 = .(,,)
title.BackgroundTransparency =
title.Size = .(,,,)
title.Parent = frame
subtitle = .()
subtitle.Text =
subtitle.Font = .Font.Gotham
subtitle.TextSize =
subtitle.TextColor3 = .(,,)
subtitle.BackgroundTransparency =
subtitle.Position = .(,,,)
subtitle.Size = .(,,,)
subtitle.Parent = frame
button = .()
button.Size = .(, , , )
button.Position = .(, , , )
button.Text =
button.Font = .Font.GothamBold
button.TextSize =
button.TextColor3 = .(,,)
button.BackgroundColor3 = .(, , )
button.Parent = frame
.(, button).CornerRadius = .(, )
btnGradient = .(, button)
btnGradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,))
}
dragging, dragStart, startPos
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = frame.Position
)
frame.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
)
UIS.InputChanged:((input)
dragging input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
enabled =
button.MouseButton1Click:(()
enabled = enabled
button.Text = enabled
)
()
(container)
container
_, tool (container:())
tool:()
server = tool:()
server
remote = server:()
remote
remote
(player:()) (character)
()
list = {}
_, obj (:())
obj:()
hum = obj:()
root = obj:()
hum root hum.Health > obj ~= character
.(list, obj)
list
.(()
enabled
(()
remote = ()
char = character
myRoot = char char:()
remote myRoot
_, npc (())
hum = npc:()
root = npc:()
hum root
direction = (root.Position - myRoot.Position).Unit
args = {
hum,
root,
,
direction,
,
,
}
i = ,
remote:((args))
)
.()
)killaura. If script stoped working rejoin and reexecute it it and it will work