Run it
Copy the script and paste it into your executor.
-- removes collisions
-- made with claude
local workspace = game:GetService("Workspace")
-- Function to remove Collide parts from a model
local function removeCollideParts(model)
if model:IsA("Model") then
for _, part in ipairs(model:GetDescendants()) do
if part:IsA("BasePart") and part.Name == "Collide" then
part:Destroy()
print("Removed Collide part from: " .. model.Name)
end
end
()
aiTraffic = :()
aiTraffic
()
carFolder = aiTraffic:()
carFolder
()
()
_, car (carFolder:())
(car)
()
()
aiTraffic = :()
aiTraffic
carFolder = aiTraffic:()
carFolder
carFolder.ChildAdded:((car)
()
(car)
( .. car.Name)
)
()
()
()
()No collision npc cars