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dragArea.BackgroundTransparency =
dragArea.Text =
dragArea.Parent = main
dragArea.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = main.Position
)
UIS.InputChanged:((input)
dragging (
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
)
delta = input.Position - dragStart
main.Position = .(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
)
UIS.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
)
status = (main, ,
.(, -, , ), .(, ),
, .(, , ))
tabBar = .()
tabBar.Size = .(, -, , )
tabBar.Position = .(, )
tabBar.BackgroundTransparency =
tabBar.Parent = main
content = .()
content.Size = .(, -, , -)
content.Position = .(, )
content.BackgroundTransparency =
content.Parent = main
tabs = {}
activeTab
settings = {
[] = ,
[] = ,
[] = ,
[] =
}
(text)
status.Text = .. text
(name)
activeTab = name
tabName, frame (tabs)
frame.Visible = tabName == name
_, child (tabBar:())
child:()
child.BackgroundColor3 =
child.Name == name
.(, , )
.(, , )
(name, x, width)
button = .()
button.Name = name
button.Size = .(width, -, , )
button.Position = .(x, , , )
button.Text = name
button.Font = .Font.GothamMedium
button.TextSize =
button.TextColor3 = .(, , )
button.BackgroundColor3 = .(, , )
button.Parent = tabBar
.(, button).CornerRadius = .(, )
frame = .()
frame.Size = .(, )
frame.BackgroundTransparency =
frame.Visible =
frame.Parent = content
tabs[name] = frame
button.Activated:(() (name) )
frame
farm = (, , )
travel = (, , )
inventory = (, , )
info = (, , )
(parent, text, y, callback)
b = .()
b.Size = .(, -, , )
b.Position = .(, y)
b.BackgroundColor3 = .(, , )
b.TextColor3 = .(, , )
b.Text = text
b.Font = .Font.GothamMedium
b.TextSize =
b.Parent = parent
.(, b).CornerRadius = .(, )
b.Activated:(() (b) )
b
(parent, name, y)
(button)
button.Text = name .. ..
(settings[name] ) ..
button.BackgroundColor3 = settings[name]
.(, , )
.(, , )
button = (parent, name .. , y, (b)
settings[name] = settings[name]
(b)
(name .. (settings[name] )
.. )
)
(button)
(farm, , )
(farm, , )
(travel, , , ()
()
)
(travel, , , ()
()
)
(inventory, , )
(inventory, , , ()
()
)
(info, , .(, , , ),
.(, ), , .(, , ))
(info, ..
..
,
.(, -, , ), .(, ),
, .(, , ))
(main, , , ()
name (settings) settings[name] =
_, frame (tabs)
_, child (frame:())
child:()
child.Text:()
child.Text = child.Text:(, )
child.BackgroundColor3 = .(, , )
()
).BackgroundColor3 = .(, , )
()Script for Islands Reborn (NO KEY) A simple GUI script for Islands Reborn featuring Auto Farm, Auto Loot, Auto Sell, and Island Teleport buttons. Easily enable or disable features with one click.