Run it
Copy the script and paste it into your executor.
tool = .()
tool.Name =
tool.Parent = .Players.LocalPlayer.Backpack
tool.RequiresHandle =
moving =
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoidRootPart = character:()
humanoid = character:()
runService = :()
movementSpeed =
animation = .()
animation.AnimationId =
animator = humanoid:() humanoid:()
animationTrack
()
moving
forwardDirection = humanoidRootPart.CFrame.LookVector
humanoidRootPart.Velocity = forwardDirection * movementSpeed
runService.Stepped:()
tool.Equipped:(()
moving =
i, v character:()
v:()
Attachment = .()
ParticleEmitter = .()
Attachment.Parent = v
Attachment.Name =
ParticleEmitter.Brightness =
ParticleEmitter.Color = ColorSequence.({ColorSequenceKeypoint.(,.(, , ),),ColorSequenceKeypoint.(,.(, , ),)})
ParticleEmitter.Drag =
ParticleEmitter.FlipbookLayout = .ParticleFlipbookLayout.Grid4x4
ParticleEmitter.FlipbookMode = .ParticleFlipbookMode.OneShot
ParticleEmitter.Lifetime = NumberRange.(,)
ParticleEmitter.LightEmission = -
ParticleEmitter.LockedToPart =
ParticleEmitter.Rate =
ParticleEmitter.Size = NumberSequence.({NumberSequenceKeypoint.(,,),NumberSequenceKeypoint.(,,)})
ParticleEmitter.Speed = NumberRange.(,)
ParticleEmitter.Texture =
ParticleEmitter.Transparency = NumberSequence.({NumberSequenceKeypoint.(,,),NumberSequenceKeypoint.(,,),NumberSequenceKeypoint.(,,),NumberSequenceKeypoint.(,,),NumberSequenceKeypoint.(,,)})
ParticleEmitter.ZOffset = -
ParticleEmitter.Parent = Attachment
animationTrack = animator:(animation)
animationTrack:()
()
)
tool.Unequipped:(()
moving =
i, v character:()
v:() v:() v.Name ==
v:()
animationTrack
animationTrack:()
)i dont know owner of this script my friend sended it to me

Universal