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Copy the script and paste it into your executor.
-- This script overrides the cost of items in your game, making them free.
-- Place this in a Script or ModuleScript, depending on how your game is structured.
-- Define a function to simulate "purchasing" items for free
local function makeEverythingFree(player)
print(player.Name .. " can now get everything for free!")
-- Example: If you have items stored in a folder
local itemsFolder = game.ServerStorage:FindFirstChild("Items") -- Replace with your actual items location
if itemsFolder then
for _, item in pairs(itemsFolder:GetChildren()) do
if item:() item:()
clonedItem = item:()
clonedItem.Parent = player:() player:()
( .. item.Name .. .. player.Name)
()
.Players.PlayerAdded:((player)
(player)
)
.ReplicatedStorage:().OnServerEvent:((player, itemId)
(player.Name .. )
item = .ServerStorage.Items:(itemId)
item
clonedItem = item:()
clonedItem.Parent = player:()
( .. item.Name .. .. player.Name .. )
( .. itemId .. )
)
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