Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
UIS = :()
TweenService = :()
Debris = :()
character = player.Character player.CharacterAdded:()
root = character:()
player.CharacterAdded:((char)
character = char
root = character:()
)
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
button = .()
button.Size = .(, , , )
button.Position = .(, , , )
button.Text =
button.BackgroundColor3 = .(,,)
button.Parent = gui
.(, button).CornerRadius = .(,)
gradient = .()
gradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,))
}
gradient.Rotation =
gradient.Parent = button
stroke = .()
stroke.Color = .(,,)
stroke.Thickness =
stroke.Parent = button
shadow = .()
shadow.Size = button.Size
shadow.Position = button.Position + .(,,,)
shadow.BackgroundColor3 = .(,,)
shadow.BackgroundTransparency =
shadow.ZIndex =
shadow.Parent = gui
.(, shadow).CornerRadius = .(,)
label = .()
label.Size = .(,,,)
label.BackgroundTransparency =
label.Text =
label.Font = .Font.GothamBold
label.TextSize =
label.TextColor3 = .(,,)
label.Parent = button
autofarm =
distance =
speed =
(obj, props)
TweenService:(obj, TweenInfo.(), props):()
fonts = {
.Font.Gotham,
.Font.GothamBold,
.Font.Arcade,
.Font.FredokaOne,
.Font.Cartoon,
.Font.Bangers,
.Font.SourceSansBold,
.Font.Code,
.Font.RobotoMono
}
(t)
.(t % , , )
hovering =
finalRotation = -
button.MouseEnter:(()
hovering =
(button, {Size = .(,,,)})
TweenService:(label, TweenInfo.(), {
TextSize =
}):()
tilt1 = TweenService:(label, TweenInfo.(), {Rotation = })
tilt2 = TweenService:(label, TweenInfo.(), {Rotation = finalRotation})
tilt1:()
tilt1.Completed:(()
tilt2:()
)
.(()
t =
hovering
c1 = (t)
c2 = (t + )
label.Font = fonts[.(,#fonts)]
label.TextColor3 = c1
gradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, c1),
ColorSequenceKeypoint.(, c2)
}
t = t +
.()
)
)
button.MouseLeave:(()
hovering =
(button, {Size = .(,,,)})
label.Font = .Font.GothamBold
label.TextSize =
label.TextColor3 = .(,,)
label.Rotation = finalRotation
gradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,))
}
)
dragging =
dragInput, dragStart, startPos
moved =
(input)
delta = input.Position - dragStart
delta.Magnitude > moved =
newPos = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
button.Position = newPos
shadow.Position = newPos + .(,,,)
button.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
moved =
dragStart = input.Position
startPos = button.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
button.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
dragInput = input
)
UIS.InputChanged:((input)
input == dragInput dragging
(input)
)
button.MouseButton1Click:(()
moved
originalSize = button.Size
press = TweenService:(button, TweenInfo.(), {
Size = originalSize - .(,,,)
})
release = TweenService:(button, TweenInfo.(), {
Size = originalSize
})
press:()
press.Completed:(()
release:()
)
ripple = .()
ripple.Size = .(,,,)
ripple.Position = .(,,,)
ripple.AnchorPoint = .(,)
ripple.BackgroundColor3 = .(,,)
ripple.BackgroundTransparency =
ripple.Parent = button
.(, ripple).CornerRadius = .(,)
TweenService:(ripple, TweenInfo.(), {
Size = .(,,,),
BackgroundTransparency =
}):()
Debris:(ripple, )
old = gradient.Color
gradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(,,)),
ColorSequenceKeypoint.(, .(,,))
}
.(, ()
gradient.Color = old
)
autofarm = autofarm
label.Text = autofarm
)
.(()
autofarm root
root.CFrame = root.CFrame + root.CFrame.LookVector * distance
.(speed)
root.CFrame = root.CFrame - root.CFrame.LookVector * distance
.(speed)
.()
)https://www.youtube.com/watch?v=_tKhqWhkWc0&t=16s THIS IS THE TUTORIAL ON HOW TO USE IT In this script you can get a level every 0.25 seconds if you use it properly, you can use it overnight or afk also if you want to by deleting goat man (in the tutorial also) credit to @Noob_ for making a script before this

Grace [GRACE BUT EVIL]