Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
playerGui = player.PlayerGui
hotbar = playerGui:()
backpack = hotbar:()
hotbarFrame = backpack:()
baseButton = hotbarFrame:().Base
ToolName = baseButton.ToolName
ToolName.Text =
baseButton = hotbarFrame:().Base
ToolName = baseButton.ToolName
ToolName.Text =
baseButton = hotbarFrame:().Base
ToolName = baseButton.ToolName
ToolName.Text =
baseButton = hotbarFrame:().Base
ToolName = baseButton.ToolName
ToolName.Text =
()
screenGui = playerGui:()
screenGui
magicHealthFrame = screenGui:()
magicHealthFrame
textLabel = magicHealthFrame:()
textLabel
textLabel.Text =
()
animationId =
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
AimbotDistance =
CharacterTilt =
Workspace = :()
RunService = :()
Players = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
(pos1, pos2)
(pos1 - pos2).Magnitude
()
closestCharacter =
shortestDistance = .huge
_, obj (character.Parent:())
obj ~= character obj:() obj:()
otherRoot = obj.HumanoidRootPart
playerRoot = character:()
playerRoot
distanceToTarget = (playerRoot.Position, otherRoot.Position)
distanceToTarget < shortestDistance distanceToTarget <= AimbotDistance
shortestDistance = distanceToTarget
closestCharacter = obj
closestCharacter
(target)
playerRoot = character:()
playerRoot target target:()
targetPosition = target.HumanoidRootPart.Position
direction
CharacterTilt
direction = (targetPosition - playerRoot.Position).Unit
direction = .(
targetPosition.X - playerRoot.Position.X,
,
targetPosition.Z - playerRoot.Position.Z
).Unit
playerRoot.CFrame = .(playerRoot.Position, playerRoot.Position + direction)
RunService.RenderStepped:(()
Anim.IsPlaying
nearestCharacter = ()
nearestCharacter
(nearestCharacter)
)
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
AimbotDistance =
CharacterTilt =
Workspace = :()
RunService = :()
Players = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
(pos1, pos2)
(pos1 - pos2).Magnitude
()
closestCharacter =
shortestDistance = .huge
_, obj (character.Parent:())
obj ~= character obj:() obj:()
otherRoot = obj.HumanoidRootPart
playerRoot = character:()
playerRoot
distanceToTarget = (playerRoot.Position, otherRoot.Position)
distanceToTarget < shortestDistance distanceToTarget <= AimbotDistance
shortestDistance = distanceToTarget
closestCharacter = obj
closestCharacter
(target)
playerRoot = character:()
playerRoot target target:()
targetPosition = target.HumanoidRootPart.Position
direction
CharacterTilt
direction = (targetPosition - playerRoot.Position).Unit
direction = .(
targetPosition.X - playerRoot.Position.X,
,
targetPosition.Z - playerRoot.Position.Z
).Unit
playerRoot.CFrame = .(playerRoot.Position, playerRoot.Position + direction)
RunService.RenderStepped:(()
Anim.IsPlaying
nearestCharacter = ()
nearestCharacter
(nearestCharacter)
)
(, ()
Anim:()
)
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
AimbotDistance =
CharacterTilt =
Workspace = :()
RunService = :()
Players = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
(pos1, pos2)
(pos1 - pos2).Magnitude
()
closestCharacter =
shortestDistance = .huge
_, obj (character.Parent:())
obj ~= character obj:() obj:()
otherRoot = obj.HumanoidRootPart
playerRoot = character:()
playerRoot
distanceToTarget = (playerRoot.Position, otherRoot.Position)
distanceToTarget < shortestDistance distanceToTarget <= AimbotDistance
shortestDistance = distanceToTarget
closestCharacter = obj
closestCharacter
(target)
playerRoot = character:()
playerRoot target target:()
targetPosition = target.HumanoidRootPart.Position
direction
CharacterTilt
direction = (targetPosition - playerRoot.Position).Unit
direction = .(
targetPosition.X - playerRoot.Position.X,
,
targetPosition.Z - playerRoot.Position.Z
).Unit
playerRoot.CFrame = .(playerRoot.Position, playerRoot.Position + direction)
RunService.RenderStepped:(()
Anim.IsPlaying
nearestCharacter = ()
nearestCharacter
(nearestCharacter)
)
()
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
AimbotDistance =
CharacterTilt =
Workspace = :()
RunService = :()
Players = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
(pos1, pos2)
(pos1 - pos2).Magnitude
()
closestCharacter =
shortestDistance = .huge
_, obj (character.Parent:())
obj ~= character obj:() obj:()
otherRoot = obj.HumanoidRootPart
playerRoot = character:()
playerRoot
distanceToTarget = (playerRoot.Position, otherRoot.Position)
distanceToTarget < shortestDistance distanceToTarget <= AimbotDistance
shortestDistance = distanceToTarget
closestCharacter = obj
closestCharacter
(target)
playerRoot = character:()
playerRoot target target:()
direction = (playerRoot.Position - target.HumanoidRootPart.Position).Unit
playerRoot.CFrame = target.HumanoidRootPart.CFrame + direction *
RunService.RenderStepped:(()
Anim.IsPlaying
nearestCharacter = ()
nearestCharacter
(nearestCharacter)
)
(, ()
Anim:()
)
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
AimbotDistance =
CharacterTilt =
Workspace = :()
RunService = :()
Players = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
(pos1, pos2)
(pos1 - pos2).Magnitude
()
closestCharacter =
shortestDistance = .huge
_, obj (character.Parent:())
obj ~= character obj:() obj:()
otherRoot = obj.HumanoidRootPart
playerRoot = character:()
playerRoot
distanceToTarget = (playerRoot.Position, otherRoot.Position)
distanceToTarget < shortestDistance distanceToTarget <= AimbotDistance
shortestDistance = distanceToTarget
closestCharacter = obj
closestCharacter
(target)
playerRoot = character:()
playerRoot target target:()
targetPosition = target.HumanoidRootPart.Position
direction
CharacterTilt
direction = (targetPosition - playerRoot.Position).Unit
direction = .(
targetPosition.X - playerRoot.Position.X,
,
targetPosition.Z - playerRoot.Position.Z
).Unit
playerRoot.CFrame = .(playerRoot.Position, playerRoot.Position + direction)
RunService.RenderStepped:(()
Anim.IsPlaying
nearestCharacter = ()
nearestCharacter
(nearestCharacter)
)
(, ()
Anim:()
)
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
()
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
Players = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
animationIdsToStop = {
[] = ,
[] = ,
[] = ,
[] = ,
}
replacementAnimations = {
[] = ,
[] = ,
[] = ,
[] = ,
}
queue = {}
isAnimating =
(animationId)
isAnimating
.(queue, animationId)
isAnimating =
replacementAnimationId = replacementAnimations[(animationId)]
replacementAnimationId
AnimAnim = .()
AnimAnim.AnimationId = replacementAnimationId
Anim = humanoid:(AnimAnim)
Anim:()
Anim.Stopped:(()
isAnimating =
#queue >
nextAnimationId = .(queue, )
(nextAnimationId)
)
isAnimating =
()
_, track (humanoid:())
animationId = (track.Animation.AnimationId:())
animationIdsToStop[animationId]
track:()
(animationTrack)
animationId = (animationTrack.Animation.AnimationId:())
animationIdsToStop[animationId]
()
animationTrack:()
replacementAnimationId = replacementAnimations[(animationId)]
replacementAnimationId
(animationId)
humanoid.AnimationPlayed:(onAnimationPlayed)
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
(bodyVelocity)
bodyVelocity:()
bodyVelocity.Velocity = .(bodyVelocity.Velocity.X, , bodyVelocity.Velocity.Z)
character.DescendantAdded:(onBodyVelocityAdded)
_, descendant (character:())
(descendant)
player.CharacterAdded:((newCharacter)
character = newCharacter
humanoidRootPart = character:()
character.DescendantAdded:(onBodyVelocityAdded)
_, descendant (character:())
(descendant)
)
- FE Animations - Aimbot "dont worry guys im not hacking this is just my great gaming chair"

Universal