Run it
Copy the script and paste it into your executor.
players = :()
plr = players.LocalPlayer
cd =
Settings = {
Autoparry = { Toggle = , Range = , Delay = ,Fov = , Facing = ,Dodgerange = ,Aimhelper = ,},ESP = { Toggle = , Config = {} },
Tpaura = {Toggle = ,},
}
anims = {
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
abilities = {
}
}
dodges = {
[] = { [] = , [] = },
[] = { [] = , [] = }
}
barrages = {
[] = { [] = , [] = },
[] = { [] = , [] = }
}
abilities = {
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
[] = { [] = , [] = },
}
closestplr, anim, plrDirection, unit, value,dodge
()
closestplr = {}
i, v , players:()
v.Character plr.Character:(, ) v ~= plr v.Character ~= plr.Character v.Character:()
(v.Character.HumanoidRootPart.Position - plr.Character.HumanoidRootPart.Position).Magnitude < Settings.Autoparry.Range
.(closestplr, v)
closestplr
()
i,Anim , plr.Character.Humanoid.Animator:()
z = anims[Anim.Animation.AnimationId]
q = dodges[Anim.Animation.AnimationId]
j = abilities[Anim.Animation.AnimationId]
k = barrages[Anim.Animation.AnimationId]
z q j k
(object)
Settings.Autoparry.Toggle
Settings.Autoparry.Facing
plrDirection = plr.Character.Head.CFrame.LookVector
unit = (object.Head.CFrame.p - plr.Character.Head.CFrame.p).Unit
value = .((plrDirection - unit).Magnitude / , )
value >= Settings.Autoparry.Fov /
(enemy)
plr.Character:() () (enemy)
durations = {
[ ] = ,
[ ] = ,
[ ] = ,
[ ] = ,
}
(action)
cd
.(Settings.Autoparry.Delay)
(....action)
cd =
plr.Character.Communicate:({[] = , [] = .KeyCode.F})
.(durations[action])
plr.Character.Communicate:({[] = ,[] = .KeyCode.F})
cd =
(enemy)
enemy:()
(enemy)
Settings.Autoparry.Aimhelper
plr.Character.HumanoidRootPart.CFrame = .(plr.Character.HumanoidRootPart.Position, enemy.HumanoidRootPart.Position)
()
i, c ()
c plr.Character:(, ) c.Character c.Character:() c.Character.Humanoid:()
i, v , c.Character.Humanoid.Animator:()
anim = anims[v.Animation.AnimationId]
dodge = dodges[v.Animation.AnimationId]
ability = abilities[v.Animation.AnimationId]
barrage = barrages[v.Animation.AnimationId]
(c.Character) anim v.TimePosition >= anim[] v.TimePosition <= anim[]
.(()
()
(c.Character)
)
(c.Character) dodge v.TimePosition > dodge[] v.TimePosition < dodge[]
.(()
()
(c.Character)
)
(c.Character) barrage v.TimePosition > barrage[] v.TimePosition < barrage[]
.(()
()
(c.Character)
)
(c.Character) ability v.TimePosition > ability[] v.TimePosition < ability[]
.(()
()
(c.Character)
)
.(()
:().RenderStepped:(()
Settings.Autoparry.Toggle
()
)
)
()Auto block made by me

Universal