Run it
Copy the script and paste it into your executor.
Library = (:())()
window = Library.()
tab = window:()
section = tab:()
section:(, (val)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = val
)
section:(, (val)
.Players.LocalPlayer.Character.Humanoid.JumpPower = val
)
section:(, (val)
.Players.LocalPlayer.Character.Humanoid.Gravity = val
)
section = tab:()
section:(, ()
FillColor = .(,,)
DepthMode =
FillTransparency =
OutlineColor = .(,,)
OutlineTransparency =
CoreGui = :()
Players = :()
lp = Players.LocalPlayer
connections = {}
Storage = .()
Storage.Parent = CoreGui
Storage.Name =
(plr)
Highlight = .()
Highlight.Name = plr.Name
Highlight.FillColor = FillColor
Highlight.DepthMode = DepthMode
Highlight.FillTransparency = FillTransparency
Highlight.OutlineColor = OutlineColor
Highlight.OutlineTransparency =
Highlight.Parent = Storage
plrchar = plr.Character
plrchar
Highlight.Adornee = plrchar
connections[plr] = plr.CharacterAdded:((char)
Highlight.Adornee = char
)
Players.PlayerAdded:(Highlight)
i,v , Players:()
(v)
Players.PlayerRemoving:((plr)
plrname = plr.Name
Storage[plrname]
Storage[plrname]:()
connections[plr]
connections[plr]:()
)
)
section:(, ()
FillColor = .(,,)
DepthMode =
FillTransparency =
OutlineColor = .(,,)
OutlineTransparency =
CoreGui = :()
Players = :()
lp = Players.LocalPlayer
connections = {}
Storage = .()
Storage.Parent = CoreGui
Storage.Name =
(plr)
Highlight = .()
Highlight.Name = plr.Name
Highlight.FillColor = FillColor
Highlight.DepthMode = DepthMode
Highlight.FillTransparency = FillTransparency
Highlight.OutlineColor = OutlineColor
Highlight.OutlineTransparency =
Highlight.Parent = Storage
plrchar = plr.Character
plrchar
Highlight.Adornee = plrchar
connections[plr] = plr.CharacterAdded:((char)
Highlight.Adornee = char
)
Players.PlayerAdded:(Highlight)
i,v , Players:()
(v)
Players.PlayerRemoving:((plr)
plrname = plr.Name
Storage[plrname]
Storage[plrname]:()
connections[plr]
connections[plr]:()
)
)
Library = (:())()
window = Library.()
tab = window:()
section = tab:()
section:(, (val)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = val
)
section:(, (val)
.Players.LocalPlayer.Character.Humanoid.JumpPower = val
)
section:(, (val)
.Players.LocalPlayer.Character.Humanoid.Gravity = val
)
section = tab:()
section:(, ()
().silentaim_settings = {
fov = ,
hitbox = ,
fovcircle = ,
}
Players = :()
RunService = :()
Player = Players.LocalPlayer
Mouse = Player:()
CurrentCamera = .CurrentCamera
(Fov)
Target, Closest = , Fov .huge
i,v (Players:())
(v.Character v ~= Player v.Character:(().silentaim_settings.hitbox))
Position, OnScreen = CurrentCamera:(v.Character[().silentaim_settings.hitbox].Position)
Distance = (.(Position.X, Position.Y) - .(Mouse.X, Mouse.Y)).Magnitude
(Distance < Closest OnScreen)
Closest = Distance
Target = v
Target
Target
CircleInline = .()
CircleOutline = .()
RunService.Stepped:(()
CircleInline.Radius = ().silentaim_settings.fov
CircleInline.Thickness =
CircleInline.Position = .(Mouse.X, Mouse.Y + )
CircleInline.Transparency =
CircleInline.Color = .(, , )
CircleInline.Visible = ().silentaim_settings.fovcircle
CircleInline.ZIndex =
CircleOutline.Radius = ().silentaim_settings.fov
CircleOutline.Thickness =
CircleOutline.Position = .(Mouse.X, Mouse.Y + )
CircleOutline.Transparency =
CircleOutline.Color = .()
CircleOutline.Visible = ().silentaim_settings.fovcircle
CircleOutline.ZIndex =
Target = (().silentaim_settings.fov)
)
Old; Old = (, , (Self, ...)
Args = {...}
( () () == )
(.(Args[], .WorldIgnore.Ignore) Target Target.Character)
Origin = Args[].Origin
Args[] = Ray.(Origin, Target.Character[().silentaim_settings.hitbox].Position - Origin)
(Self, (Args))
)
)
window:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Aimbot head and I don't know, maybe universal script