Run it
Copy the script and paste it into your executor.
Player = .Players.LocalPlayer
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled =
},
Discord = {
Enabled =
},
KeySystem =
})
ItemTab = Window:(, )
(eventName)
Event = :():(eventName)
Event
Event:()
ItemTab:()
ItemTab:({
Name = ,
Callback = () () ,
})
ItemTab:({
Name = ,
Callback = () () ,
})
ItemTab:({
Name = ,
Callback = () () ,
})
ItemTab:({
Name = ,
Callback = () () ,
})
ItemTab:()
selectedBlocks = {[] = }
autoSpawnEnabled =
spawnDelay =
ItemTab:({
Name = ,
Options = {, , , },
CurrentOption = {},
MultipleOptions = ,
Flag = ,
Callback = (Options)
selectedBlocks = {}
_, option (Options)
selectedBlocks[option] =
,
})
ItemTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
spawnDelay = Value
,
})
ItemTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
autoSpawnEnabled = Value
,
})
.(()
autoSpawnEnabled
selectedBlocks[] ()
selectedBlocks[] ()
selectedBlocks[] ()
selectedBlocks[] ()
.(spawnDelay)
)
PlayerTab = Window:(, )
UserInputService = :()
RunService = :()
currentSpeed =
currentJump =
loopSpeedEnabled =
loopJumpEnabled =
noclipEnabled =
PlayerTab:({
Name = ,
Callback = ()
char = Player.Character
char
head = char:()
head head:()
head.Neck:()
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
})
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
})
,
})
PlayerTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value) loopSpeedEnabled = Value ,
})
PlayerTab:({
Name = ,
PlaceholderText = ,
RemoveTextAfterFocusLost = ,
Callback = (Text)
speed = (Text)
speed currentSpeed = speed
,
})
PlayerTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value) loopJumpEnabled = Value ,
})
PlayerTab:({
Name = ,
PlaceholderText = ,
RemoveTextAfterFocusLost = ,
Callback = (Text)
jump = (Text)
jump currentJump = jump
,
})
RunService.Stepped:(()
Player.Character Player.Character:()
humanoid = Player.Character.Humanoid
loopSpeedEnabled humanoid.WalkSpeed = currentSpeed
loopJumpEnabled
humanoid.UseJumpPower =
humanoid.JumpPower = currentJump
)
infJumpEnabled =
PlayerTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value) infJumpEnabled = Value ,
})
UserInputService.JumpRequest:(()
infJumpEnabled Player.Character Player.Character:()
Player.Character:():()
)
PlayerTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value) noclipEnabled = Value ,
})
RunService.Stepped:(()
noclipEnabled Player.Character
_, part (Player.Character:())
part:() part.CanCollide =
)
UniversalTab = Window:(, )
UniversalTab:()
espPlayersEnabled =
UniversalTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
espPlayersEnabled = Value
_, p (.Players:())
p ~= Player p.Character
highlight = p.Character:()
Value
highlight
highlight = .()
highlight.Name =
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.Parent = p.Character
highlight highlight:()
,
})
.Players.PlayerAdded:((p)
p.CharacterAdded:((char)
espPlayersEnabled
.()
highlight = .()
highlight.Name =
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.Parent = char
)
)
UniversalTab:()
()
list = {}
_, p (.Players:())
p ~= Player
.(list, p.DisplayName .. .. p.Name .. )
#list ==
.(list, )
list
selectedPlayerStr =
PlayerDropdown = UniversalTab:({
Name = ,
Options = (),
CurrentOption = ()[] ,
MultipleOptions = ,
Flag = ,
Callback = (Option)
(Option) ==
selectedPlayerStr = Option[]
selectedPlayerStr = Option
,
})
UniversalTab:({
Name = ,
Callback = ()
PlayerDropdown:(())
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
})
,
})
UniversalTab:({
Name = ,
Callback = ()
selectedPlayerStr ~= selectedPlayerStr ~=
_, target (.Players:())
formattedName = target.DisplayName .. .. target.Name ..
formattedName == selectedPlayerStr
target.Character target.Character:() Player.Character Player.Character:()
Player.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame + .(, , )
Rayfield:({
Title = ,
Content = .. target.DisplayName .. ,
Duration = ,
Image = ,
})
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
})
,
})
ChaosTab = Window:(, )
ChaosTab:()
ChaosTab:({
Name = ,
Callback = ()
count =
_, item (:())
item:() item:(Player.Character)
exp = .()
exp.Position = item.Position
exp.BlastRadius =
exp.BlastPressure =
exp.Parent =
count = count +
Rayfield:({
Title = ,
Content = .. (count) .. ,
Duration = ,
Image = ,
})
,
})
ChaosTab:({
Name = ,
Callback = ()
centerPos = .(, , )
exp = .()
exp.Position = centerPos
exp.BlastRadius =
exp.BlastPressure =
exp.Parent =
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
})
,
})
auraExplosion =
ChaosTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
auraExplosion = Value
,
})
.(()
auraExplosion Player.Character Player.Character:()
hrp = Player.Character.HumanoidRootPart
exp = .()
exp.Position = hrp.Position + .(.(-,), .(-,), .(-,))
exp.BlastRadius =
exp.BlastPressure =
exp.Parent =
.()
)
OtherTab = Window:(, )
OtherTab:({
Name = ,
Callback = ()
:():(.PlaceId, Player)
,
})
OtherTab:({
Name = ,
Callback = ()
(:())()
,
})
OtherTab:({
Name = ,
Callback = ()
(:())()
,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, raw.githubusercontent.com.

❓ LUCKY BLOCKS Battlegrounds