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Copy the script and paste it into your executor.
player = .Players.LocalPlayer
playerGui = player.PlayerGui
hotbar = playerGui:()
backpack = hotbar:()
hotbarFrame = backpack:()
baseButton = hotbarFrame:().Base
ToolName = baseButton.ToolName
ToolName.Text =
player = .Players.LocalPlayer
playerGui = player.PlayerGui
hotbar = playerGui:()
backpack = hotbar:()
hotbarFrame = backpack:()
baseButton = hotbarFrame:().Base
ToolName = baseButton.ToolName
ToolName.Text =
player = .Players.LocalPlayer
playerGui = player.PlayerGui
hotbar = playerGui:()
backpack = hotbar:()
hotbarFrame = backpack:()
baseButton = hotbarFrame:().Base
ToolName = baseButton.ToolName
ToolName.Text =
player = .Players.LocalPlayer
playerGui = player.PlayerGui
hotbar = playerGui:()
backpack = hotbar:()
hotbarFrame = backpack:()
baseButton = hotbarFrame:().Base
ToolName = baseButton.ToolName
ToolName.Text =
Players = :()
player = Players.LocalPlayer
playerGui = player:()
()
screenGui = playerGui:()
screenGui
magicHealthFrame = screenGui:()
magicHealthFrame
textLabel = magicHealthFrame:()
textLabel
textLabel.Text =
playerGui.DescendantAdded:(findGuiAndSetText)
()
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
(, ()
Anim:()
)
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
(, ()
Anim:()
)
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
animationId =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(animationTrack)
animationTrack.Animation.AnimationId == .. animationId
p = .Players.LocalPlayer
Humanoid = p.Character:()
_, animTrack (Humanoid:())
animTrack:()
AnimAnim = .()
AnimAnim.AnimationId =
Anim = Humanoid:(AnimAnim)
startTime =
()
Anim:()
Anim:()
Anim.TimePosition = startTime
Anim:()
humanoid.AnimationPlayed:(onAnimationPlayed)
Players = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
animationIdsToStop = {
[] = ,
[] = ,
[] = ,
[] = ,
}
replacementAnimations = {
[] = ,
[] = ,
[] = ,
[] = ,
}
queue = {}
isAnimating =
(animationId)
isAnimating
.(queue, animationId)
isAnimating =
replacementAnimationId = replacementAnimations[(animationId)]
replacementAnimationId
AnimAnim = .()
AnimAnim.AnimationId = replacementAnimationId
Anim = humanoid:(AnimAnim)
Anim:()
Anim.Stopped:(()
isAnimating =
#queue >
nextAnimationId = .(queue, )
(nextAnimationId)
)
isAnimating =
()
_, track (humanoid:())
animationId = (track.Animation.AnimationId:())
animationIdsToStop[animationId]
track:()
(animationTrack)
animationId = (animationTrack.Animation.AnimationId:())
animationIdsToStop[animationId]
()
animationTrack:()
replacementAnimationId = replacementAnimations[(animationId)]
replacementAnimationId
(animationId)
humanoid.AnimationPlayed:(onAnimationPlayed)
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
(bodyVelocity)
bodyVelocity:()
bodyVelocity.Velocity = .(bodyVelocity.Velocity.X, , bodyVelocity.Velocity.Z)
character.DescendantAdded:(onBodyVelocityAdded)
_, descendant (character:())
(descendant)
player.CharacterAdded:((newCharacter)
character = newCharacter
humanoidRootPart = character:()
character.DescendantAdded:(onBodyVelocityAdded)
_, descendant (character:())
(descendant)
)
Players = :()
LocalPlayer = Players.LocalPlayer
LocalPlayer
()
LocalPlayer = Players.LocalPlayer
(name)
newTool = .()
newTool.Name = name
newTool.RequiresHandle =
newTool.CanBeDropped =
newTool.Parent = LocalPlayer.Backpack
newTool
(tool)
tool.Activated:(()
(tool)
)
tool = ()
(tool)
teleportSound = .()
teleportSound.SoundId =
teleportSound.Volume =
teleportSound.Looped =
teleportSound.PlayOnRemove =
teleportSound.Parent = LocalPlayer
teleportAnimation = .()
teleportAnimation.AnimationId =
teleportDistance =
cooldownTime =
isOnCooldown =
originalToolName = tool.Name
()
player = LocalPlayer
character = player.Character
character
humanoidRootPart = character:()
humanoidRootPart
closestPlayer =
shortestDistance = .huge
_, otherPlayer (Players:())
otherPlayer ~= player otherPlayer.Character otherPlayer.Character:()
otherHumanoidRootPart = otherPlayer.Character.HumanoidRootPart
distance = (humanoidRootPart.Position - otherHumanoidRootPart.Position).magnitude
( teleportDistance distance <= teleportDistance) distance < shortestDistance
shortestDistance = distance
closestPlayer = otherPlayer
closestPlayer, shortestDistance
(tool)
isOnCooldown
()
player = LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
closestPlayer, distance = ()
closestPlayer closestPlayer.Character
closestHumanoidRootPart = closestPlayer.Character:()
closestHumanoidRootPart
humanoidRootPart = character:()
teleportDistance distance <= teleportDistance
isOnCooldown =
teleportSound:()
animationTrack = humanoid:(teleportAnimation)
animationTrack:()
humanoidRootPart.CFrame = closestHumanoidRootPart.CFrame * .(, , )
animationTrack.Stopped:(()
animationTrack:()
)
tool tool.Parent
tool:()
tool = ()
(cooldownTime)
tool tool.Parent
tool:()
tool = (originalToolName)
(tool)
isOnCooldown =
()
()
userInputService = :()
runService = :()
tweenService = :()
players = :()
player = players.LocalPlayer
isPC = userInputService.KeyboardEnabled
isActive =
runSoundId =
runAnimationId =
stopAnimationId =
sound = .()
sound.SoundId = runSoundId
sound.Looped =
sound.Volume =
sound.Parent = player:()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.Parent = player.Backpack
animationTrack
stopAnimationTrack
moveConnection
moveSpeed =
initialSpeed =
speed = initialSpeed
elapsedTime =
changeTime =
fadeDuration =
trail
(rootPart)
trail = .()
trail.Attachment0 = .(, rootPart)
trail.Attachment1 = .(, rootPart)
trail.Attachment1.Position = .(, -, )
trail.Lifetime =
trail.Color = ColorSequence.(.(, , ))
trail.Transparency = NumberSequence.({
NumberSequenceKeypoint.(, ),
NumberSequenceKeypoint.(, )
})
trail.Enabled =
trail.Parent = rootPart
(rootPart)
trail.Enabled =
moveConnection = runService.RenderStepped:((deltaTime)
elapsedTime = elapsedTime + deltaTime
elapsedTime >= changeTime
moveSpeed =
lookVector = rootPart.CFrame.LookVector
newVelocity = lookVector * moveSpeed * speed
rootPart.Velocity = newVelocity
)
(rootPart)
moveConnection
moveConnection:()
moveConnection =
speed = initialSpeed
elapsedTime =
rootPart.Velocity = .(, , )
trail.Enabled =
(humanoid)
stopAnimation = .()
stopAnimation.AnimationId = stopAnimationId
stopAnimationTrack = humanoid:(stopAnimation)
stopAnimationTrack:()
()
tweenInfo = TweenInfo.(fadeDuration)
goal = { Volume = }
tween = tweenService:(sound, tweenInfo, goal)
tween:()
tween.Completed:(()
sound:()
sound.Volume =
)
()
character = player.Character player.CharacterAdded:()
humanoid = character:()
rootPart = character:()
rootPart.Anchored =
trail
(rootPart)
runAnimation = .()
runAnimation.AnimationId = runAnimationId
animationTrack = humanoid:(runAnimation)
animationTrack:()
animationTrack:()
sound:()
(rootPart)
()
character = player.Character
humanoid = character:()
rootPart = character:()
animationTrack
animationTrack:()
()
(rootPart)
(humanoid)
()
isActive
()
()
isActive = isActive
(input)
input.KeyCode == .KeyCode.K
()
()
()
isPC
userInputService.InputBegan:(onKeyPress)
tool.Activated:(onToolActivated)
Players = :()
TweenService = :()
player = Players.LocalPlayer
playerGui = player:()
()
screenGui = playerGui:()
screenGui
magicHealthFrame = screenGui:()
magicHealthFrame
healthFrame = magicHealthFrame:()
healthFrame
barFrame = healthFrame:()
barFrame
imageLabel = barFrame:()
imageLabel imageLabel:()
imageLabel.ImageColor3 = .(, , )
(character)
()
()
character = player.Character player.CharacterAdded:()
(character)
player.CharacterAdded:(onCharacterAdded)
Players.PlayerAdded:(onPlayerAdded)
player
()
Nwjbwhb

Universal