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Copy the script and paste it into your executor.
NotificationHolder = (:())()
Notification = (:())()
()
Notification:(
{Title = , Description = },
{OutlineColor = .(, , ),Time = , Type = },
{Image = , ImageColor = .(, , )}
)
()
Notification:(
{Title = , Description = },
{OutlineColor = .(, , ),Time = , Type = },
{Image = , ImageColor = .(, , )}
)
Notification:(
{Title = , Description = },
{OutlineColor = .(, , ),Time = , Type = },
{Image = , ImageColor = .(, , )}
)
()
Library = (:())()
Library.Theme =
Flags = Library.Flags
.CountdownRob =
.ProximityPromptCountdown =
.AutoFarmCash =
CashFarm =
.Dumpster =
Dumpsterlocal =
.Melee =
Meleelocal =
.DroppedItems =
.DroppedItemslocal =
.Atm =
.Atmlocal =
.Register =
.Registerlocal =
.AutoProximityPrompt =
Window = Library:({
Text =
})
Tab = Window:({
Text =
})
Tab2 = Window:({
Text =
})
Tab3 = Window:({
Text =
})
Section = Tab:({
Text =
})
Section2 = Tab2:({
Text =
})
Section3 = Tab3:({
Text =
})
()
CashFarm
CashFarm =
player = .Players.LocalPlayer
= :()
cashSpawn = :()
cashSpawn
cashModels = {}
_, v (cashSpawn:())
v:() v.Name ==
.(cashModels, v)
#cashModels >
.AutoFarmCash
randomCashModel = cashModels[.(, #cashModels)]
randomCashModel:()
player.Character.HumanoidRootPart.CFrame = randomCashModel.PrimaryPart.CFrame
primaryPart = randomCashModel:()
primaryPart
player.Character.HumanoidRootPart.CFrame = primaryPart.CFrame
()
(.CountdownRob)
()
()
CashFarm =
()
Dumpsterlocal
Dumpsterlocal =
player = .Players.LocalPlayer
= :()
dumpsterSpawn = :()
dumpsterSpawn
dumpsterModels = {}
_, v (dumpsterSpawn:())
v:() v.Name ==
.(dumpsterModels, v)
#dumpsterModels >
.Dumpster
randomCashModel = dumpsterModels[.(, #dumpsterModels)]
randomCashModel:()
player.Character.HumanoidRootPart.CFrame = randomCashModel.PrimaryPart.CFrame
primaryPart = randomCashModel:()
primaryPart
player.Character.HumanoidRootPart.CFrame = primaryPart.CFrame
()
(.CountdownRob)
()
()
Dumpsterlocal =
()
Meleelocal
Meleelocal =
player = .Players.LocalPlayer
= :()
dumpsterSpawn = :()
dumpsterSpawn
dumpsterModels = {}
_, v (dumpsterSpawn:())
v:() v.Name ==
.(dumpsterModels, v)
#dumpsterModels >
.Melee
randomCashModel = dumpsterModels[.(, #dumpsterModels)]
randomCashModel:()
player.Character.HumanoidRootPart.CFrame = randomCashModel.PrimaryPart.CFrame
primaryPart = randomCashModel:()
primaryPart
player.Character.HumanoidRootPart.CFrame = primaryPart.CFrame
()
(.CountdownRob)
()
()
Meleelocal =
()
DroppedItemslocal
DroppedItemslocal =
player = .Players.LocalPlayer
= :()
dumpsterSpawn = :()
dumpsterSpawn
dumpsterModels = {}
_, v (dumpsterSpawn:())
v:() v.Name ==
.(dumpsterModels, v)
#dumpsterModels >
.DroppedItems
randomCashModel = dumpsterModels[.(, #dumpsterModels)]
randomCashModel:()
player.Character.HumanoidRootPart.CFrame = randomCashModel.PrimaryPart.CFrame
primaryPart = randomCashModel:()
primaryPart
player.Character.HumanoidRootPart.CFrame = primaryPart.CFrame
()
(.CountdownRob)
()
()
DroppedItemslocal =
()
Atmlocal
Atmlocal =
player = .Players.LocalPlayer
= :()
dumpsterSpawn = :()
dumpsterSpawn
dumpsterModels = {}
_, v (dumpsterSpawn:())
v:() v.Name ==
.(dumpsterModels, v)
#dumpsterModels >
.Atm
randomCashModel = dumpsterModels[.(, #dumpsterModels)]
randomCashModel:()
player.Character.HumanoidRootPart.CFrame = randomCashModel.PrimaryPart.CFrame
primaryPart = randomCashModel:()
primaryPart
player.Character.HumanoidRootPart.CFrame = primaryPart.CFrame
()
(.CountdownRob)
()
()
Atmlocal =
()
Registerlocal
Registerlocal =
player = .Players.LocalPlayer
= :()
dumpsterSpawn = :()
dumpsterSpawn
dumpsterModels = {}
_, v (dumpsterSpawn:())
v:() v.Name ==
.(dumpsterModels, v)
#dumpsterModels >
.Register
randomCashModel = dumpsterModels[.(, #dumpsterModels)]
randomCashModel:()
player.Character.HumanoidRootPart.CFrame = randomCashModel.PrimaryPart.CFrame
primaryPart = randomCashModel:()
primaryPart
player.Character.HumanoidRootPart.CFrame = primaryPart.CFrame
()
(.CountdownRob)
()
()
Registerlocal =
(Obj, Amount, Skip)
Obj.ClassName ==
Amount = Amount
PromptTime = Obj.HoldDuration
Skip
Obj.HoldDuration =
i = , Amount
Obj:()
Skip
(Obj.HoldDuration)
Obj:()
Obj.HoldDuration = PromptTime
()
()
.AutoProximityPrompt
(.ProximityPromptCountdown)
i, v (:():())
v:()
(v, , )
Section:({
Text = ,
Callback = (value)
.AutoFarmCash = value
.AutoFarmCash
()
})
Section:({
Text = ,
Callback = (value)
.Dumpster = value
.Dumpster
()
})
Section:({
Text = ,
Callback = (value)
.Melee = value
.Melee
()
})
Section:({
Text = ,
Callback = (value)
.DroppedItems = value
.DroppedItems
()
})
Section:({
Text = ,
Callback = (value)
.Atm = value
.Atm
()
})
Section:({
Text = ,
Callback = (value)
.Register = value
.Register
()
})
Section:({
Text = ,
Callback = (value)
.AutoProximityPrompt = value
.AutoProximityPrompt
()
})
Section:({
Text = ,
Default = ,
Minimum = ,
Maximum = ,
Callback = (value)
.CountdownRob = value
})
Section:({
Text = ,
Default = ,
Minimum = ,
Maximum = ,
Callback = (value)
.ProximityPromptCountdown = value
})
Section2:({
Text = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -)
})
Section2:({
Text = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -)
})
Section2:({
Text = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(
-, , -)
})
Section2:({
Text = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -)
})
Section3:({
Text = ,
Callback = ()
UIS = :()
Player = .Players.LocalPlayer
Mouse = Player:()
()
.Players.LocalPlayer.Character
(pos)
Char = ()
Char
Char:(pos)
UIS.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 UIS:(.KeyCode.LeftControl)
(Mouse.Hit.p)
)
})
Section3:({
Text = ,
Callback = ()
(:())()
})
Section3:({
Text = ,
Callback = ()
(:())()
})
Section3:({
Text = ,
Callback = ()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
()
.(.(, )/, .(, )/, .(, )/)
(startColor, endColor, alpha)
startColor:(endColor, alpha)
transitionTime =
character.Shirt:()
character.Pants:()
startTime = ()
endTime = startTime + transitionTime
startColor = ()
endColor = ()
() < endTime
elapsedTime = () - startTime
alpha = elapsedTime / transitionTime
_, part (character:())
part:()
part.Color = (startColor, endColor, alpha)
part.Transparency =
part.Material = .Material.ForceField
()
})
Section3:({
Text = ,
Callback = ()
fov =
maxDistance =
maxTransparency =
teamCheck =
wallCheck =
aimPart =
RunService = :()
Players = :()
Cam = .Workspace.CurrentCamera
FOVring = .()
FOVring.Visible =
FOVring.Thickness =
FOVring.Color = .(, , )
FOVring.Filled =
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize /
()
FOVring.Position = Cam.ViewportSize /
(target)
lookVector = (target - Cam.CFrame.Position).unit
newCFrame = .(Cam.CFrame.Position, Cam.CFrame.Position + lookVector)
Cam.CFrame = newCFrame
(distance)
( - (distance / fov)) * maxTransparency
(player)
character = player.Character
character character:() character.Humanoid.Health >
(player, trg_part)
wallCheck
localPlayerCharacter = Players.LocalPlayer.Character
localPlayerCharacter
part = player.Character player.Character:(trg_part)
part
ray = Ray.(Cam.CFrame.Position, part.Position - Cam.CFrame.Position)
hit, _ = :(ray, {localPlayerCharacter})
hit hit:(player.Character)
direction = (part.Position - Cam.CFrame.Position).unit
nearRay = Ray.(Cam.CFrame.Position + direction * , direction * maxDistance)
nearHit, _ = :(nearRay, {localPlayerCharacter})
nearHit nearHit:(player.Character)
()
nearest =
last = .huge
playerMousePos = Cam.ViewportSize /
localPlayer = Players.LocalPlayer
_, player (Players:())
player ~= localPlayer ( teamCheck player.Team ~= localPlayer.Team) (player)
humanoid = player.Character player.Character:()
part = player.Character player.Character:(aimPart)
humanoid part
ePos, isVisible = Cam:(part.Position)
distance = (.(ePos.x, ePos.y) - playerMousePos).Magnitude
distance < last isVisible distance < fov distance < maxDistance (player, aimPart)
last = distance
nearest = player
nearest
RunService.RenderStepped:(()
()
closest = ()
closest closest.Character:(aimPart)
(closest.Character[aimPart].Position)
closest
part = closest.Character[aimPart]
ePos, isVisible = Cam:(part.Position)
distance = (.(ePos.x, ePos.y) - (Cam.ViewportSize / )).Magnitude
FOVring.Transparency = (distance)
FOVring.Transparency = maxTransparency
)
})
Tab:()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: discord.com, raw.githubusercontent.com, www.roblox.com.
-- https://discord.com/invite/hdzABPrPjb -- Pls Join 🛠 Developers: 2xyyy F Hub (https://discord.gg/GdKGJS8ZBC) ✅ Proximity ✅ Auto Proximity ✅ Countdown Proximity ✅ Auto Farm ALL ✅ Aim ✅ ESP ✅ Rainbow ✅ Extras ✅ PC ✅ Open Source ✅ Teleport ✅ Mobile #Tags: -------------------- Ignore Not REAL ! For Test ! -------------------- 1. Jailbreak 2. Adopt Me 3. MeepCity 4. Blox Fruits 5. Murder Mystery 2 6. Tower of Hell 7. Arsenal 8. Brookhaven 9. Mad City 10. Phantom Forces 11. Blox Burg 12. Bee Swarm Simulator 13. Mining Simulator 14. RoCitizens 15. Super Power Fighting Simulator 16. Lumber Tycoon 2 17. Super Striker League 18. Bubble Gum Simulator 19. Speed Run 4 20. Ultimate Driving 21. Project Lazarus 22. Work at a Pizza Place 23. Escape Room 24. Pet Simulator 25. Anime Fighting Simulator 26. Vehicle Simulator 27. Doomspire Brickbattle 28. Tower Defense Simulator 29. Fishing Simulator 30. Bee Tycoon 31. Ragdoll Engine 32. Build A Boat For Treasure 33. Theme Park Tycoon 2 34. Blox Piece 35. Battle Royale Tycoon 36. Restaurant Tycoon 2 37. Super Golf 38. Tower Battles 39. Island Royale 40. Flood Escape 2 41. Wizard Tycoon 42. Ramen Simulator 43. SharkBite 44. Treasure Quest 45. Retail