Run it
Copy the script and paste it into your executor.
Players = :()
TweenService = :()
Debris = :()
Lighting = :()
RunService = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
rootPart = character:()
camera = .CurrentCamera
domainFolder = .()
domainFolder.Name =
domainFolder.Parent =
flash = .()
flash.Parent = Lighting
flash.Brightness =
flash.Contrast =
flash.TintColor = .(, , )
.()
flash.Brightness = -
flash.TintColor = .(, , )
TweenService:(flash, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out), {
Brightness = -,
Contrast = ,
TintColor = .(, , )
}):()
bloodWater = .()
bloodWater.Size = .(, , )
bloodWater.Position = rootPart.Position - .(, , )
bloodWater.Anchored =
bloodWater.CanCollide =
bloodWater.Material = .Material.Foil
bloodWater.Color = .(, , )
bloodWater.Parent = domainFolder
dome = .()
dome.Shape = .PartType.Ball
dome.Size = .(, , )
dome.Position = rootPart.Position
dome.Anchored =
dome.CanCollide =
dome.Material = .Material.ForceField
dome.Color = .(, , )
dome.Parent = domainFolder
TweenService:(dome, TweenInfo.(, .EasingStyle.Exponential, .EasingDirection.Out), {
Size = .(, , )
}):()
shrineCenter = rootPart.CFrame * .(, , -)
(size, offset, color, material)
part = .()
part.Size = size
part.CFrame = shrineCenter * .(offset)
part.Color = color
part.Material = material
part.Anchored =
part.CanCollide =
part.Parent = domainFolder
part
(.(, , ), .(, -, ), .(, , ), .Material.Slate)
(.(, , ), .(, -, ), .(, , ), .Material.Slate)
(.(, , ), .(, -, ), .(, , ), .Material.Slate)
(.(, , ), .(, , ), .(, , ), .Material.SmoothPlastic)
shrineCore = (.(, , ), .(, , ), .(, , ), .Material.Neon)
(.(, , ), .(-, , -), .(, , ), .Material.Wood)
(.(, , ), .(, , -), .(, , ), .Material.Wood)
(.(, , ), .(, , ), .(, , ), .Material.Slate)
isDomainActive =
.(()
isDomainActive
.()
slash = .()
slash.Size = .(, .(, ), .(, ))
slash.Material = .Material.Neon
slash.Color = .(, , )
slash.Anchored =
slash.CanCollide =
offset = .(.(-, ), .(-, ), .(-, ))
slash.Position = rootPart.Position + offset
slash.Orientation = .(.(,), .(,), .(,))
slash.Parent = domainFolder
outline = slash:()
outline.Size = slash.Size + .(, , )
outline.Material = .Material.SmoothPlastic
outline.Color = .(, , )
outline.CFrame = slash.CFrame
outline.Parent = domainFolder
tweenInfo = TweenInfo.(, .EasingStyle.Linear)
TweenService:(slash, tweenInfo, {Size = .(, , ), Transparency = }):()
TweenService:(outline, tweenInfo, {Size = .(, , ), Transparency = }):()
Debris:(slash, )
Debris:(outline, )
)
shakeConnection = RunService.RenderStepped:(()
isDomainActive
camera.CFrame = camera.CFrame * .(
.(-, ) * ,
.(-, ) * ,
.(-, ) *
)
)
.(, ()
isDomainActive =
shakeConnection:()
TweenService:(flash, TweenInfo.(), {
Brightness = ,
Contrast = ,
TintColor = .(, , )
}):()
endTween = TweenService:(dome, TweenInfo.(, .EasingStyle.Sine), {Size = .(,,)})
endTween:()
endTween.Completed:()
domainFolder:()
flash:()
)when you excute this script, it will give you domain expansion sukuna instantly, but it dont deal damge to another players open soure

Universal