Run it
Copy the script and paste it into your executor.
--// Exploit Check \\--
if #{hookmetamethod, getnamecallmethod} ~= 2 then
game:Shutdown()
return
end
--// Exploit Fix \\--
if not pcall(function() return syn.protect_gui end) then
syn = {}
syn.protect_gui = function(A_1)
A_1.Parent = CoreGui
end
end
ReplicatedStorage = :()
Players = :()
Player = Players.LocalPlayer
Inventory = Player:()
BlockFolder = ReplicatedStorage:()
Blocks = {}
_, A_1 , BlockFolder:()
.(Blocks, (()
Fake = .()
Fake.Name = A_1.Name
Fake.Value =
Fake
)())
Library = (:())()
Window = Library:()
Window:({
text =
})
Window:({
text = ,
flag =
})
Window:({
text = ,
callback = (A_1)
A_1 ==
.(Blocks, (A_1, A_2)
A_2.Parent = Inventory
)
.(Blocks, (A_1, A_2)
A_2.Parent =
)
})
Library:()
OldNameCall =
OldNameCall = (, , (Self, ...)
Args = {...}
Info = Args[]
NamecallMethod = ()
NamecallMethod == Self.Name == (Info) == (Info[].ClassName == Library.flags.Inf)
Info[] = {Name=Info[];Value=}
(Self, (Args))
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
- INF BLOCK - UNLOCK ALL BLOCK