Run it
Copy the script and paste it into your executor.
Players = :()
TweenService = :()
RunService = :()
Workspace = :()
LocalPlayer = Players.LocalPlayer
CoreGui = :()
lib = {}
table1 = {}
cloneref = cloneref (o) o
coregui = CoreGui
_SGUI = .(, coregui)
_SGUI.Name =
TopFrame = .()
UIAspectRatioConstraint = .()
TopFrame.Name =
TopFrame.Parent = _SGUI
TopFrame.BackgroundColor3 = .(, , )
TopFrame.BackgroundTransparency =
TopFrame.Position = .(, , , )
TopFrame.Size = .(, , , )
_SGUI.IgnoreGuiInset =
_SGUI.ResetOnSpawn =
UIAspectRatioConstraint.Parent = TopFrame
UIAspectRatioConstraint.AspectRatio =
lib.(p56, p57, p58, p59)
p57.Parent == _SGUI[]
v48 = (p56 > p58) p56 p56 - ;
v49 = (p56 > p58) ;
p56 > p58
p57.ZIndex = ;
.(table1, p56);
TweenInfo_new_ret13 = TweenInfo.(, .EasingStyle.Quint, .EasingDirection.In);
(TweenService):(p57.Alert_Shadow, TweenInfo_new_ret13, {
ImageTransparency =
}):();
(TweenService):(p57.Alert, TweenInfo_new_ret13, {
TextTransparency = ,
TextStrokeTransparency =
}):();
.(, ()
p57:();
);
;
p57:(.(, , v48, ), v49, , , );
lib.(text, clr, tim, special)
.(()
_TIME = tim ;
Frame = .();
ImageLabel = .();
TextLabel = .();
Frame.Name = ;
Frame.Size = .(, , , );
Frame.Position = .(, , -, );
Frame.AnchorPoint = .(, );
Frame.BackgroundTransparency = ;
UIScale = .();
UIScale.Scale = ;
UIScale.Parent = Frame;
ImageLabel.Name = ;
ImageLabel.BackgroundTransparency = ;
ImageLabel.Image = ;
ImageLabel.ImageTransparency = ;
ImageLabel.Size = .(, , , );
ImageLabel.Parent = Frame;
TextLabel.Name = ;
TextLabel.ZIndex = ;
TextLabel.Text = text;
TextLabel.TextColor3 = clr .(, , );
TextLabel.TextScaled = ;
TextLabel.Font = ;
TextLabel.TextStrokeTransparency = ;
TextLabel.BackgroundTransparency = ;
TextLabel.BackgroundColor3 = .();
TextLabel.BorderSizePixel = ;
TextLabel.Size = .(, , , );
UIGradient = .();
UIGradient.Color = ColorSequence.(.(, , ), .(, , ));
UIGradient.Rotation = ;
UIGradient.Parent = TextLabel;
TextLabel.Parent = Frame;
Frame.Parent = _SGUI[];
_TIME >
Frame2 = .(, TextLabel);
Frame2.BorderSizePixel = ;
Frame2.BackgroundColor3 = clr .(, , );
Frame2.AnchorPoint = .(, );
Frame2.Position = .();
Frame2.Size = .(, , , );
Frame2:(.(, , , ), , , _TIME);
ImageLabel2 = .(, Frame2);
ImageLabel2.Image = ;
ImageLabel2.Size = .(, , , );
ImageLabel2.BackgroundTransparency = ;
ImageLabel2.ImageTransparency = ;
special ==
.(()
v85 = ;
TextLabel .()
v85 >
v85 = ;
TextLabel.TextColor3 = .(v85, , );
v85 = v85 + / ;
);
v55 = ;
.(table1, v55, Frame);
index6 = , #table1
lib.(index6, table1[index6]);
TweenInfo_new_ret14 = TweenInfo.(, .EasingStyle.Quint, .EasingDirection.Out);
(TweenService):(Frame.UIScale, TweenInfo_new_ret14, {
Scale =
}):();
(TweenService):(TextLabel, TweenInfo_new_ret14, {
TextTransparency = ,
TextStrokeTransparency =
}):();
.(_TIME)
Frame TextLabel TextLabel.TextTransparency <=
v78 = ;
index10 = , #table1
table1[index10] == Frame
v78 = index10;
;
lib.(v78, Frame, , _TIME);
index7 = , #table1
lib.(index7, table1[index7]);
TextLabel;
)
Notifs = lib
Config = {
Godmode = { Enabled = },
Autofarm = { Enabled = },
Kick = { Enabled = },
AntiSpectator = { Enabled = }
}
().TomatoAutoFarm =
AutofarmLoaded =
AutofarmLoadSuccess =
AutofarmStatusText =
AutofarmThreads = {}
AutofarmConnections = {}
()
_, thread (AutofarmThreads)
.(thread) == .(thread) ==
.(thread)
AutofarmThreads = {}
_, conn (AutofarmConnections)
(() conn:() )
AutofarmConnections = {}
(()
_, gui (CoreGui:())
gui.Name:():() gui.Name:():()
gui:()
)
().TomatoAutoFarm =
name, value (())
(value) == (name):():()
()[name] =
Notifs.(, .(,,), )
(attempt)
attempt = attempt
maxAttempts =
()
Notifs.(..attempt.., .(,,), )
(url)
thread = .(()
success, result = (()
(:(url))()
)
success
result
)
.(AutofarmThreads, thread)
.(thread)
.()
success1 = (() () )
success2 = (() () )
AutofarmLoadSuccess = success1 success2
AutofarmLoadSuccess
AutofarmLoaded =
AutofarmStatusText =
Notifs.(..attempt.., .(,,), )
AutofarmStatusLabel
AutofarmStatusLabel.Text = .. AutofarmStatusText
attempt < maxAttempts
Notifs.(..attempt.., .(,,), )
.()
(attempt + )
AutofarmLoaded =
AutofarmLoadSuccess =
AutofarmStatusText =
Notifs.(..maxAttempts.., .(,,), )
AutofarmStatusLabel
AutofarmStatusLabel.Text = .. AutofarmStatusText
(state)
Config.Autofarm.Enabled = state
state
AutofarmLoadSuccess
Notifs.(, .(,,), )
.(()
success = ()
success
().TomatoAutoFarm =
Notifs.(, .(,,), )
Config.Autofarm.Enabled =
().TomatoAutoFarm =
)
().TomatoAutoFarm =
Notifs.(, .(,,), )
Notifs.(, .(,,), )
()
Notifs.(, .(,,), )
.(loadAutofarmScripts)
GodmodeConnection =
(character)
character
humanoid = character:(, )
humanoid
GodmodeConnection
GodmodeConnection:()
GodmodeConnection =
Config.Godmode.Enabled
GodmodeConnection = humanoid:():(()
humanoid humanoid.Parent
humanoid.Health =
)
humanoid.Health =
LocalPlayer.Character
(LocalPlayer.Character)
LocalPlayer.CharacterAdded:(setupGodmode)
KickCooldown =
(playerWhoJoined)
Config.Kick.Enabled KickCooldown
KickCooldown =
char = LocalPlayer.Character LocalPlayer.CharacterAdded:()
hum = char:()
hum hum.Health =
i = , , -
Notifs.(..i.., .(,,), )
.()
Config.Kick.Enabled
LocalPlayer:()
KickCooldown =
_, player (Players:())
player ~= LocalPlayer
.(() (player) )
Players.PlayerAdded:((player)
player ~= LocalPlayer
(player)
)
SpectatorDisplay = .()
SpectatorDisplay.Name =
SpectatorDisplay.ResetOnSpawn =
SpectatorDisplay.Parent = CoreGui
SpectatorFrame = .()
SpectatorFrame.Size = .(, , , )
SpectatorFrame.Position = .(, -, , -)
SpectatorFrame.BackgroundColor3 = .(, , )
SpectatorFrame.BackgroundTransparency =
SpectatorFrame.BorderSizePixel =
SpectatorFrame.Parent = SpectatorDisplay
SpectatorFrame.Visible =
UICorner = .()
UICorner.CornerRadius = .(, )
UICorner.Parent = SpectatorFrame
SpectatorText = .()
SpectatorText.Size = .(, , , )
SpectatorText.BackgroundTransparency =
SpectatorText.Text =
SpectatorText.TextColor3 = .(, , )
SpectatorText.TextScaled =
SpectatorText.Font = .Font.GothamBold
SpectatorText.Parent = SpectatorFrame
(player)
player == LocalPlayer
character = player.Character
character
head = character:()
head
myChar = LocalPlayer.Character
myChar
myHead = myChar:()
myHead
lookVector = head.CFrame.LookVector
toMe = (myHead.Position - head.Position).Unit
dot = lookVector:(toMe)
angle = .(.(dot))
angle >
distance = (head.Position - myHead.Position).Magnitude
distance >
raycastParams = RaycastParams.()
raycastParams.FilterType = .RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = {character, myChar}
rayResult = Workspace:(head.Position, toMe * distance, raycastParams)
rayResult
.(()
.()
Config.AntiSpectator.Enabled
count =
names = {}
_, player (Players:())
(player)
count = count +
.(names, player.Name)
count ==
SpectatorText.Text =
SpectatorText.Text = .. count .. .. .(names, )
SpectatorFrame.Visible =
SpectatorFrame.Visible =
)
UIGui = .()
UIGui.Name =
UIGui.ResetOnSpawn =
UIGui.Parent = CoreGui
MainFrame = .()
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Active =
MainFrame.Draggable =
MainFrame.Parent = UIGui
UICornerMain = .()
UICornerMain.CornerRadius = .(, )
UICornerMain.Parent = MainFrame
Title = .()
Title.Size = .(, , , )
Title.Position = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = .(, , )
Title.Font = .Font.GothamBold
Title.TextSize =
Title.Parent = MainFrame
(parent, name, yPos, defaultState, callback)
bg = .()
bg.Size = .(, , , )
bg.Position = .(, , , yPos)
bg.BackgroundColor3 = .(, , )
bg.BackgroundTransparency =
bg.BorderSizePixel =
bg.Parent = parent
bgCorner = .()
bgCorner.CornerRadius = .(, )
bgCorner.Parent = bg
label = .()
label.Size = .(, , , )
label.Position = .(, , , )
label.BackgroundTransparency =
label.Text = name
label.TextColor3 = .(, , )
label.Font = .Font.Gotham
label.TextSize =
label.TextXAlignment = .TextXAlignment.Left
label.Parent = bg
button = .()
button.Size = .(, , , )
button.Position = .(, -, , -)
button.BackgroundColor3 = defaultState .(, , ) .(, , )
button.Text = defaultState
button.TextColor3 = .(, , )
button.Font = .Font.GothamBold
button.TextSize =
button.BorderSizePixel =
button.Parent = bg
btnCorner = .()
btnCorner.CornerRadius = .(, )
btnCorner.Parent = button
state = defaultState
button.MouseButton1Click:(()
state = state
button.BackgroundColor3 = state .(, , ) .(, , )
button.Text = state
(state)
)
button
(MainFrame, , , , (state)
Config.Godmode.Enabled = state
(LocalPlayer.Character)
Notifs.( .. (state ), state .(,,) .(,,), )
)
(MainFrame, , , , setAutofarmState)
(MainFrame, , , , (state)
Config.Kick.Enabled = state
Notifs.( .. (state ), state .(,,) .(,,), )
)
(MainFrame, , , , (state)
Config.AntiSpectator.Enabled = state
state SpectatorFrame.Visible =
Notifs.( .. (state ), state .(,,) .(,,), )
)
StatusBg = .()
StatusBg.Size = .(, , , )
StatusBg.Position = .(, , , )
StatusBg.BackgroundColor3 = .(, , )
StatusBg.BorderSizePixel =
StatusBg.Parent = MainFrame
StatusCorner = .()
StatusCorner.CornerRadius = .(, )
StatusCorner.Parent = StatusBg
StatusLabel = .()
StatusLabel.Size = .(, , , )
StatusLabel.BackgroundTransparency =
StatusLabel.Text = .. AutofarmStatusText
StatusLabel.TextColor3 = .(,,)
StatusLabel.Font = .Font.Gotham
StatusLabel.TextSize =
StatusLabel.Parent = StatusBg
AutofarmStatusLabel = StatusLabel
ReloadBtn = .()
ReloadBtn.Size = .(, , , )
ReloadBtn.Position = .(, , , )
ReloadBtn.BackgroundColor3 = .(, , )
ReloadBtn.Text =
ReloadBtn.TextColor3 = .(,,)
ReloadBtn.Font = .Font.Gotham
ReloadBtn.TextSize =
ReloadBtn.BorderSizePixel =
ReloadBtn.Parent = MainFrame
ReloadCorner = .()
ReloadCorner.CornerRadius = .(, )
ReloadCorner.Parent = ReloadBtn
ReloadBtn.MouseButton1Click:(()
()
)
KillBtn = .()
KillBtn.Size = .(, , , )
KillBtn.Position = .(, , , )
KillBtn.BackgroundColor3 = .(, , )
KillBtn.Text =
KillBtn.TextColor3 = .(,,)
KillBtn.Font = .Font.GothamBold
KillBtn.TextSize =
KillBtn.BorderSizePixel =
KillBtn.Parent = MainFrame
KillCorner = .()
KillCorner.CornerRadius = .(, )
KillCorner.Parent = KillBtn
KillBtn.MouseButton1Click:(()
Config.Autofarm.Enabled =
()
Notifs.(, .(,,), )
)
SuicideBtn = .()
SuicideBtn.Size = .(, , , )
SuicideBtn.Position = .(, , , )
SuicideBtn.BackgroundColor3 = .(, , )
SuicideBtn.Text =
SuicideBtn.TextColor3 = .(,,)
SuicideBtn.Font = .Font.GothamBold
SuicideBtn.TextSize =
SuicideBtn.BorderSizePixel =
SuicideBtn.Parent = MainFrame
SuicideCorner = .()
SuicideCorner.CornerRadius = .(, )
SuicideCorner.Parent = SuicideBtn
SuicideBtn.MouseButton1Click:(()
Notifs.(, .(,,), )
char = LocalPlayer.Character
char
humanoid = char:()
humanoid
godmodeWasOn = Config.Godmode.Enabled
godmodeWasOn
Config.Godmode.Enabled =
GodmodeConnection
GodmodeConnection:()
GodmodeConnection =
humanoid.Health =
godmodeWasOn
Config.Godmode.Enabled =
LocalPlayer.CharacterAdded:()
(LocalPlayer.Character)
Notifs.(, .(,,), )
Notifs.(, .(,,), )
)
CloseButton = .()
CloseButton.Size = .(, , , )
CloseButton.Position = .(, -, , )
CloseButton.BackgroundColor3 = .(, , )
CloseButton.Text =
CloseButton.TextColor3 = .(, , )
CloseButton.Font = .Font.GothamBold
CloseButton.TextSize =
CloseButton.BorderSizePixel =
CloseButton.Parent = MainFrame
CloseCorner = .()
CloseCorner.CornerRadius = .(, )
CloseCorner.Parent = CloseButton
CloseButton.MouseButton1Click:(()
UIGui:()
Notifs.(, .(,,), )
)
Notifs.(, .(,,), )
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
just god with ia and autofarm just use it on round start!

Flood Escape 2 🌊