Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FileName =
},
KeySystem =
})
MainTab = Window:(, )
MovementTab = Window:(, )
EggTab = Window:(, )
tutorialRunning =
AutoTutorial = MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
tutorialRunning = Value
tutorialRunning
:().Remotes.CompleteTutorial:()
()
})
dumbbellRunning =
AutoDumbbell = MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
dumbbellRunning = Value
dumbbellRunning
char = .Players.LocalPlayer.Character
char char:()
char.Dumbell.ActivateFromAuto:()
()
})
rewardRunning =
AutoReward = MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
rewardRunning = Value
rewardRunning
i = ,
:().Remotes.ClaimTimedReward:(i)
()
})
spinRunning =
AutoSpin = MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
spinRunning = Value
spinRunning
:().Remotes.SpinReward:()
()
})
cashRunning =
AutoCash = MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
cashRunning = Value
cashRunning
:().Remotes.GiveCash:()
()
})
BagDropdown = MainTab:({
Name = ,
Options = {, , , },
CurrentOption = {},
MultipleOptions = ,
Flag =
})
punchRunning =
AutoPunch = MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
punchRunning = Value
punchRunning
bagNum = BagDropdown.CurrentOption[]
bagNum
:().Remotes.PunchingBags.Events.Punch:(.BoxingBags[bagNum])
()
})
claimRunning =
AutoClaim = MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
claimRunning = Value
claimRunning
_, trophyType ({, , })
i = ,
:().Remotes.Trophies.Events.UnlockTrophy:(trophyType, i)
()
})
tradeRunning =
playerList = {}
PlayerDropdown = MainTab:({
Name = ,
Options = {},
CurrentOption = {},
MultipleOptions = ,
Flag =
})
()
players = :():()
playerList = {}
_, player (players)
player ~= .Players.LocalPlayer
.(playerList, player.Name)
#playerList ==
PlayerDropdown:({})
PlayerDropdown:(playerList)
:().PlayerAdded:(updatePlayerList)
:().PlayerRemoving:(updatePlayerList)
()
AutoTrade = MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
tradeRunning = Value
tradeRunning
selected = PlayerDropdown.CurrentOption[]
selected selected ~=
:().Remotes.Trading.SendTradeRequest:(selected)
()
})
teleportAttackRunning =
AutoTeleportAttack = MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
teleportAttackRunning = Value
teleportAttackRunning
selected = PlayerDropdown.CurrentOption[]
selected selected ~=
target = :()[selected].Character
gloves = .Players.LocalPlayer.Backpack:()
target target.PrimaryPart
gloves
gloves.Parent = .Players.LocalPlayer.Character
.Players.LocalPlayer.Character:(target.PrimaryPart.CFrame * .(, , -))
()
})
MainTab:({
Name = ,
Callback = ()
:().LocalPlayer.OwnedPasses.Luck.Value =
})
MainTab:({
Name = ,
Callback = ()
tutorialRunning =
dumbbellRunning =
rewardRunning =
spinRunning =
cashRunning =
tradeRunning =
punchRunning =
claimRunning =
teleportAttackRunning =
AutoTutorial:()
AutoDumbbell:()
AutoReward:()
AutoSpin:()
AutoCash:()
AutoTrade:()
AutoPunch:()
AutoClaim:()
AutoTeleportAttack:()
})
eggList = {}
_, egg (.Eggs:())
egg:()
.(eggList, egg.Name)
EggDropdown = EggTab:({
Name = ,
Options = eggList,
CurrentOption = {eggList[]},
MultipleOptions = ,
Flag =
})
hatchRunning =
AutoHatch = EggTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
hatchRunning = Value
hatchRunning
selected = EggDropdown.CurrentOption[]
selected
:().Remotes.Eggs.Events.Hatch1:(.Eggs[selected])
()
})
humanoid = .Players.LocalPlayer.Character:()
WalkSpeedSlider = MovementTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = humanoid.WalkSpeed,
Flag = ,
Callback = (Value)
humanoid.WalkSpeed = Value
})
JumpPowerSlider = MovementTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = humanoid.JumpPower,
Flag = ,
Callback = (Value)
humanoid.JumpPower = Value
})
infJumpEnabled =
:().JumpRequest:(()
infJumpEnabled
humanoid:()
)
MovementTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
infJumpEnabled = Value
})
noclipEnabled =
()
noclipEnabled
.Players.LocalPlayer.Character
_, part (.Players.LocalPlayer.Character:())
part:()
part.CanCollide =
:().Stepped:()
MovementTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
noclipEnabled = Value
Value
()
})
antiAfkEnabled =
antiAfkConnection
MovementTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
antiAfkEnabled = Value
Value
antiAfkConnection = :().LocalPlayer.Idled:(()
:():(.(,), .CurrentCamera.CFrame)
()
:():(.(,), .CurrentCamera.CFrame)
)
antiAfkConnection
antiAfkConnection:()
})
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
Get Stronger Every Second SCRIPT KEYLESS AUTO FARM - Auto Complete Tutorial - Auto Dumbbell Farm - Auto Claim Rewards (1-8) - Auto Spin Reward - Auto Cash - Select Bag to Punch - Auto Punch Bag - Auto Claim Trophies - Select Player - Auto Trade Request - Teleport Attack Player - Unlock Auto Clicker - Stop All Automation - Select Egg - Auto Hatch Egg - Walk Speed Slider - Jump Power Slider - Infinite Jump - Noclip - Anti AFK