Run it
Copy the script and paste it into your executor.
local Player = game:GetService("Players").LocalPlayer
local GunNames = {
"AK", "AUGA1", "ARP", "Beretta", "Bullpup", "CZ75", "Deagle", "DoubleBarrel",
"Draco", "Famas", "Glock18", "M1Grand", "M4A1", "MAC10", "MAG7", "MP5", "MP7",
"MP9", "Negev", "Nova", "P220", "PPBizon", "Pistol", "RPG", "Revolver", "SA58",
"SawnOff", "Shotgun", "Uzi"
}
local AmmoValue = 1000 -- change the number to the ammo count that you wish ;)
local SetAmmo = function(Gun)
if not Gun:IsA("Tool") or not table.(GunNames, Gun.Name)
Stats = Gun:()
Stats
Ammo = Stats.Ammo
Ammo
Ammo.Value = AmmoValue
OnChildAdded = (Child)
(Child)
Player.Backpack.ChildAdded:(OnChildAdded)
_, Object (Player.Backpack:())
(Object)
Decaying Winter