Run it
Copy the script and paste it into your executor.
TTSS = {
AutoCollect = ,
SelectedJob = ,
}
hjh = {
,
,
,
,
,
,
,
,
,
,
,
}
JobLst = {,}
_, v (:())
.(v.Name:(), ) .(v.Name:(), ) .(v.Name:(), )
Gui = v:():()
Gui:() .(hjh, Gui:().Text)
.(JobLst, Gui:().Text)
TTSS.SelectedJob = JobLst[]
TTSS.AutoCollect =
DelivG
TimerLabel
T =
C =
moneyGuiAm = :().LocalPlayer.PlayerGui.MoneyGui.GuiViewportRoot.GuiDesignCanvas.Root.Container.Amount
()
cleaned = (moneyGuiAm.Text:(, ))
(cleaned)
lastMoneyCheck = ()
moneyCheckTime = .()
()
TTSS.AutoCollect ==
currentMoney = ()
.() - moneyCheckTime >=
currentMoney <= lastMoneyCheck
:():(.PlaceId)
lastMoneyCheck = currentMoney
moneyCheckTime = .()
TTSS.SelectedJob ==
CarryingBox = :().LocalPlayer.Character:()
CarryingBox
:().LocalPlayer.Character.HumanoidRootPart.CFrame = .(.BoxSpawner:().Position)
(.BoxSpawner:())
_, v (:())
.(v.Name:(), ) v:()
dis = (:().LocalPlayer.Character.HumanoidRootPart.Position - v:().Position).Magnitude
dis <
(v:())
:().LocalPlayer.Character.HumanoidRootPart.CFrame = .(v:().Position)
TTSS.SelectedJob ==
_, gui (:().LocalPlayer.PlayerGui:())
gui.Name == gui.GuiViewportRoot.GuiDesignCanvas:()
DelivG = gui
_, obj (gui:())
obj:()
.(obj.Text, )
TimerLabel = obj
TimerLabel
currentTime = TimerLabel.Text
currentTime == T
C +=
C =
T = currentTime
DelivG.Enabled C >=
:().LocalPlayer.Character.HumanoidRootPart.CFrame = .(.getfood:().Position)
(.getfood:())
humanoid = :().LocalPlayer.Character:()
humanoid.Sit
humanoid.UseJumpPower =
humanoid.Jump =
.()
humanoid.Sit =
humanoid.SeatPart
humanoid.UseJumpPower =
humanoid.Jump =
.()
humanoid.Sit =
_, v (:())
.(v.Name:(), ) v:()
dis = (:().LocalPlayer.Character.HumanoidRootPart.Position - v:().Position).Magnitude
dis <
(v:())
:().LocalPlayer.Character.HumanoidRootPart.CFrame = .(v:().Position)
(v:())
.(TTSS.SelectedJob:(), )
smuGui = :().LocalPlayer.PlayerGui:()
smuGui.Enabled
:():():():()
args = {
}
:():():():((args))
_, v (.SmuggleDestinations:())
v:() v:()
dis = (:().LocalPlayer.Character.HumanoidRootPart.Position - v:().Position).Magnitude
dis <
(v:())
:().LocalPlayer.Character.HumanoidRootPart.CFrame = .(v:().Position)
(v:())
TTSS.SelectedJob ==
_, v (:())
.(v.Name:(), )
dis = (:().LocalPlayer.Character.HumanoidRootPart.Position - v:().Position).Magnitude
prox = v:()
prox
trashMain = v:()
trashMain
prox = trashMain:()
prox
dis <
(prox)
:().LocalPlayer.Character.HumanoidRootPart.CFrame = .(v:().Position + .(, , ))
(prox)
()
:().Heartbeat:()
()
:().LocalPlayer.Idled:(()
:():(.(,),.CurrentCamera.CFrame)
.()
:():(.(,),.CurrentCamera.CFrame)
)[!] Just Simple Auto Farm Jobs [+] Open Source!