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loadstring(game:HttpGet("https://raw.githubusercontent.com/protatip23/JJS_SCRIPT/refs/heads/main/JJS.luau"))()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
# JJSU — what's new ## 🎨 Weapon & character skins - **Hiromi** — Gavel - **Mei Mei** — Axe (4 shapes) + Bird (FPV, B-2, Oreshnik, Mi-24, Bag, Potuzhnolit) - **Nanami** — Cleaver (6 shapes) - **Charles** — Spear (4 shapes) - **Haruta** — 6 swords + 10 hands - **Yuki** — Garuda (10 shapes) + Rebound ball - **Kurourushi** — Blade (8 shapes) - **Megumi** — all shikigami, 42 shapes incl. 12 Mahoragas - **Yuta & Rika** — 8 katanas + a new Rika ## ➕ Added - **9 menu styles** + shared 3D skin preview panel - **Stomp Intro** — new opening for Charles's ult - **Auto / Perfect Black Flash v2** - **Auto QTE v2** — handles clashes and Hiromi QTEs on its own - **Auto Judge & Judge Defense** — Hiromi domain automation + protection against it - **Auto Dodge** for Haruta - **FPS Boost** — shadows, graphics, effects, FPS cap (all reversible) - **Mouse button binds** - **"FEROX JJS" trailer** — storyboard, filming script, first cut ## 🔧 Fixed & improved - **Disaster Plague v2** — new filters + marks panel - **Nanami Auto Special** — triggers on time again - **Perfect Swap** — back to the proven timing - **Lock** no longer jerks the camera - **Dash** — fixed, smoother - **Wheel** — rewards show u
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