Run it
Copy the script and paste it into your executor.
UserInputService = :()
Players = :()
RunService = :()
Workspace = :()
localPlayer = Players.LocalPlayer
camera = Workspace.CurrentCamera
AIM_KEY = .KeyCode.B
AIMBOT_KEY = .KeyCode.N
AIM_RANGE =
AIM_SPEED =
aiming =
aimbotMode =
aimingConnection =
lockedTarget =
aimbotTarget =
(player)
player.Character player.Character:()
headPosition = player.Character.Head.Position
directionToTarget = (headPosition - camera.CFrame.Position).Unit
cameraDirection = camera.CFrame.LookVector
angle = .(cameraDirection:(directionToTarget))
angle < .()
(player)
player.Character player.Character:() player.Character.Humanoid.Health >
()
closestTarget =
closestDistance = AIM_RANGE
_, player (Players:())
player ~= localPlayer player.Team ~= localPlayer.Team (player) (player)
targetPosition = player.Character.HumanoidRootPart.Position
distance = (targetPosition - localPlayer.Character.HumanoidRootPart.Position).Magnitude
distance < closestDistance
closestDistance = distance
closestTarget = player.Character.HumanoidRootPart
closestTarget
()
closestHead =
closestDistance = AIM_RANGE
_, player (Players:())
player ~= localPlayer player.Team ~= localPlayer.Team (player) (player)
headPosition = player.Character.Head.Position
distance = (headPosition - localPlayer.Character.HumanoidRootPart.Position).Magnitude
distance < closestDistance
closestDistance = distance
closestHead = player.Character.Head
closestHead
(target)
target
targetPosition = target.Position
aimDirection = (targetPosition - camera.CFrame.Position).Unit
newCameraCFrame = .(camera.CFrame.Position, camera.CFrame.Position + aimDirection)
camera.CFrame = camera.CFrame:(newCameraCFrame, AIM_SPEED)
()
aiming
newTarget = ()
newTarget
lockedTarget = newTarget
aimbotMode
newHead = ()
newHead
aimbotTarget = newHead
UserInputService.InputBegan:((input, gameProcessed)
input.KeyCode == AIM_KEY gameProcessed
aiming = aiming
aiming
()
aimingConnection = RunService.RenderStepped:(()
lockedTarget (lockedTarget.Parent)
(lockedTarget)
()
)
aimingConnection
aimingConnection:()
aimingConnection =
lockedTarget =
input.KeyCode == AIMBOT_KEY gameProcessed
aimbotMode = aimbotMode
aimbotMode
()
aimingConnection = RunService.RenderStepped:(()
aimbotTarget (aimbotTarget.Parent)
(aimbotTarget)
()
)
aimingConnection
aimingConnection:()
aimingConnection =
aimbotTarget =
)
1_Join a Team: Ensure the local player is assigned to a team 2_Press "B": "Auto-Aim" Verify that the camera locks onto the nearest non-teammate player’s torso 3_Press "N": "Aimbot Mode"Verify that the camera locks onto the nearest non-teammate player’s head 4_Toggle Both Modes: Test toggling between modes to ensure each functions correctly --------------------how its works?-------------- press B again that will toggle to stop it same as aimbot too ---------------------------Smooth Transition--------------

[UPD 🤖] Forsaken