Run it
Copy the script and paste it into your executor.
Players = :()
VirtualInputManager = :()
LocalPlayer = Players.LocalPlayer
character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
humanoidRootPart = character:()
attacking =
lastAttackTime =
attackCooldown =
()
nearestPlayer, shortestDistance = , .huge
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:()
distance = (humanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
distance < shortestDistance
shortestDistance = distance
nearestPlayer = player
nearestPlayer
(target)
humanoid = target.Parent:()
humanoid
_, anim (humanoid:())
anim.Name:():()
()
attacking =
i = ,
attacking
VirtualInputManager:(, , , , , )
.( + .() * )
VirtualInputManager:(, , , , , )
.( + .() * )
attacking =
()
attacking
VirtualInputManager:(, .KeyCode.Q, , )
.()
VirtualInputManager:(, .KeyCode.Q, , )
(target)
rayOrigin = humanoidRootPart.Position
rayDirection = (target.Position - rayOrigin).Unit *
ray = Ray.(rayOrigin, rayDirection)
hitPart, _ = :(ray, character, , )
hitPart hitPart.Parent == target.Parent
()
nearestPlayer = ()
nearestPlayer nearestPlayer.Character
target = nearestPlayer.Character:()
distance = (humanoidRootPart.Position - target.Position).Magnitude
currentTime = ()
distance <= attacking (target) currentTime - lastAttackTime >= attackCooldown (target)
lastAttackTime = currentTime
()
.( + .() * )
(newCharacter)
character = newCharacter
humanoidRootPart = character:()
humanoid = character:()
humanoid.HealthChanged:(onDamageTaken)
LocalPlayer.CharacterAdded:(setupCharacter)
(character)
.(mainLoop)()
().Camlock_Settings = {
Prediction = ,
AimPart = ,
Key = ,
AutoPrediction = ,
Notification = ,
Button = ,
AntiGroundShots = ,
UnderGroundResolver = ,
Version = ,
Credits = ,
DiscordServer =
}
(:())()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
So its a (bad) manual combat bot, that will auto dash and auto m1. Useful sometimes. [+] Features [+] --Open Sourced-- --Auto M1-- {Will check if any (and all) players are within range and will auto m1} --Auto Dash-- {Once damage is taken, will start to auto dash. (if used well can be really OP) } ~~Coming Soon~~ --Auto Combo-- --Smarter Auto Dash-- --Path Finding-- --Strategic Jumping-- --Skill Prediction-- {Detects what skill the opponent is using will then use (smarter) auto dash and then counter (punish them by using auto combo). --Insight-- {Will use the battle with a certain user to learn how when and where they are most likely to use certain skills, use m1 or block spam} --m1 reset-- --L Saitama main detection-- {Detects if your opponent is using, death counter} and then finally the complete version... --AUTO COMBAT BOT-- [+] Bug fixes [+] --08 Jan 2025: The Key bind before worked incorrectly, couldn't find the problem so ended up remove key bind system as a whole-- I really want to take this project forward because I can really see this having potential as one of the greatest scripts. And Ofc my main goal is to make this utterly unstoppable. And feel f

Universal