Run it
Copy the script and paste it into your executor.
.PlaceId ==
Library = (:())()
Window = Library.(, )
Main = Window:()
MainSection = Main:()
MainSection:(, , ()
(:())()
)
MainSection:(, , ()
(:((), ))()
)
MainSection:(, , ()
(:())()
)
MainSection:(, , ()
gayer = :.LocalPlayer;
gayus = :;
.JumpHeight = ;
(Object, Function) Object ~= (Object);
gayus.InputBegan:((UserInput)
UserInput.UserInputType == .UserInputType.Keyboard UserInput.KeyCode == .KeyCode.Space
(gayer.Character.Humanoid, (self)
self:() == .HumanoidStateType.Jumping self:() == .HumanoidStateType.Freefall
(self.Parent.HumanoidRootPart, (self)
self.Velocity = .(, .JumpHeight, );
)
)
)
)
MainSection:(, , ()
Players = :()
lp = Players.LocalPlayer
mouse = lp:()
uis = :()
rservice = :()
cam = .CurrentCamera
NormalGravity = .Workspace.Gravity
Raw = ()
Caller = checkcaller is_protosmasher_caller Cer.isCerus
CallingScript = getcallingscript get_calling_script
Closure = read_me (Func) Func
CallingMethod = getnamecallmethod get_namecall_method
(Raw,)
NewIndex = Raw.__newindex;
Raw.__newindex = ((self,Property,Value)
() (self,Property,Value)
Property ==
Property ==
Property ==
self == Property == NormalGravity
Property == self:(lp.Character)
(self,Property,Value)
)
Namecall = Raw.__namecall;
Raw.__namecall = ((self,...)
Args = {...}
()
() == Args[] ==
Args[] =
(self,(Args))
(self,...)
() == () ==
self == lp ()
(self) == (self) == ()
() == self == lp.Character ()
(self,...)
)
(Raw,)
)
Silent = Window:()
Silentsection = Silent:()
GetService = ({}, {
__index = (self, key)
:(key)
})
NotifyLibrary = (:())()
Notify = NotifyLibrary.Notify
RunService = GetService.RunService
Players = GetService.Players
LocalPlayer = Players.LocalPlayer
Mouse = LocalPlayer:()
serInputService = :()
nouseLocation = serInputService:()
CurrentCamera = .CurrentCamera
UserInputService = GetService.UserInputService
GuiInset = GetService.GuiService:()
AimbotFOV = .()
AimbotFOV.Thickness =
SilentAimFOV = .()
SilentAimFOV.Thickness =
Insert = .insert
Network = GetService.NetworkClient
CheckmateFolder = .(, )
CheckmateFolder.Name =
StarterGui = GetService.StarterGui
ReplicatedStorage = GetService.ReplicatedStorage
CheckmateSettings = {
Aiming = {
Aimbot = {
Enabled = ,
AimAssist = ,
IsAiming = ,
ShowFOV = ,
FOVColor = .(, , ),
UseNearestDistance = ,
WallCheck = ,
KnockedOutCheck = ,
GrabbedCheck = ,
Hitboxes = {}
},
TriggerBot = {
Enabled = ,
Delay = ,
DelayAmount =
},
SilentAim = {
Enabled = ,
ShowFOV = ,
FOVColor = .(, , ),
WallCheck = ,
KnockedOutCheck = ,
UseNearestDistance = ,
GrabbedCheck = ,
Hitboxes = {}
},
TargetAim = {
Enabled = ,
ShowFOV = ,
FOVColor = .(, , ),
WallCheck = ,
KnockedOutCheck = ,
UseNearestDistance = ,
GrabbedCheck = ,
Hitboxes = {},
Target =
},
AimingSettings = {
MovementPrediction = ,
MovementPredictionAmount = * ,
HitChance = ,
HitChanceAmount = {
HitPercent = ,
NotHitPercent =
},
AimAssistType = ,
MovementPrediction = ,
MovementPredictionAmount = * ,
SmoothingTracing = ,
SmoothingTracingAmount = ,
PingBasedPrediction = ,
GetVelocity =
},
TargetAimSettings = {
UnlockTargetKnocked = ,
NotificationAlert = ,
},
FOV = {
FOVFilled = ,
AimAssistSize = ,
SilentAimSize = ,
TargetAimSize =
},
Whitelist = {
Players = {},
Friends = {},
Holder = ,
Enabled = ,
CrewEnabled = ,
FriendsWhitelist =
},
},
Blatant = {
BlatantAA = {
Enabled = ,
NoAutoRotate = ,
UndergroundWallbang = ,
Underground = ,
AntiAimType = ,
AntiAimSpeed = ,
JitterAngle =
},
LegitAA = {
Enabled = ,
AntiAimAt = ,
AntiAimAtDistance =
},
FakeLag = {
Enabled = ,
TriggerAmount =
},
Movement = {
SpeedEnabled = ,
SpeedType = ,
SpeedRender = ,
SpeedAmount =
},
Reaching = {
FistReach = ,
MeleeReach =
},
Character = {
AntiGrab = ,
AntiStomp = ,
AntiStompType = ,
AntiBag = ,
AutoArmor = ,
AutoLettuce = ,
AutoReload =
},
Farming = {
ATMFarm = ,
ShoeFarm = ,
MuscleFarm = ,
MuscleFarmingType = ,
BoxFarm = ,
HospitalFarm = ,
ATMPick =
},
Cash = {
AutoDrop = ,
AutoDropAmount = ,
AutoPickCash =
}
},
Teleport = {
TeleportReturn = ,
ReturnDelay = ,
AutoPurchase = ,
AmmoPurchaseAmount =
}
}
CheckmateModule = {
Old = {
,
},
God = {
MeleeAlive = ,
GodMelee = ,
GodBullet = ,
AntiRagdoll =
},
LagTick = ,
Ignores = {
,
,
,
,
,
,
,
,
},
PingBasedPrediction = ,
= {},
Teleport = {
Players = {},
Food = {
,
,
,
,
,
,
,
,
,
},
Location = {
,
,
,
,
,
,
,
,
,
,
,
,
,
,
},
Gun = {
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
},
Armor = {
,
},
Mask = {
,
,
,
,
,
,
,
,
},
Weight = {
,
},
Melee = {
,
,
,
,
,
},
Phone = {
,
,
,
,
,
,
,
},
Bike = {
,
,
},
Extra = {
,
,
,
,
,
,
,
}
}
}
Silentsection:(, , (state)
CheckmateSettings.Aiming.SilentAim.Enabled = state
)
Silentsection:(, , (state)
CheckmateSettings.Aiming.SilentAim.ShowFOV = state
)
Silentsection:(, , (state)
CheckmateSettings.Aiming.SilentAim.WallCheck = state
)
Silentsection:(, , (state)
CheckmateSettings.Aiming.Whitelist.FriendsWhitelist = state
)
Silentsection:(, , , , (s)
CheckmateSettings.Aiming.FOV.SilentAimSize = s
)
Player = Window:()
PlayerSection = Player:()
PlayerSection:(, , ()
(:())()
)
PlayerSection:(, , ()
(:())()
)
settings_tbl = {
ESP_Enabled = ,
ESP_TeamCheck = ,
Chams = ,
Chams_Color = .(,,),
Chams_Transparency = ,
Chams_Glow_Color = .(,,)
}
Visuals = Window:()
VisualsSection = Visuals:()
VisualsSection:(, , (state)
settings_tbl.ESP_Enabled = state
)
dwEntities = :()
dwLocalPlayer = dwEntities.LocalPlayer
dwRunService = :()
(char)
k,v , char:()
v:() v.Transparency ~=
v:()
v:()
v.Glow:()
v.Chams:()
dwRunService.Heartbeat:(()
settings_tbl.ESP_Enabled
k,v , dwEntities:()
v ~= dwLocalPlayer
v.Character
v.Character:()
v.Character:()
v.Character:().Health ~=
settings_tbl.ESP_TeamCheck ==
char = v.Character
k,b , char:()
b:()
b.Transparency ~=
settings_tbl.Chams
b:()
b:()
chams_box = .(, b)
chams_box.Name =
chams_box.AlwaysOnTop =
chams_box.ZIndex =
chams_box.Adornee = b
chams_box.Color3 = settings_tbl.Chams_Color
chams_box.Transparency = settings_tbl.Chams_Transparency
chams_box.Size = b.Size + .(, , )
glow_box = .(, b)
glow_box.Name =
glow_box.AlwaysOnTop =
glow_box.ZIndex =
glow_box.Adornee = b
glow_box.Color3 = settings_tbl.Chams_Glow_Color
glow_box.Size = chams_box.Size + .(, , )
(char)
v.Team == dwLocalPlayer.Team
(v.Character)
(v.Character)
k,v , dwEntities:()
v ~= dwLocalPlayer
v.Character
v.Character:()
v.Character:()
v.Character:().Health ~=
(v.Character)
)
VisualsSection:(, , ()
(:((), ))()
)
Misc = Window:()
MiscSection = Misc:()
MiscSection:(, , ()
.(, .Players.LocalPlayer.Backpack).BinType =
)
MiscSection:(, , ()
words = {
,
,
,
,
}
player = .Players.LocalPlayer
keybind =
event = .ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest
player:().KeyDown:((key)
key == keybind
event:(words[.(#words)], )
)
)
MiscSection:(, , ()
lp = .Players.LocalPlayer
lp.PlayerGui.Chat.Frame.ChatChannelParentFrame.Visible =
lp.PlayerGui.Chat.Frame.ChatBarParentFrame.Position = lp.PlayerGui.Chat.Frame.ChatChannelParentFrame.Position + .(.(), lp.PlayerGui.Chat.Frame.ChatChannelParentFrame.Size.Y)
)
CloseGUI = Window:()
CloseGUISection = CloseGUI:()
CloseGUISection:(, , .KeyCode.V, ()
Library:(v)
)
ball =
ball = ..game:().Network.ServerStatsItem[]:()
pingsection = CloseGUI:()
label = pingsection:(ball)
pingsection:(, , ()
ball = ..game:().Network.ServerStatsItem[]:()
label:(ball)
)
_, v , Players:()
v ~= LocalPlayer v:(LocalPlayer.UserId)
(CheckmateSettings.Aiming.Whitelist.Friends, v.Name)
Players.PlayerAdded:((_Player)
_Player ~= LocalPlayer _Player:(LocalPlayer.UserId)
(CheckmateSettings.Aiming.Whitelist.Friends, _Player.Name)
)
Players.PlayerRemoving:((_Player)
_Player ~= LocalPlayer _Player:(LocalPlayer.UserId)
(CheckmateSettings.Aiming.Whitelist.Friends, _Player.Name)
)
(Data)
Data:(, ) Data
(Data)
Target =
i, v , Players:()
v.Name ~= LocalPlayer.Name v.Name:():(.. (Data):())
Target = v.Name
Target
(Player)
Player Player.Character Player.Character:() ~= Player.Character:() ~= Player.Character:() ~=
(Player)
(Player)
Player.Character.BodyEffects[].Value
(Player)
(Player)
Player.Character:()
()
Target =
Distance = .huge
i, v , Players:()
v ~= LocalPlayer (LocalPlayer) (v)
DistanceFromPlayer = (v.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
Distance > DistanceFromPlayer
( CheckmateSettings.Aiming.Whitelist.FriendsWhitelist .(CheckmateSettings.Aiming.Whitelist.Friends, v.Name)) ( CheckmateSettings.Aiming.Whitelist.CrewEnabled v:() v.DataFolder.Information:() (v.DataFolder.Information.Crew.Value) == (LocalPlayer.DataFolder.Information.Crew.Value)) ( CheckmateSettings.Aiming.Whitelist.Enabled .(CheckmateSettings.Aiming.Whitelist.Players, v.Name))
Target = v
Distance = DistanceFromPlayer
Target, Distance
()
Target =
Distance = .huge
i, v , Players:()
v ~= LocalPlayer (LocalPlayer) (v)
RootPosition, RootVisible = CurrentCamera:(v.Character.HumanoidRootPart.Position)
DistanceFromMouse = (.(RootPosition.X, RootPosition.Y) - .(Mouse.X, Mouse.Y)).Magnitude
RootVisible Distance > DistanceFromMouse
( CheckmateSettings.Aiming.Whitelist.FriendsWhitelist .(CheckmateSettings.Aiming.Whitelist.Friends, v.Name)) ( CheckmateSettings.Aiming.Whitelist.CrewEnabled v:() v.DataFolder.Information:() (v.DataFolder.Information.Crew.Value) == (LocalPlayer.DataFolder.Information.Crew.Value)) ( CheckmateSettings.Aiming.Whitelist.Enabled .(CheckmateSettings.Aiming.Whitelist.Players, v.Name))
Target = v
Distance = DistanceFromMouse
Target, Distance
(Type)
Type ==
()
Type ==
()
(Speed, Angle)
(LocalPlayer)
Jit = Speed .(, )
LocalPlayer.Character.HumanoidRootPart.CFrame = .(LocalPlayer.Character.HumanoidRootPart.CFrame.Position) * .(, .(Angle) + .((.(, ) == Jit -Jit)), )
(Table, CurrentName)
TableName
i, v (Table)
.(CurrentName:(, ):(, ):(), v:())
TableName = v
TableName
(Speed)
(LocalPlayer)
LocalPlayer.Character.HumanoidRootPart.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * .(, .(Speed), )
(Target, AutoSetDelay)
.Ignored.Shop:(Target) (LocalPlayer)
CheckmateModule.Old.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
()
LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.Ignored.Shop[Target].Head.CFrame * .(, , )
()
CheckmateSettings.Teleport.AutoPurchase
i = ,
(Workspace.Ignored.Shop[Target].ClickDetector)
CheckmateSettings.Teleport.TeleportReturn
(CheckmateSettings.Teleport.ReturnDelay)
LocalPlayer.Character.HumanoidRootPart.CFrame = CheckmateModule.Old.CFrame
AutoSetDelay
()
(Target, Delay, LagBack)
.Ignored.Shop:(Target) (LocalPlayer)
CheckmateModule.Old.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
()
LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.Ignored.Shop[Target].Head.CFrame * .(, , )
()
i = ,
(Workspace.Ignored.Shop[Target].ClickDetector)
LagBack
()
LocalPlayer.Character.HumanoidRootPart.CFrame = CheckmateModule.Old.CFrame
Delay ~=
(Delay)
(OriginPart, Part)
(LocalPlayer)
IgnoreList = {CurrentCamera, LocalPlayer.Character, OriginPart.Parent}
Parts = CurrentCamera:({OriginPart.Position, Part.Position}, IgnoreList)
i, v (Parts)
v.Transparency >=
CheckmateModule.Instance[#CheckmateModule.Instance + ] = v
v.Material == .Material.Glass
CheckmateModule.Instance[#CheckmateModule.Instance + ] = v
#Parts ==
(Name)
Check = ,
Workspace.Ignored.Shop:( .. Name .. .. Check)
( .. Name .. .. Check)
(Name)
Check1 = ,
Check2 = ,
Workspace.Ignored.Shop:(Check1 .. .. Name .. .. Check2)
(Check1 .. .. Name .. .. Check2)
()
(LocalPlayer)
CheckmateModule.Old.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
(CheckmateModule.Old.CFrame)
()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , )
()
LocalPlayer.Character.LowerTorso.Root:()
_, v (LocalPlayer.Character:())
v:() .(CheckmateModule.Ignores, v.Name)
v:()
()
LocalPlayer.Character.HumanoidRootPart.CFrame = CheckmateModule.Old.CFrame
()
(LocalPlayer)
i, v (LocalPlayer.Character:())
v:() v:() v:()
v.Name ~=
v:()
(Table)
Chance =
i, v (Table)
Chance = Chance + v
Chance = .(, Chance)
i, v (Table)
Chance = Chance - v
Chance <=
i
(Table)
Values =
i, v (Table)
Values = i
Table[.(, Values)]
(Data, Data2)
i, v (Data)
v == Data2
.(Data, i)
(GetPosition, IgnoreLists)
#CurrentCamera:({.Players.LocalPlayer.Character.Head.Position, GetPosition}, IgnoreLists) ==
(Variable)
LocalPlayer.Character.RagdollConstraints:()
Folder = .(, LocalPlayer.Character)
Folder.Name =
()
StarterGui:(.CoreGuiType.Backpack, )
Variable =
(Data, State)
BoxVar =
GlowVar =
State
_, v (Data.Character:())
v:() v.Transparency ~=
v:()
BoxVar = .(, v)
BoxVar.Name =
BoxVar.AlwaysOnTop =
BoxVar.ZIndex =
BoxVar.Adornee = v
BoxVar.Color3 = .(, , )
BoxVar.Transparency =
BoxVar.Size = v.Size + .(, , )
i, v (Data.Character:())
v:() v.Transparency ~=
v:()
v[]:()
BoxVar, GlowVar
UserInputService.InputBegan:((Key, Event)
Key.UserInputType == .UserInputType.MouseButton2 Event
CheckmateSettings.Aiming.Aimbot.IsAiming =
)
UserInputService.InputEnded:((Key, Event)
Key.UserInputType == .UserInputType.MouseButton2 Event
CheckmateSettings.Aiming.Aimbot.IsAiming =
)
RunService.Heartbeat:(()
(LocalPlayer)
CheckmateSettings.Blatant.Movement.SpeedEnabled CheckmateSettings.Blatant.Movement.SpeedType ==
CheckmateSettings.Blatant.Movement.SpeedRenderType ==
LocalPlayer.Character.Humanoid.MoveDirection.Magnitude >
i = , CheckmateSettings.Blatant.Movement.SpeedAmount
LocalPlayer.Character:(LocalPlayer.Character.Humanoid.MoveDirection)
CheckmateSettings.Blatant.Character.AntiStomp
(LocalPlayer)
CheckmateSettings.Blatant.Character.AntiStompType ==
()
CheckmateSettings.Blatant.Character.AntiStompType ==
(()
LocalPlayer.Character.Humanoid:()
)
CheckmateSettings.Blatant.Character.AntiBag
LocalPlayer.Character:()
LocalPlayer.Character:():()
CheckmateSettings.Blatant.Character.AntiGrab LocalPlayer.Character:()
LocalPlayer.Character[]:()
)
RunService.Stepped:(()
CheckmateSettings.Blatant.BlatantAA.UndergroundWallbang
i, v (LocalPlayer.Character:())
v:() v.CanCollide ==
v.CanCollide =
)
(()
()
(LocalPlayer)
CheckmateSettings.Blatant.Character.AutoLettuce
(()
(, )
LocalPlayer.Backpack:()
LocalPlayer.Character.Humanoid:(LocalPlayer.Backpack[])
()
LocalPlayer.Character[]:()
)
CheckmateSettings.Blatant.Character.AutoReload
Gun = LocalPlayer.Character:()
Gun ~= Gun:()
Gun.Ammo.Value ==
ReplicatedStorage.MainEvent:(, Gun)
CheckmateSettings.Blatant.Character.AutoArmor
LocalPlayer.Character.BodyEffects.Armor.Value ==
(, , )
CheckmateSettings.Blatant.Farming.MuscleFarm
(()
CheckmateSettings.Blatant.Farming.MuscleFarmingType ==
LocalPlayer.Backpack:()
(, )
LocalPlayer.Backpack:()
LocalPlayer.Character.Humanoid:(LocalPlayer.Backpack[])
LocalPlayer.Character[]:()
CheckmateSettings.Blatant.Farming.MuscleFarmingType ==
LocalPlayer.Backpack:()
(, )
LocalPlayer.Backpack:()
LocalPlayer.Character.Humanoid:(LocalPlayer.Backpack[])
LocalPlayer.Character[]:()
)
CheckmateSettings.Blatant.Farming.ShoeFarm
(()
i, v (Workspace.Ignored.Drop:())
v.Name ==
LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame * .(, , )
ShoeDistance = (v.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
ShoeDistance <
(v.ClickDetector)
(Workspace.Ignored[].ClickDetector)
)
CheckmateSettings.Blatant.Farming.HospitalFarm
LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -)
_, v (Workspace.Ignored.HospitalJob:())
v.Name ==
(v.Parent.Green.ClickDetector)
()
(v.ClickDetector)
v.Name ==
(v.Parent.Blue.ClickDetector)
()
(v.ClickDetector)
v.Name ==
(v.Parent.Red.ClickDetector)
()
(v.ClickDetector)
CheckmateSettings.Blatant.Farming.BoxFarm
(()
LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.MAP.Map.ArenaBOX.PunchingBagInGame[].CFrame * .(, -, )
LocalPlayer.Backpack:()
LocalPlayer.Backpack.Combat.Parent = LocalPlayer.Character
)
()
)
(()
()
CheckmateSettings.Blatant.Farming.ATMFarm
_, v (Workspace.Cashiers:())
v:() v:() v.Humanoid.Health >
CheckmateSettings.Blatant.Farming.ATMPick =
()
CheckmateSettings.Blatant.Farming.ATMFarm
(LocalPlayer)
LocalPlayer.Character.HumanoidRootPart.CFrame = v.Head.CFrame * .(, -, )
LocalPlayer.Backpack:()
LocalPlayer.Backpack.Combat.Parent = LocalPlayer.Character
LocalPlayer.Character[]:()
v.Humanoid.Health <= CheckmateSettings.Blatant.Farming.ATMFarm
(()
LocalPlayer.Character:().Parent = LocalPlayer.Backpack
)
CheckmateSettings.Blatant.Farming.ATMPick =
()
)
RunService.RenderStepped:(()
(LocalPlayer)
CheckmateSettings.Aiming.AimingSettings.PingBasedPrediction
PingStats = GetService.Stats.Network.ServerStatsItem[]:()
Value = (PingStats)
PingValue = Value:()
PingNumber = (PingValue[])
PingNumber <
CheckmateSettings.Aiming.AimingSettings.GetVelocity = PingNumber / +
CheckmateSettings.Aiming.AimingSettings.GetVelocity = PingNumber / +
CheckmateSettings.Aiming.AimingSettings.GetVelocity =
CheckmateSettings.Blatant.Cash.AutoDrop
ReplicatedStorage.MainEvent:(, (CheckmateSettings.Blatant.Cash.AutoDropAmount))
CheckmateSettings.Blatant.Cash.AutoPickCash
(()
_, v (Workspace.Ignored.Drop:())
v.Name ==
MoneyMagnitude = (v.Position - LocalPlayer.Character.HumanoidRootPart.Position).magnitude
MoneyMagnitude <
(v.ClickDetector)
)
CheckmateSettings.Blatant.Farming.ATMPick
(()
_, v (Workspace.Ignored.Drop:())
v.Name ==
MoneyMagnitude = (v.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
MoneyMagnitude <
(v.ClickDetector)
)
CheckmateSettings.Blatant.Movement.SpeedEnabled CheckmateSettings.Blatant.Movement.SpeedType ==
CheckmateSettings.Blatant.Movement.SpeedRenderType == (LocalPlayer)
LocalPlayer.Character.Humanoid.MoveDirection.Magnitude >
i = , CheckmateSettings.Blatant.Movement.SpeedAmount
LocalPlayer.Character:(LocalPlayer.Character.Humanoid.MoveDirection)
CheckmateSettings.Blatant.Reaching.FistReach LocalPlayer.Character.LeftHand.Transparency ~=
LocalPlayer.Character.LeftHand.Size = .(, , )
LocalPlayer.Character.RightHand.Size = .(, , )
LocalPlayer.Character.RightHand.Massless =
LocalPlayer.Character.LeftHand.Massless =
LocalPlayer.Character.RightHand.Transparency =
LocalPlayer.Character.LeftHand.Transparency =
CheckmateSettings.Blatant.Reaching.MeleeReach
Tool = LocalPlayer.Character:()
Tool ~= Tool:() (CheckmateModule.Teleport.Melee, Tool.Name) ~= Tool:()
Tool.Handle.Transparency ~=
Tool.Handle.Size = .(, , )
Tool.Handle.Transparency =
Tool = LocalPlayer.Character:()
Tool ~= Tool:() (CheckmateModule.Teleport.Melee, Tool.Name) ~= Tool:()
Tool.Handle.Transparency ==
Tool.Name ==
Tool.Handle.Size = .(, , )
Tool.Name ==
Tool.Handle.Size = .(, , )
Tool.Name ==
Tool.Handle.Size = .(, , )
Tool.Name ==
Tool.Handle.Size = .(, , )
Tool.Name ==
Tool.Handle.Size = .(, , )
Tool.Handle.Transparency =
CheckmateSettings.Blatant.LegitAA.Enabled
CheckmateSettings.Blatant.LegitAA.AntiPointAt
i, v , Players:()
v ~= LocalPlayer (v) (LocalPlayer)
BodyEffects = v.Character:()
MousePos = BodyEffects:()
BodyEffects ~= MousePos ~=
EnemyMouseMagnitude = (LocalPlayer.Character.HumanoidRootPart.Position - MousePos.Value).Magnitude
CheckmateSettings.Blatant.LegitAA.AntiAimAtDistance > EnemyMouseMagnitude
Root.CFrame = Root.CFrame * .(.(, ) == -, , )
CheckmateSettings.Blatant.BlatantAA.Enabled
CheckmateSettings.Blatant.BlatantAA.AntiAimType ==
(CheckmateSettings.Blatant.BlatantAA.AntiAimSpeed, CheckmateSettings.Blatant.BlatantAA.JitterAngle)
(CheckmateSettings.Blatant.BlatantAA.AntiAimSpeed)
CheckmateSettings.Blatant.BlatantAA.NoAutoRotate
LocalPlayer.Character.Humanoid.AutoRotate =
LocalPlayer.Character.Humanoid.AutoRotate =
LocalPlayer.Character.Humanoid.AutoRotate =
CheckmateSettings.Aiming.TargetAimSettings.UnlockTargetKnocked
CheckmateSettings.Aiming.TargetAimSettings.Target ~= Players:(CheckmateSettings.Aiming.TargetAimSettings.Target)
(Players:(CheckmateSettings.Aiming.TargetAimSettings.Target))
CheckmateSettings.Aiming.TargetAimSettings.Target =
CheckmateSettings.Aiming.SilentAim.ShowFOV
nouseLocation = serInputService:()
SilentAimFOV.Visible =
SilentAimFOV.Radius = CheckmateSettings.Aiming.FOV.SilentAimSize
SilentAimFOV.Filled = CheckmateSettings.Aiming.FOV.FOVFilled
SilentAimFOV.Position = nouseLocation
SilentAimFOV.Transparency = CheckmateSettings.Aiming.FOV.Transparency
SilentAimFOV.NumSides =
SilentAimFOV.Color = CheckmateSettings.Aiming.SilentAim.FOVColor
SilentAimFOV.Visible =
CheckmateSettings.Aiming.Aimbot.Enabled
CheckmateSettings.Aiming.Aimbot.ShowFOV
AimbotFOV.Visible =
AimbotFOV.Radius = CheckmateSettings.Aiming.FOV.AimAssistSize
AimbotFOV.Filled = CheckmateSettings.Aiming.FOV.FOVFilled
AimbotFOV.Transparency = CheckmateSettings.Aiming.FOV.Transparency
AimbotFOV.NumSides =
AimbotFOV.Color = CheckmateSettings.Aiming.Aimbot.FOVColor
AimbotFOV.Position = .(Mouse.X, Mouse.Y + GuiInset.Y)
AimbotFOV.Visible =
CheckmateSettings.Aiming.Aimbot.AimAssist CheckmateSettings.Aiming.Aimbot.IsAiming
NearestTarget, NearestDistance = (CheckmateSettings.Aiming.Aimbot.UseNearestDistance )
NearestTarget ( CheckmateSettings.Aiming.Aimbot.GrabbedCheck (NearestTarget)) ( CheckmateSettings.Aiming.Aimbot.KnockedOutCheck (NearestTarget)) ( CheckmateSettings.Aiming.Aimbot.ShowFOV CheckmateSettings.Aiming.FOV.AimAssistSize > NearestDistance) ( CheckmateSettings.Aiming.Aimbot.WallCheck (NearestTarget.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart))
TargetPart = (NearestTarget.Character.Humanoid:() == .HumanoidStateType.Freefall NearestTarget.Character.LeftFoot NearestTarget.Character[(CheckmateSettings.Aiming.Aimbot.Hitboxes)])
Prediction = (CheckmateSettings.Aiming.TargetAimSettings.MovementPrediction TargetPart.CFrame + (TargetPart.Velocity * CheckmateSettings.Aiming.TargetAimSettings.MovementPredictionAmount) TargetPart.CFrame + (TargetPart.Velocity * CheckmateSettings.Aiming.AimingSettings.GetVelocity))
CheckmateSettings.Aiming.AimbotSettings.AimAssistType ==
NearestPosition, NearestVisible = CurrentCamera:(Prediction.Position)
MouseLocation = CurrentCamera:(Mouse.Hit.Position)
EndPosition = (CheckmateSettings.Aiming.AimbotSettings.SmoothingTracing .((NearestPosition.X - MouseLocation.X) / CheckmateSettings.Aiming.AimbotSettings.SmoothingTracingAmount, (NearestPosition.Y - MouseLocation.Y) / CheckmateSettings.Aiming.AimbotSettings.SmoothingTracingAmount) .((NearestPosition.X - MouseLocation.X) / , (NearestPosition.Y - MouseLocation.Y) / ))
NearestVisible
(EndPosition.X, EndPosition.Y)
CheckmateSettings.Aiming.AimbotSettings.AimAssistType ==
CurrentCamera.CFrame = .(CurrentCamera.CFrame.Position, Prediction.Position)
AimbotFOV.Visible =
)
(()
( / )
LagTick = .(CheckmateModule.LagTick + , , CheckmateSettings.Blatant.FakeLag.TriggerAmount)
(Player) CheckmateSettings.Blatant.FakeLag.Enabled
LagTick == .(, CheckmateSettings.Blatant.FakeLag.TriggerAmount)
Network:()
CheckmateFolder:()
LagTick =
CheckmateSettings.Blatant.FakeLag.Enabled
Network:()
CheckmateFolder:()
Network:()
)
__namecall
__namecall = (, , (self, ...)
Args = {...}
Method = ()
(self.Name) == (Method) ==
Args[] == Args[] == Args[] ==
(self, ...)
)
__index
__index = (, , (self, key)
self == Mouse ((key) == (key) == )
CheckmateSettings.Aiming.TargetAim.Enabled
CheckmateSettings.Aiming.TargetAim.Target ~= (CheckmateSettings.Aiming.AimingSettings.HitChanceAmount) ==
Players:(CheckmateSettings.Aiming.TargetAim.Target) ~= ( CheckmateSettings.Aiming.TargetAim.GrabbedCheck or not Grabbing(Players[CheckmateSettings.Aiming.TargetAim.Target])) and (not CheckmateSettings.Aiming.TargetAim.KnockedOutCheck or not Knocked(Players[CheckmateSettings.Aiming.TargetAim.Target])) and (not CheckmateSettings.Aiming.TargetAim.ShowFOV or CheckmateSettings.Aiming.FOV.TargetAimSize > (LocalPlayer.Character.Head.Position - Players[CheckmateSettings.Aiming.TargetAim.Target].Character.Head.Position).Magnitude) and (not CheckmateSettings.Aiming.TargetAim.WallCheck or Visible(Players[CheckmateSettings.Aiming.TargetAim.Target].Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart)) then
local TargetPart = (Players[CheckmateSettings.Aiming.TargetAim.Target].Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and Players[CheckmateSettings.Aiming.TargetAim.Target].Character.LeftFoot or Players[CheckmateSettings.Aiming.TargetAim.Target].Character[RandomTable(CheckmateSettings.Aiming.TargetAim.Hitboxes)])
local Prediction = (CheckmateSettings.Aiming.TargetAimSettings.MovementPrediction and TargetPart.CFrame + (TargetPart.Velocity * CheckmateSettings.Aiming.TargetAimSettings.MovementPredictionAmount) or TargetPart.CFrame + (TargetPart.Velocity * CheckmateSettings.Aiming.AimingSettings.GetVelocity))
return (tostring(key) == "Hit" and Prediction or tostring(key) == "Target" and TargetPart)
end
end
else
if CheckmateSettings.Aiming.SilentAim.Enabled and ChanceTable(CheckmateSettings.Aiming.AimingSettings.HitChanceAmount) == "HitPercent" then
local NearestTarget, NearestDistance = NearestType(CheckmateSettings.Aiming.SilentAim.UseNearestDistance and "Distance" or "Mouse")
if NearestTarget and (not CheckmateSettings.Aiming.SilentAim.GrabbedCheck or not Grabbing(NearestTarget)) and (not CheckmateSettings.Aiming.SilentAim.KnockedOutCheck or not Knocked(NearestTarget)) and (not CheckmateSettings.Aiming.SilentAim.ShowFOV or CheckmateSettings.Aiming.FOV.SilentAimSize > NearestDistance) and (not CheckmateSettings.Aiming.SilentAim.WallCheck or IsVisible(NearestTarget.Character.Head.Position, {NearestTarget.Character, LocalPlayer.Character, CurrentCamera}) == true) then
local TargetPart = (NearestTarget.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and NearestTarget.Character.LeftFoot or NearestTarget.Character[RandomTable(CheckmateSettings.Aiming.SilentAim.Hitboxes)])
local Prediction = (CheckmateSettings.Aiming.TargetAimSettings.MovementPrediction and TargetPart.CFrame + (TargetPart.Velocity * CheckmateSettings.Aiming.TargetAimSettings.MovementPredictionAmount) or TargetPart.CFrame + (TargetPart.Velocity * CheckmateSettings.Aiming.AimingSettings.GetVelocity))
return (tostring(key) == "Hit" and Prediction or tostring(key) == "Target" and TargetPart)
end
end
end
end
return __index(self, key)
end)
while wait() do
if CheckmateSettings.Aiming.TriggerBot.Enabled then
for i, v in next, Players:GetPlayers() do
if Alive(v) then
if Mouse.Target:IsDescendantOf(v.Character) then
mouse1press()
wait()
mouse1release()
if CheckmateSettings.Aiming.TriggerBot.Delay then
wait(CheckmateSettings.Aiming.TriggerBot.DelayAmount)
end
end
end
end
end
end
else
game.Players.LocalPlayer:kick("You're playing the wrong game lmao") -- kick wenn placeid nicht hood modded ist
endLoads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, discord.gg.
skidded da hood modded script pro tip : don't skid