Run it
Copy the script and paste it into your executor.
players=:()
plr = players.LocalPlayer
char=plr.Character plr.CharacterAdded:()
checkpoints=:()
timer=plr.PlayerGui:():()
gui = .()
gui.IgnoreGuiInset =
gui.ResetOnSpawn =
gui.ZIndexBehavior = .ZIndexBehavior.Sibling
gui.Name =
gui.Parent = :()
main_frame = .()
main_frame.BackgroundColor3 = .(, , )
main_frame.BorderColor3 = .(, , )
main_frame.BorderSizePixel =
main_frame.Position = .(, , , )
main_frame.Size = .(, , , )
main_frame.Visible =
main_frame.Name =
main_frame.Parent = gui
frame = .()
frame.BackgroundColor3 = .(, , )
frame.BorderColor3 = .(, , )
frame.BorderSizePixel =
frame.Position = .(, , -, )
frame.Size = .(, , , )
frame.Visible =
frame.Parent = main_frame
close = .()
close.Font = .Font.SourceSans
close.Text =
close.TextColor3 = .(, , )
close.TextSize =
close.BackgroundColor3 = .(, , )
close.BorderColor3 = .(, , )
close.BorderSizePixel =
close.Position = .(, , , )
close.Size = .(, , , )
close.Visible =
close.Name =
close.Parent = frame
title = .()
title.Font = .Font.Unknown
title.Text =
title.TextColor3 = .(, , )
title.TextScaled =
title.TextSize =
title.TextWrapped =
title.TextXAlignment = .TextXAlignment.Left
title.BackgroundColor3 = .(, , )
title.BackgroundTransparency =
title.BorderColor3 = .(, , )
title.BorderSizePixel =
title.Position = .(, , , )
title.Size = .(, , , )
title.Visible =
title.Name =
title.Parent = frame
uistroke = .()
uistroke.Color = .(, , )
uistroke.Thickness =
uistroke.Transparency=
uistroke.Parent = title
win_round = .()
win_round.Font = .Font.SourceSans
win_round.Text =
win_round.TextColor3 = .(, , )
win_round.TextSize =
win_round.TextWrapped =
win_round.BackgroundColor3 = .(, , )
win_round.BorderColor3 = .(, , )
win_round.BorderSizePixel =
win_round.Position = .(, , , )
win_round.Size = .(, , , )
win_round.Visible =
win_round.Name =
win_round.Parent = main_frame
win_round.RichText=
uicorner = .()
uicorner.Parent = win_round
win_round_instant = .()
win_round_instant.Font = .Font.SourceSansBold
win_round_instant.Text =
win_round_instant.TextColor3 = .(, , )
win_round_instant.TextSize =
win_round_instant.TextWrapped =
win_round_instant.BackgroundColor3 = .(, , )
win_round_instant.BorderColor3 = .(, , )
win_round_instant.BorderSizePixel =
win_round_instant.Position = .(, , , )
win_round_instant.Size = .(, , , )
win_round_instant.Visible =
win_round_instant.Name =
win_round_instant.Parent = main_frame
win_round_instant.RichText=
uicorner_2 = .()
uicorner_2.Parent = win_round_instant
automatic_win = .()
automatic_win.Font = .Font.SourceSans
automatic_win.Text =
automatic_win.TextColor3 = .(, , )
automatic_win.TextSize =
automatic_win.TextWrapped =
automatic_win.BackgroundColor3 = .(, , )
automatic_win.BorderColor3 = .(, , )
automatic_win.BorderSizePixel =
automatic_win.Position = .(, , , )
automatic_win.Size = .(, , , )
automatic_win.Visible =
automatic_win.Name =
automatic_win.Parent = main_frame
automatic_win.RichText=
uicorner_3 = .()
uicorner_3.Parent = automatic_win
cooldown=
ogcolor=win_round.BackgroundColor3
(instant:)
cooldown
win_round.Interactable=
win_round_instant.Interactable=
cooldown=
char=plr.Character plr.CharacterAdded:()
ogcf=char:()
instant
i,v (checkpoints:())
v:()
i==#checkpoints:()/
win_round.BackgroundColor3=.(, , )
char:(v.CFrame)
.()
high=
point
i,v (checkpoints:())
v:()
v.Position.Y>high
high=v.Position.Y
point=v
point
char:(point.CFrame)
.()
win_round_instant.BackgroundColor3=.(,,)
.()
char.PrimaryPart
char.PrimaryPart.Anchored=
char:(ogcf)
.()
char.PrimaryPart
char.PrimaryPart.Anchored=
win_round.BackgroundColor3=ogcolor
win_round_instant.BackgroundColor3=ogcolor
win_round_instant.Interactable=
win_round.Interactable=
cooldown=
auto=
()
auto
automatic_win.BackgroundColor3=.(,,)
auto=
automatic_win.BackgroundColor3=.(,,)
auto=
win_round.Activated:(()
()
)
win_round_instant.Activated:(()
()
)
automatic_win.Activated:(()
()
)
dragging=
ogpos=.(,)
ogguipos=.(,,,)
dinput
frame.InputBegan:((input)
input.UserInputType==.UserInputType.MouseButton1 input.UserInputType==.UserInputType.Touch
dragging=
ogpos=input.Position
ogguipos=main_frame.Position
)
frame.InputEnded:((input)
input.UserInputType==.UserInputType.MouseButton1 input.UserInputType==.UserInputType.Touch
dragging=
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType==.UserInputType.Touch
dinput=input
)
:().InputChanged:((input)
input==dinput dragging
minus = input.Position - ogpos
main_frame.Position=.(ogguipos.X.Scale,ogguipos.X.Offset + minus.X ,ogguipos.Y.Scale,ogguipos.Y.Offset + minus.Y)
)
enabled=
()
enabled
win_round.Interactable=
win_round_instant.Interactable=
win_round.BackgroundColor3=.(,,)
win_round_instant.BackgroundColor3=.(,,)
win_round.Text=
win_round.TextScaled=
win_round_instant.Text=
enabled=
()
enabled
win_round.Interactable=
win_round_instant.Interactable=
win_round.BackgroundColor3=ogcolor
win_round_instant.BackgroundColor3=ogcolor
win_round.Text=
win_round.TextScaled=
win_round_instant.Text=
enabled=
autowin=
check;check=:().Heartbeat:(()
timer
sub=.(timer.Text, ,)
timer.Visible
timer.Text== sub== sub==
()
auto autowin
i=,,
()
autowin=
()
autowin=
()
autowin=
)
close.Activated:(()
gui:()
check:()
:()
)Includes auto-win (instant and noninstant) Remember to only use if the round timer is at 2:00 minutes or below!! Remember to only use if the round timer is at 2:00 minutes or below!! Remember to only use if the round timer is at 2:00 minutes or below!!