Run it
Copy the script and paste it into your executor.
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
_G.MusicianAutoPlay = _G.MusicianAutoPlay or false
local screenGui = playerGui:FindFirstChild("MusicianAutoPlayGUI") .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = playerGui
frame = screenGui:() .()
frame.Name =
frame.Size = .(, , , )
frame.Position = .(, -, , )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
frame.Parent = screenGui
title = frame:() .()
title.Name =
title.Size = .(, , , )
title.BackgroundTransparency =
title.TextColor3 = .(, , )
title.Font = .Font.SourceSansBold
title.TextSize =
title.Text =
title.Parent = frame
button = frame:() .()
button.Name =
button.Size = .(, -, , )
button.Position = .(, , , )
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.Font = .Font.SourceSans
button.TextSize =
button.Text =
button.Parent = frame
()
.MusicianAutoPlay
button.Text =
button.BackgroundColor3 = .(, , )
button.Text =
button.BackgroundColor3 = .(, , )
button.Activated:(()
.MusicianAutoPlay = .MusicianAutoPlay
()
)
()
()
BeatTracker = (.ReplicatedStorage.Modules.Gameplay.BeatTracker)
.BeatTrackerHooked
.BeatTrackerHooked =
oldUpdate = BeatTracker.update
BeatTracker.update = (self, dt)
v1 = ()
beatHappened =
self.nextBeat < v1
beatHappened =
(self, dt)
beatHappened .MusicianAutoPlay
.(()
.MusicianAutoPlay self.songSource self.songSource.IsPlaying
self:()
)
(HookBeatTracker)Makes it so you dont have to click on ur screen while playing a song on the fife and drums, js turn the autoplay on equip ur fife/drum choose a song and js click to start playing then the autoplayer will click it for you to keep the bar full and the script does support xeno and solara or matter of fact any low unc executor

Universal