Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
Workspace = :()
UIS = :()
TweenService = :()
LocalPlayer = Players.LocalPlayer
CONFIG = {
enabled = ,
range = ,
closeRange = ,
dodgeDistance = ,
cooldown = ,
closeCooldown = ,
dodgeKey = .KeyCode.Q,
useRemote = ,
}
lastDodge =
()
LocalPlayer.Character LocalPlayer.CharacterAdded:()
()
c = ()
c c:()
()
c = ()
c c:()
()
hrp = ()
hrp {},
myPos = hrp.Position
out = {}
nearest = .huge
_, p (Players:())
p ~= LocalPlayer p.Character
otherHrp = p.Character:()
otherHum = p.Character:()
otherHrp otherHum otherHum.Health >
d = (otherHrp.Position - myPos).Magnitude
d < nearest nearest = d
d <= CONFIG.range
.(out, {pos = otherHrp.Position, dist = d, obj = p.Character})
_, obj (Workspace:())
obj:() obj ~= LocalPlayer.Character
hum = obj:()
hrp2 = obj:()
hum hrp2 hum.Health >
d = (hrp2.Position - myPos).Magnitude
d < nearest nearest = d
d <= CONFIG.range
.(out, {pos = hrp2.Position, dist = d, obj = obj})
out, nearest
(threats)
hrp = ()
hrp #threats ==
sum = .zero
_, t (threats)
sum = sum + t.pos
centroid = sum / #threats
away = (hrp.Position - centroid)
away.Magnitude <
away = .(.(-,), , .(-,))
away.Unit
(dir)
CONFIG.useRemote
remotes = {}
_, d (:())
d:()
n = d.Name:()
n:() n:() n:() n:()
.(remotes, d)
#remotes ==
_, r (remotes)
(()
r:(dir)
r:()
r:(dir, )
)
(dir)
hrp = ()
hrp
target = hrp.Position + dir * CONFIG.dodgeDistance
hrp.AssemblyLinearVelocity = dir * + .(, , )
.(, ()
hrp hrp.Parent
hrp.CFrame = .(target + .(, , ))
)
(dir)
(dir)
(dir)
(()
vim = :()
vim:(, CONFIG.dodgeKey, , )
.()
vim:(, CONFIG.dodgeKey, , )
)
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.IgnoreGuiInset =
gui.ZIndexBehavior = .ZIndexBehavior.Sibling
gui.Parent = (gethui ()) LocalPlayer:()
frame = .()
frame.Name =
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
frame.Parent = gui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = frame
stroke = .()
stroke.Thickness =
stroke.Color = .(, , )
stroke.Parent = frame
title = .()
title.Size = .(, , , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(, , )
title.Font = .Font.GothamBold
title.TextSize =
title.Parent = frame
button = .()
button.Name =
button.Size = .(, -, , )
button.Position = .(, , , )
button.BackgroundColor3 = .(, , )
button.BorderSizePixel =
button.Text =
button.TextColor3 = .(, , )
button.Font = .Font.GothamBold
button.TextSize =
button.AutoButtonColor =
button.Parent = frame
btnCorner = .()
btnCorner.CornerRadius = .(, )
btnCorner.Parent = button
rainbowConn
hue =
rainbowConn = RunService.RenderStepped:((dt)
hue = (hue + dt * ) %
c = .(hue, , )
stroke.Color = c
CONFIG.enabled
button.BackgroundColor3 = .(hue, , )
button.BackgroundColor3 = .(, , )
)
()
CONFIG.enabled
button.Text =
button.Text =
button.BackgroundColor3 = .(, , )
button.MouseButton1Click:(()
CONFIG.enabled = CONFIG.enabled
()
)
dragging, dragInput, dragStart, startPos
(input)
dragging =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
(input)
)
frame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
dragInput = input
)
UIS.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
frame.Position = .(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
)
()
RunService.Heartbeat:(()
CONFIG.enabled
now = .()
hum = ()
hum hum.Health <=
threats, nearest = ()
#threats ==
cd = (nearest <= CONFIG.closeRange) CONFIG.closeCooldown CONFIG.cooldown
now - lastDodge < cd
dir = (threats)
dir
lastDodge = now
(dir)
)
UIS.InputBegan:((input, gp)
gp
input.KeyCode == .KeyCode.RightShift
CONFIG.enabled = CONFIG.enabled
()
)Leakeddd by TERIOOOO

Universal