Run it
Copy the script and paste it into your executor.
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local hum = char:WaitForChild("Humanoid")
local rs = game:GetService("RunService")
local speed = 120
local dist = 2
local noclip
local ()
noclip = rs.Heartbeat:(()
hum.PlatformStand =
_,v (char:())
v:()
v.CanCollide =
hrp.AssemblyLinearVelocity = .zero
hrp.AssemblyAngularVelocity = .zero
)
()
noclip noclip:()
hum.PlatformStand =
(pos)
(hrp.Position - pos).Magnitude > dist
diff = pos - hrp.Position
step = .(speed * .(), diff.Magnitude)
hrp.CFrame = .(hrp.Position + diff.Unit * step, pos)
()
t = {}
_,v (:())
v:() v.ActionText ==
.(t, v)
t
()
prompts = ()
last = ()
() - last >
prompts = ()
last = ()
i = #prompts,,-
prompts[i] prompts[i].Parent
.(prompts,i)
#prompts ==
.()
closest, idx, d
i,p (prompts)
part = p.Parent:() p.Parent p.Parent:()
part
distNow = (hrp.Position - part.Position).Magnitude
d distNow < d
d, idx, closest = distNow, i, p
closest
part = closest.Parent:() closest.Parent closest.Parent:()
part
.()
(part.Position + .(,,))
(() (closest,) )
.(prompts, idx)
.()
.(prompts, idx)
A while ago an anti-cheat was added that doesn't allow teleportation, so this auto farm goes slowly, but anyway, in the end it takes all the ambers on the map before new ones respawn. However, in executors like Solara with low UNC, it can take the ambers' proximity prompts slowly, but if it's a high UNC executor, it will take them instantly.