Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
CoreGui = :()
Workspace = :()
UserInputService = :()
ReplicatedStorage = :()
Lighting = :()
TweenService = :()
LocalPlayer = Players.LocalPlayer
Camera = Workspace.CurrentCamera
EXCLUDED_PLAYER =
Whitelist = {}
autoExcludeFriends =
(player)
success, result = (()
LocalPlayer:(player.UserId)
)
success result
()
targets = {}
_, p (Players:())
p ~= LocalPlayer p.Name ~= EXCLUDED_PLAYER Whitelist[p.Name]
(autoExcludeFriends (p))
.(targets, p)
targets
SlashRemote
(()
SlashRemote = ReplicatedStorage:(, )
)
CoreGui:()
CoreGui.NeoWhiteGui:()
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = CoreGui
ScreenGui.ResetOnSpawn =
ToggleButton = .()
ToggleButton.Name =
ToggleButton.Parent = ScreenGui
ToggleButton.BackgroundColor3 = .(, , )
ToggleButton.Position = .(, , , )
ToggleButton.Size = .(, , , )
ToggleButton.Font = .Font.GothamBold
ToggleButton.Text =
ToggleButton.TextColor3 = .(, , )
ToggleButton.TextSize =
ToggleButton.Active =
ToggleButton.Draggable =
ToggleCorner = .(, ToggleButton)
ToggleCorner.CornerRadius = .(, )
ToggleStroke = .(, ToggleButton)
ToggleStroke.Thickness =
ToggleStroke.Color = .(, , )
ToggleGlow = .(, ToggleButton)
ToggleGlow.Name =
ToggleGlow.BackgroundTransparency =
ToggleGlow.Position = .(, -, , -)
ToggleGlow.Size = .(, , , )
ToggleGlow.Image =
ToggleGlow.ImageColor3 = .(, , )
ToggleGlow.ImageTransparency =
ToggleGlow.ZIndex = ToggleButton.ZIndex -
MainFrame = .()
MainFrame.Name =
MainFrame.Parent = ScreenGui
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BackgroundTransparency =
MainFrame.Position = .(, -, , -)
MainFrame.Size = .(, , , )
MainFrame.Visible =
MainFrame.Active =
MainFrame.Draggable =
MainCorner = .(, MainFrame)
MainCorner.CornerRadius = .(, )
MainStroke = .(, MainFrame)
MainStroke.Thickness =
MainStroke.Color = .(, , )
MainGradient = .(, MainFrame)
MainGradient.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
MainGradient.Rotation =
TitleLabel = .(, MainFrame)
TitleLabel.BackgroundTransparency =
TitleLabel.Position = .(, , , )
TitleLabel.Size = .(, -, , )
TitleLabel.Font = .Font.GothamBold
TitleLabel.Text =
TitleLabel.TextColor3 = .(, , )
TitleLabel.TextSize =
TitleLabel.TextXAlignment = .TextXAlignment.Left
HeaderBar = .(, MainFrame)
HeaderBar.BackgroundColor3 = .(, , )
HeaderBar.Position = .(, , , )
HeaderBar.Size = .(, -, , )
HeaderBar.BorderSizePixel =
ScrollingFrame = .(, MainFrame)
ScrollingFrame.BackgroundTransparency =
ScrollingFrame.Position = .(, , , )
ScrollingFrame.Size = .(, -, , -)
ScrollingFrame.CanvasSize = .(, , , )
ScrollingFrame.ScrollBarThickness =
ScrollingFrame.ScrollBarImageColor3 = .(, , )
UIListLayout = .(, ScrollingFrame)
UIListLayout.SortOrder = .SortOrder.LayoutOrder
UIListLayout.Padding = .(, )
(name, desc, callback)
btn = .(, ScrollingFrame)
btn.BackgroundColor3 = .(, , )
btn.BackgroundTransparency =
btn.Size = .(, , , )
btn.Font = .Font.GothamMedium
btn.Text = .. name ..
btn.TextColor3 = .(, , )
btn.TextSize =
btn.TextXAlignment = .TextXAlignment.Left
corner = .(, btn)
corner.CornerRadius = .(, )
stroke = .(, btn)
stroke.Thickness =
stroke.Color = .(, , )
enabled =
btn.MouseButton1Click:(()
enabled = enabled
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
enabled
btn.Text = .. name ..
TweenService:(btn, tweenInfo, {BackgroundColor3 = .(, , )}):()
stroke.Color = .(, , )
btn.TextColor3 = .(, , )
btn.Text = .. name ..
TweenService:(btn, tweenInfo, {BackgroundColor3 = .(, , )}):()
stroke.Color = .(, , )
btn.TextColor3 = .(, , )
(enabled)
)
(name, desc, callback)
btn = .(, ScrollingFrame)
btn.BackgroundColor3 = .(, , )
btn.BackgroundTransparency =
btn.Size = .(, , , )
btn.Font = .Font.GothamMedium
btn.Text = .. name
btn.TextColor3 = .(, , )
btn.TextSize =
btn.TextXAlignment = .TextXAlignment.Left
corner = .(, btn)
corner.CornerRadius = .(, )
stroke = .(, btn)
stroke.Thickness =
stroke.Color = .(, , )
btn.MouseButton1Click:(()
()
)
(label, minVal, maxVal, defaultVal)
container = .(, ScrollingFrame)
container.BackgroundTransparency =
container.Size = .(, , , )
lbl = .(, container)
lbl.Size = .(, , , )
lbl.BackgroundTransparency =
lbl.Text = .. label .. .. defaultVal
lbl.TextColor3 = .(, , )
lbl.TextSize =
lbl.Font = .Font.GothamMedium
lbl.TextXAlignment = .TextXAlignment.Left
sld = .(, container)
sld.Size = .(, , , )
sld.Position = .(, , , )
sld.BackgroundColor3 = .(, , )
sld.BackgroundTransparency =
sld.TextColor3 = .(, , )
sld.Text = (defaultVal)
sld.Font = .Font.GothamBold
sld.TextSize =
sld.BorderSizePixel =
corner = .(, sld)
corner.CornerRadius = .(, )
stroke = .(, sld)
stroke.Thickness =
stroke.Color = .(, , )
sld.FocusLost:(()
num = (sld.Text)
num
num = .(num, minVal, maxVal)
sld.Text = (num)
lbl.Text = .. label .. .. num
)
{
GetValue = ()
num = (sld.Text)
num defaultVal
}
RunService.RenderStepped:(()
hue = (() * ) %
accentColor = .(hue, , )
ToggleStroke.Color = accentColor
ToggleGlow.ImageColor3 = accentColor
MainStroke.Color = accentColor
HeaderBar.BackgroundColor3 = accentColor
)
menuOpen =
ToggleButton.MouseButton1Click:(()
menuOpen = menuOpen
MainFrame.Visible = menuOpen
)
(, , (state)
autoExcludeFriends = state
)
WhitelistFrame = .(, ScreenGui)
WhitelistFrame.Name =
WhitelistFrame.BackgroundColor3 = .(, , )
WhitelistFrame.BackgroundTransparency =
WhitelistFrame.Position = .(, -, , -)
WhitelistFrame.Size = .(, , , )
WhitelistFrame.Visible =
WhitelistFrame.Active =
WhitelistFrame.Draggable =
.(, WhitelistFrame).CornerRadius = .(, )
wListStroke = .(, WhitelistFrame)
wListStroke.Thickness =
wListStroke.Color = .(, , )
WhitelistTitle = .(, WhitelistFrame)
WhitelistTitle.BackgroundTransparency =
WhitelistTitle.Position = .(, , , )
WhitelistTitle.Size = .(, -, , )
WhitelistTitle.Font = .Font.GothamBold
WhitelistTitle.Text =
WhitelistTitle.TextColor3 = .(, , )
WhitelistTitle.TextSize =
WhitelistScroll = .(, WhitelistFrame)
WhitelistScroll.BackgroundTransparency =
WhitelistScroll.Position = .(, , , )
WhitelistScroll.Size = .(, -, , -)
WhitelistScroll.CanvasSize = .(, , , )
WhitelistScroll.ScrollBarThickness =
WhitelistScroll.ScrollBarImageColor3 = .(, , )
WhitelistLayout = .(, WhitelistScroll)
WhitelistLayout.SortOrder = .SortOrder.LayoutOrder
WhitelistLayout.Padding = .(, )
openWhitelistBtn = .(, ScrollingFrame)
openWhitelistBtn.BackgroundColor3 = .(, , )
openWhitelistBtn.BackgroundTransparency =
openWhitelistBtn.Size = .(, , , )
openWhitelistBtn.Font = .Font.GothamMedium
openWhitelistBtn.Text =
openWhitelistBtn.TextColor3 = .(, , )
openWhitelistBtn.TextSize =
openWhitelistBtn.TextXAlignment = .TextXAlignment.Left
.(, openWhitelistBtn).CornerRadius = .(, )
owStroke = .(, openWhitelistBtn)
owStroke.Thickness =
owStroke.Color = .(, , )
()
_, child (WhitelistScroll:())
child:() child:()
players = Players:()
WhitelistScroll.CanvasSize = .(, , , #players * )
_, p (players)
p ~= LocalPlayer
pBtn = .(, WhitelistScroll)
pBtn.BackgroundColor3 = .(, , )
pBtn.BackgroundTransparency =
pBtn.Size = .(, , , )
pBtn.Font = .Font.GothamMedium
statusText = Whitelist[p.Name]
pBtn.Text = .. p.Name .. statusText
pBtn.TextColor3 = Whitelist[p.Name] .(, , ) .(, , )
pBtn.TextSize =
pBtn.TextXAlignment = .TextXAlignment.Left
.(, pBtn).CornerRadius = .(, )
pBtnStroke = .(, pBtn)
pBtnStroke.Thickness =
pBtnStroke.Color = Whitelist[p.Name] .(, , ) .(, , )
pBtn.MouseButton1Click:(()
Whitelist[p.Name]
Whitelist[p.Name] =
pBtn.Text = .. p.Name ..
pBtn.TextColor3 = .(, , )
pBtnStroke.Color = .(, , )
Whitelist[p.Name] =
pBtn.Text = .. p.Name ..
pBtn.TextColor3 = .(, , )
pBtnStroke.Color = .(, , )
)
WhitelistFrame.Visible = WhitelistFrame.Visible
openWhitelistBtn.MouseButton1Click:(openWhitelistManager)
fullbrightEnabled =
originalClockTime = Lighting.ClockTime
originalBrightness = Lighting.Brightness
originalAmbient = Lighting.Ambient
originalOutdoorAmbient = Lighting.OutdoorAmbient
fullbrightConn =
(, , (state)
fullbrightEnabled = state
state
originalClockTime = Lighting.ClockTime
originalBrightness = Lighting.Brightness
originalAmbient = Lighting.Ambient
originalOutdoorAmbient = Lighting.OutdoorAmbient
Lighting.ClockTime =
Lighting.Brightness =
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
fullbrightConn = RunService.RenderStepped:(()
fullbrightEnabled
Lighting.ClockTime =
Lighting.Brightness =
Lighting.Ambient = .(, , )
Lighting.OutdoorAmbient = .(, , )
)
fullbrightConn
fullbrightConn:()
fullbrightConn =
Lighting.ClockTime = originalClockTime
Lighting.Brightness = originalBrightness
Lighting.Ambient = originalAmbient
Lighting.OutdoorAmbient = originalOutdoorAmbient
)
godModeEnabled =
addedConn =
(, , (state)
godModeEnabled = state
(obj)
obj:()
lname = .(obj.Name)
parentName = obj.Parent .(obj.Parent.Name)
.(lname, ) .(lname, ) .(lname, ) .(lname, ) .(lname, ) .(lname, ) .(lname, ) .(parentName, ) .(parentName, ) obj:() obj:()
obj.CanTouch = state
state
_, child (obj:())
child.ClassName ==
child:()
state
_, obj (Workspace:())
(obj)
addedConn = Workspace.DescendantAdded:((obj)
godModeEnabled
.(() (obj) )
)
addedConn
addedConn:()
addedConn =
)
noclipEnabled =
noclipConn =
(, , (state)
noclipEnabled = state
state
noclipConn = RunService.Stepped:(()
LocalPlayer.Character
_, part (LocalPlayer.Character:())
part:() part.CanCollide =
)
noclipConn noclipConn:()
)
airWalkEnabled =
airPart =
airConn =
(, , (state)
airWalkEnabled = state
state
airPart = .()
airPart.Size = .(, , )
airPart.Transparency =
airPart.Anchored =
airPart.Parent = Workspace
airConn = RunService.RenderStepped:(()
char = LocalPlayer.Character
char char:() airPart
airPart.CFrame = char.HumanoidRootPart.CFrame - .(, , )
)
airConn airConn:()
airPart airPart:()
)
infJumpEnabled =
(, , (state)
infJumpEnabled = state
)
UserInputService.JumpRequest:(()
infJumpEnabled
character = LocalPlayer.Character
character
rootPart = character:()
humanoid = character:()
rootPart humanoid
currentVel = rootPart.AssemblyLinearVelocity
rootPart.AssemblyLinearVelocity = .(currentVel.X, , currentVel.Z)
)
antiSlapEnabled =
antiSlapConn =
(, , (state)
antiSlapEnabled = state
lastValidCFrame =
(char)
root = char:(, )
root
lastValidCFrame = root.CFrame
antiSlapConn antiSlapConn:()
antiSlapConn = RunService.Heartbeat:(()
antiSlapEnabled char char.Parent root.Parent
exerciseEnabled followEnabled
currentVel = root.AssemblyLinearVelocity
.(currentVel.X) > .(currentVel.Z) > currentVel.Y >
root.AssemblyLinearVelocity = .(, , )
root.AssemblyAngularVelocity = .(, , )
lastValidCFrame
root.CFrame = lastValidCFrame
lastValidCFrame = root.CFrame
)
state
LocalPlayer.Character (LocalPlayer.Character)
LocalPlayer.CharacterAdded:(setupAntiSlap)
antiSlapConn antiSlapConn:() antiSlapConn =
)
autoPullEnabled =
pullConn =
trackedBodyPositions = {}
(, , (state)
autoPullEnabled = state
state
pullConn = RunService.Heartbeat:(()
char = LocalPlayer.Character
char char:()
root = char.HumanoidRootPart
targetPos = root.Position + (root.CFrame.LookVector * ) + .(, , )
_, obj (Workspace:())
obj:() obj.Anchored obj:(char)
ancestorModel = obj:()
isPlayerPart =
ancestorModel
_, p = (()
_, pl (Players:())
pl.Character == ancestorModel
)
p isPlayerPart =
isPlayerPart
distance = (obj.Position - root.Position).Magnitude
distance <=
obj.CanCollide =
bp = trackedBodyPositions[obj]
bp bp.Parent ~= obj
bp = .()
bp.Name =
bp.MaxForce = .(.huge, .huge, .huge)
bp.P =
bp.D =
bp.Position = targetPos
bp.Parent = obj
trackedBodyPositions[obj] = bp
bp.Position = targetPos
trackedBodyPositions[obj]
trackedBodyPositions[obj]:()
trackedBodyPositions[obj] =
obj.CanCollide =
)
pullConn pullConn:()
obj, bp (trackedBodyPositions)
bp bp:()
obj obj.Parent obj.CanCollide =
.(trackedBodyPositions)
)
auraActive =
auraConnection =
auraParts = {}
(, , (state)
auraActive = state
state
AURA_RADIUS =
AURA_INTERVAL =
()
ring = .()
ring.Name =
ring.Shape = .PartType.Cylinder
ring.Size = .(AURA_RADIUS * , , AURA_RADIUS * )
ring.Anchored =
ring.CanCollide =
ring.Transparency =
ring.Color = .(, , )
ring.Material = .Material.Neon
ring.Parent = Workspace
.(auraParts, ring)
ring
lastSlashTime =
auraConnection = RunService.Heartbeat:(()
char = LocalPlayer.Character
char char:()
myPos = char.HumanoidRootPart.Position
now = ()
_, ring (auraParts)
ring ring.Parent
ring.CFrame = .(myPos)
ring.Transparency = + .(now * ) *
now - lastSlashTime >= AURA_INTERVAL SlashRemote
_, target (())
tChar = target.Character
tChar tChar:()
dist = (tChar.Head.Position - myPos).Magnitude
dist <= AURA_RADIUS
(()
SlashRemote:(, tChar, tChar.Head.Position)
)
lastSlashTime = now
)
_ = , ()
auraConnection
auraConnection:()
auraConnection =
_, part (auraParts)
part part.Parent part:()
auraParts = {}
)
SliderSpeed = (, , , )
SliderDuration = (, , , )
isFiring =
fireButtonRef = .(, ScrollingFrame)
fireButtonRef.BackgroundColor3 = .(, , )
fireButtonRef.BackgroundTransparency =
fireButtonRef.Size = .(, , , )
fireButtonRef.Font = .Font.GothamMedium
fireButtonRef.Text =
fireButtonRef.TextColor3 = .(, , )
fireButtonRef.TextSize =
fireButtonRef.TextXAlignment = .TextXAlignment.Left
.(, fireButtonRef).CornerRadius = .(, )
fireStroke = .(, fireButtonRef)
fireStroke.Thickness =
fireStroke.Color = .(, , )
fireButtonRef.MouseButton1Click:(()
isFiring
isFiring =
sps = SliderSpeed.()
dur = SliderDuration.()
interval = / sps
startTime = ()
.(()
() - startTime < dur
remaining = .(dur - (() - startTime))
fireButtonRef.Text = .. remaining ..
SlashRemote
_, target (())
tChar = target.Character
tChar tChar:()
(()
SlashRemote:(, tChar, tChar.Head.Position)
)
.(interval)
fireButtonRef.Text =
isFiring =
)
)
exerciseEnabled =
exerciseTime =
(, , (state)
exerciseEnabled = state
)
(, , ()
lowestY =
targetCFrame =
char = LocalPlayer.Character
_, part (Workspace:())
part:() part:(char) part.CanCollide
part.Position.Y < lowestY
lowestY = part.Position.Y
targetCFrame = part.CFrame + .(, , )
targetCFrame char char:()
char.HumanoidRootPart.CFrame = targetCFrame
char.HumanoidRootPart.AssemblyLinearVelocity = .(, , )
)
(, , ()
highestY = -
targetCFrame =
char = LocalPlayer.Character
_, part (Workspace:())
part:() part:(char) part.CanCollide
part.Position.Y > highestY
highestY = part.Position.Y
targetCFrame = part.CFrame + .(, , )
targetCFrame char char:()
char.HumanoidRootPart.CFrame = targetCFrame
char.HumanoidRootPart.AssemblyLinearVelocity = .(, , )
)
selectedTarget =
followEnabled =
SelectorFrame = .(, ScreenGui)
SelectorFrame.Name =
SelectorFrame.BackgroundColor3 = .(, , )
SelectorFrame.BackgroundTransparency =
SelectorFrame.Position = .(, -, , -)
SelectorFrame.Size = .(, , , )
SelectorFrame.Visible =
SelectorFrame.Active =
SelectorFrame.Draggable =
.(, SelectorFrame).CornerRadius = .(, )
selStroke = .(, SelectorFrame)
selStroke.Thickness =
selStroke.Color = .(, , )
SelectorTitle = .(, SelectorFrame)
SelectorTitle.BackgroundTransparency =
SelectorTitle.Position = .(, , , )
SelectorTitle.Size = .(, -, , )
SelectorTitle.Font = .Font.GothamBold
SelectorTitle.Text =
SelectorTitle.TextColor3 = .(, , )
SelectorTitle.TextSize =
SelectorScroll = .(, SelectorFrame)
SelectorScroll.BackgroundTransparency =
SelectorScroll.Position = .(, , , )
SelectorScroll.Size = .(, -, , -)
SelectorScroll.CanvasSize = .(, , , )
SelectorScroll.ScrollBarThickness =
SelectorScroll.ScrollBarImageColor3 = .(, , )
SelectorLayout = .(, SelectorScroll)
SelectorLayout.SortOrder = .SortOrder.LayoutOrder
SelectorLayout.Padding = .(, )
targetSelectButton = .(, ScrollingFrame)
targetSelectButton.BackgroundColor3 = .(, , )
targetSelectButton.BackgroundTransparency =
targetSelectButton.Size = .(, , , )
targetSelectButton.Font = .Font.GothamMedium
targetSelectButton.Text =
targetSelectButton.TextColor3 = .(, , )
targetSelectButton.TextSize =
targetSelectButton.TextXAlignment = .TextXAlignment.Left
.(, targetSelectButton).CornerRadius = .(, )
tSelStroke = .(, targetSelectButton)
tSelStroke.Thickness =
tSelStroke.Color = .(, , )
()
_, child (SelectorScroll:())
child:() child:()
players = Players:()
SelectorScroll.CanvasSize = .(, , , #players * )
_, p (players)
p ~= LocalPlayer
pBtn = .(, SelectorScroll)
pBtn.BackgroundColor3 = .(, , )
pBtn.BackgroundTransparency =
pBtn.Size = .(, , , )
pBtn.Font = .Font.GothamMedium
pBtn.Text = .. p.Name
pBtn.TextColor3 = .(, , )
pBtn.TextSize =
pBtn.TextXAlignment = .TextXAlignment.Left
.(, pBtn).CornerRadius = .(, )
pBtnStroke = .(, pBtn)
pBtnStroke.Thickness =
pBtnStroke.Color = .(, , )
pBtn.MouseButton1Click:(()
selectedTarget = p.Name
targetSelectButton.Text = .. selectedTarget
SelectorFrame.Visible =
)
SelectorFrame.Visible = SelectorFrame.Visible
targetSelectButton.MouseButton1Click:(openPlayerSelector)
followButton = .(, ScrollingFrame)
followButton.BackgroundColor3 = .(, , )
followButton.BackgroundTransparency =
followButton.Size = .(, , , )
followButton.Font = .Font.GothamMedium
followButton.Text =
followButton.TextColor3 = .(, , )
followButton.TextSize =
followButton.TextXAlignment = .TextXAlignment.Left
fCorner = .(, followButton)
fCorner.CornerRadius = .(, )
fStroke = .(, followButton)
fStroke.Thickness =
fStroke.Color = .(, , )
followButton.MouseButton1Click:(()
followEnabled = followEnabled
tweenInfo = TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out)
followEnabled
followButton.Text =
TweenService:(followButton, tweenInfo, {BackgroundColor3 = .(, , )}):()
fStroke.Color = .(, , )
followButton.TextColor3 = .(, , )
followButton.Text =
TweenService:(followButton, tweenInfo, {BackgroundColor3 = .(, , )}):()
fStroke.Color = .(, , )
followButton.TextColor3 = .(, , )
)
(, , ()
selectedTarget
targetP = Players:(selectedTarget)
targetP targetP.Character targetP.Character:()
char = LocalPlayer.Character
char char:()
char.HumanoidRootPart.CFrame = targetP.Character.HumanoidRootPart.CFrame * .(, , )
char.HumanoidRootPart.AssemblyLinearVelocity = .(, , )
)
RunService.RenderStepped:((dt)
char = LocalPlayer.Character
char char:()
root = char.HumanoidRootPart
desiredCFrame = root.CFrame
followEnabled selectedTarget
targetP = Players:(selectedTarget)
targetP targetP.Character targetP.Character:()
desiredCFrame = targetP.Character.HumanoidRootPart.CFrame * .(, , )
exerciseEnabled
exerciseTime = exerciseTime + (dt * )
moveOffset = .(exerciseTime) *
desiredCFrame = desiredCFrame + (desiredCFrame.LookVector * moveOffset)
exerciseEnabled followEnabled
root.AssemblyLinearVelocity = .(, , )
root.CFrame = root.CFrame:(desiredCFrame, .(dt * , , ))
)
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