Run it
Copy the script and paste it into your executor.
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.IgnoreGuiInset =
screenGui.Parent = .CoreGui
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, , , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.Parent = screenGui
titleLabel = .()
titleLabel.Size = .(, , , )
titleLabel.Position = .(, , , )
titleLabel.BackgroundColor3 = .(, , )
titleLabel.Text =
titleLabel.TextColor3 = .(, , )
titleLabel.Font = .Font.SourceSansBold
titleLabel.TextSize =
titleLabel.Parent = mainFrame
weaponTextBox = .()
weaponTextBox.Size = .(, , , )
weaponTextBox.Position = .(, , , )
weaponTextBox.PlaceholderText = .Players.LocalPlayer.Name
weaponTextBox.Text =
weaponTextBox.TextColor3 = .(, , )
weaponTextBox.BackgroundColor3 = .(, , )
weaponTextBox.Font = .Font.SourceSans
weaponTextBox.TextSize =
weaponTextBox.ClearTextOnFocus =
weaponTextBox.Parent = mainFrame
confirmButton = .()
confirmButton.Size = .(, , , )
confirmButton.Position = .(, , , )
confirmButton.Text =
confirmButton.TextColor3 = .(, , )
confirmButton.BackgroundColor3 = .(, , )
confirmButton.Font = .Font.SourceSansBold
confirmButton.TextSize =
confirmButton.Parent = mainFrame
UserInputService = :()
dragging =
dragStart = .()
startPos = .()
mainFrame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
UserInputService.InputChanged:((input)
dragging
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
delta = input.Position - dragStart
mainFrame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
confirmButton.MouseButton1Click:(()
inputText = weaponTextBox.Text:()
foundPlayer =
_, player (.Players:())
player.Name:():(, #inputText) == inputText
foundPlayer = player.Name
foundPlayer
p2 = .Players[foundPlayer]
_, tool (p2.Backpack:())
tool:():(,{})
_, tool2 (p2.Character:())
tool2:()
tool2:():(,{})
(..foundPlayer..)
()
)
open source yey

Universal