Run it
Copy the script and paste it into your executor.
ScreenGui = .()
Frame = .()
TextLabel = .()
TextButton = .()
TextButton_2 = .()
TextButton_3 = .()
TextButton_4 = .()
TextButton_5 = .()
TextButton_6 = .()
ScreenGui.Parent = .Players.LocalPlayer:()
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = .(, , )
Frame.BorderColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Position = .(, , , )
Frame.Size = .(, , , )
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BorderColor3 = .(, , )
TextLabel.BorderSizePixel =
TextLabel.Position = .(, , -, )
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.SourceSans
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextScaled =
TextLabel.TextSize =
TextLabel.TextWrapped =
TextButton.Parent = Frame
TextButton.BackgroundColor3 = .(, , )
TextButton.BorderColor3 = .(, , )
TextButton.BorderSizePixel =
TextButton.Position = .(, , , )
TextButton.Size = .(, , , )
TextButton.Font = .Font.SourceSans
TextButton.Text =
TextButton.TextColor3 = .(, , )
TextButton.TextScaled =
TextButton.TextSize =
TextButton.TextWrapped =
TextButton.MouseButton1Click:(()
oc = oc (...) ...
(p0,p1,c0,c1,par)
w = .(,p0 par)
w.Part0 = p0
w.Part1 = p1
w.C0 = c0 .()
w.C1 = c1 .()
w
(a, b, t)
a + (b - a)*t
(cf) mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:() trace = m00 + m11 + m22 trace > s = .( + trace) recip = /s (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s* i = m11 > m00 i = m22 > (i == m00 m11) i = i == s = .(m00-m11-m22+) recip = /s *s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip i == s = .(m11-m22-m00+) recip = /s (m01+m10)*recip, *s, (m21+m12)*recip, (m02-m20)*recip i == s = .(m22-m00-m11+) recip = /s (m02+m20)*recip, (m12+m21)*recip, *s, (m10-m01)*recip
(px, py, pz, x, y, z, w) xs, ys, zs = x + x, y + y, z + z wx, wy, wz = w*xs, w*ys, w*zs xx = x*xs xy = x*ys xz = x*zs yy = y*ys yz = y*zs zz = z*zs .(px, py, pz,-(yy+zz), xy - wz, xz + wy,xy + wz, -(xx+zz), yz - wx, xz - wy, yz + wx, -(xx+yy))
(a, b, t) cosTheta = a[]*b[] + a[]*b[] + a[]*b[] + a[]*b[] startInterp, finishInterp; cosTheta >= ( - cosTheta) > theta = .(cosTheta) invSinTheta = /.(theta) startInterp = .((-t)*theta)*invSinTheta finishInterp = .(t*theta)*invSinTheta startInterp = -t finishInterp = t (+cosTheta) > theta = .(-cosTheta) invSinTheta = /.(theta) startInterp = .((t-)*theta)*invSinTheta finishInterp = .(t*theta)*invSinTheta startInterp = t- finishInterp = t a[]*startInterp + b[]*finishInterp, a[]*startInterp + b[]*finishInterp, a[]*startInterp + b[]*finishInterp, a[]*startInterp + b[]*finishInterp
(a,b,t)
qa = {(a)}
qb = {(b)}
ax, ay, az = a.x, a.y, a.z
bx, by, bz = b.x, b.y, b.z
_t = -t
(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,(qa, qb, t))
his = {}
(tar,prop,c2,t,b)
()
now = ()
his[tar] = now
c1 = tar[prop]
i=,t
his[tar] ~= now
tar[prop] = (c1,c2,/t*i)
(/)
b .(doIt)() ()
(time,length,offset)
(.((()+(offset ))%time-time/)*-time/)/time/*length
(id,parent,volume,pitch)
sound = .(,parent )
sound.SoundId = ..id
sound.Volume = volume
sound.Pitch = pitch
.(()
()
sound:()
()
sound:()
sound:()
)()
sound
plr = .Players.LocalPlayer
char = plr.Character
mouse = plr:()
nk = char.Torso.Neck
nk0 = .(,,) * .(-.pi/,,.pi)
ra,la = char[], char[]
ra:()
la:()
rs = (char.Torso,ra,.(,,), .(-,,),stuff)
ls = (char.Torso,la,.(-,,), .(,,),stuff)
ls.Part1.FrontSurface =
rs.Part1.FrontSurface =
rs0 = rs.C0
ls0 = ls.C0
color1 = BrickColor.()
color2 = BrickColor.()
stuff = .(,char)
(() char[]:() )
stuff.Name =
()
handle = .()
handle.FormFactor =
handle.BrickColor = color1
handle.Reflectance =
handle.Size = .(,,)
handle.TopSurface =
handle.BottomSurface =
handle.CanCollide =
handle.Parent = stuff
grip = (char[],handle,.(,-,)*.(.(-),,),.(,-,))
grip0 = grip.C0
hamend = handle:()
.(,hamend)
hamend.Parent = stuff
hamend.Size = .(,,)
hamwel = (handle,hamend,.(,,))
hamsd1 = hamend:()
hamsd1.Mesh.Scale = .(,,)
hamsd1.Parent = stuff
hamsd1.Size = .(,,)
(hamend,hamsd1,.(,,))
hamsd2 = hamsd1:()
hamsd2.Parent = stuff
(hamend,hamsd2,.(,,-))
hamp = hamsd1:()
hamp.Parent = stuff
hamp.Size = .(,,)
(hamend,hamp,.(,,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(,-,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(-,-,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(-,,))
hamp = hamp:()
hamp.BrickColor = color2
hamp.Reflectance =
hamp.Size = .(,,)
hamp.Parent = stuff
(hamend,hamp,.(,,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(,-,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(,,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(-,,))
hamp = handle:()
hamp.BrickColor = color2
hamp.Reflectance =
hamp.Parent = stuff
hamp.Size = .(,,)
.(,hamp)
(hamend,hamp,.(,-,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(,-,-))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(,,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(,,-))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(,,-) * .(,,.()))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(,,) * .(,,.()))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(-,,-) * .(,,.()))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(-,,) * .(,,.()))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(,,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(-,,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(,-,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(-,-,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(-,,) * .(,,.()))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(-,-,) * .(,,.()))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(,,) * .(,,.()))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(,-,) * .(,,.()))
luacyl = hamp:()
luacyl.BrickColor = BrickColor.()
luacyl.Parent = stuff
luacyl.Mesh.Scale = .(,,)
luacyl.Size = .(,,)
(hamsd1,luacyl,.(,,) * .(.(),,))
hamp = luacyl:()
hamp.BrickColor = BrickColor.()
hamp.Parent = stuff
hamp.Size = .(,,)
(luacyl,hamp,.(,,-))
luamoon = luacyl:()
luamoon.Parent = stuff
luamoon.Size = .(,,)
mnw = (luacyl,luamoon,.(,,-))
r = ,,
r2 = * (.pi/*r)
l = hamsd1:()
l.Parent = stuff
l.BrickColor = luacyl.BrickColor
l.Size = .(,,)
l.Mesh.Scale = .(,,)
(luacyl,l,.(.(.(r2)*,,.(r2)*),.()))
hamp = hamend:()
hamp.BrickColor = color2
hamp.Reflectance =
hamp.Size = .(,,)
hamp.Mesh.Scale = .(,,)
hamp.Parent = stuff
(hamend,hamp,.(-,,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(-,,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(,,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(,,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(,-,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(,-,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(-,-,))
hamp = hamp:()
hamp.Parent = stuff
(hamend,hamp,.(-,-,))
x = -,
y = -,
hamp = hamp:()
hamp.Mesh.Scale = .(,,)
hamp.Size = .(,,)
hamp.Parent = stuff
(hamsd2,hamp,.(x*,y*,-))
rs.C0 = rs0 * .(.(),.(),.(-))
ls.C0 = ls0 * .(,,-) * .(.(),.(),.()) * .(,.(),)
()
(() runcon:() )
(() kdcon:() )
(() kucon:() )
(.Destroy,stuff)
(.Destroy,bg)
(.Destroy,bv)
spintime =
idling =
runcon = :().Stepped:((()
stuff:()
()
an = (()%spintime)*/spintime
mnw.C0 = .(,.(an),) * .(,,)
idling
rs.C0 = (rs.C0,rs0 * .(.(+(,)),.(),.(-)),)
ls.C0 = (ls.C0,ls0 * .(,,-) * .(.(+(,)),.(),.(-)) * .(,.(),),)
nk.C0 = (nk.C0,nk0 * .((,-),,),)
grip.C0 = (grip.C0,grip0,)
))
(tar,cf,t)
.(()
i=,t
tar.CFrame = tar.CFrame * cf
(/)
)()
(hum,dmg)
hum.Health ==
a,b = (()
hum.Health = hum.Health - dmg
hum.Parent:()
m = .(,)
m.Name = -dmg
h = .(,m)
h.MaxHealth =
p = .(,m)
p.Name =
p.FormFactor =
p.Size = .(,,)
p.Transparency =
p.CanCollide =
p.Anchored =
p:()
.Debris:(m,)
p.CFrame = .(hum.Parent.Torso.Position) * .(.(-,),,.(-,))
rAm = .(,)/
.(()
i=,
p.CFrame = p.CFrame * .(,rAm,)
()
p:()
)()
)
a (b)
atdeb =
basiccombo =
basiccombotimer =
bg = .(,char.Torso)
bg.maxTorque = .(,,)*
bg.P =
bg.D =
bv = .(,char.Torso)
bv.maxForce = .()
bv.P =
kucon = mouse.KeyUp:(((k)
k == sprint
(() char.Humanoid.WalkSpeed = char.Humanoid.WalkSpeed / )
sprint =
))
kdcon = mouse.KeyDown:(((k)
k == sprint
(() char.Humanoid.WalkSpeed = char.Humanoid.WalkSpeed * )
sprint =
k ==
atdeb
atdeb =
idling =
(,hamend,,)
(rs,,rs0*.(-,,-) * .(.(),.(),.(-)),)
(ls,,ls0*.(,,-) * .(.(),.(),.()),,)
(nk,,nk0 * .(.(-),,),,)
(rs,,rs0*.(-,,-) * .(.(),.(),.()),)
(,hamend,,)
s = (,hamend)
s.Volume =
hitcon
hitcon = hamend.Touched:((hit)
s.Volume =
hit.Anchored
hit.Velocity = hit.Velocity + hamend.CFrame.lookVector*-
hum = hit.Parent:()
hum hum:(char)
(hum,)
hum.PlatformStand =
()
hum.PlatformStand =
)
bg.maxTorque = .(,,)*
(ls,,ls0*.(,,-) * .(.(),.(),.()),,)
(nk,,nk0 * .(.(),,),,)
(rs,,rs0*.(-,,-) * .(.(),.(),.(-)),)
:(Ray.(hamend.Position,hamend.CFrame.lookVector*),char)
s.Volume =
()
bg.maxTorque = .(,,)*
hitcon:()
atdeb =
idling =
k ==
atdeb
atdeb =
idling =
(,hamend,,)
bg.cframe = char.Torso.CFrame * .(.(),,)
(grip,,grip0*.(.(-),.(-),.(-)),,)
(ls,,ls0*.(,,-) * .(.(),.(),.()),,)
(nk,,nk0 * .(.(-),,),,)
(rs,,rs0*.(-,,-) * .(.(),.(),.(-)),)
(ls,,ls0*.(,,-) * .(.(),.(),.()),,)
(nk,,nk0 * .(.(-),,),,)
(rs,,rs0*.(-,,-) * .(.(),.(),.(-)),)
(,hamend,,)
s = (,hamend)
s.Volume =
hitcon
hitcon = hamend.Touched:((hit)
s.Volume =
hit.Anchored
hit.Velocity = hit.Velocity + hamend.CFrame.lookVector*-
hum = hit.Parent:()
hum hum:(char)
(hum,)
hum.PlatformStand =
()
hum.PlatformStand =
)
bg.cframe = char.Torso.CFrame * .(.(),,)
()
bg.cframe = char.Torso.CFrame * .(.(-),,)
bg.maxTorque = .(,,)*
(ls,,ls0*.(,,-) * .(.(),.(),.()),,)
(nk,,nk0 * .(.(),,),,)
(rs,,rs0*.(-,,-) * .(.(),.(),.(-)),)
:(Ray.(hamend.Position,hamend.CFrame.lookVector*),char)
s.Volume =
()
bg.maxTorque = .(,,)*
hitcon:()
atdeb =
idling =
k ==
atdeb
atdeb =
idling =
(ls,,ls0*.(,,-) * .(.(),.(),.()),,)
(grip,,grip0*.(.(),.(),.(-))*.(,.(),),,)
bg.maxTorque = .(,,)*
bg.cframe = char.Torso.CFrame
(rs,,rs0*.(-,,-) * .(.(),.(),.(-)),,)
s = (,hamend,,)
s.Looped =
sndmd = {}
hitcon
hitcon = hamend.Touched:((hit)
sndmd[hit] sndmd[hit] = (,hamend)
hit.Anchored
hit.Velocity = hit.Velocity + hamend.CFrame.lookVector*
hum = hit.Parent:()
hum hum:(char)
(hum,.(,))
hum.Sit =
()
hum.Sit =
)
i=,
bg.cframe = bg.cframe * .(,.(-/),)
()
hitcon:()
bg.maxTorque = .(,,)*
s:()
s:()
atdeb =
idling =
k ==
atdeb
basiccombo = (()-basiccombotimer > basiccombo == ) basiccombo +
idling =
atdeb =
basiccombo ==
(ls,,ls0 * .(,,-) * .(.(),.(),.()) * .(,.(),),,)
(rs,,rs0*.(,,-) * .(.(),.(),.(-)),)
bg.maxTorque = .(,,)*
bg.cframe = char.Torso.CFrame * .(,.(-),)
(,hamend,,)
ac
hitcon
hitcon = hamend.Touched:((hit)
ac ac = (,hamend,,)
hit.Anchored
hit.Velocity = hit.Velocity + hamend.CFrame.lookVector*
hum = hit.Parent:()
hum hum:(char)
(hum,)
)
(ls,,ls0 * .(,,-) * .(.(),.(),.()) * .(,.(),),,)
(rs,,rs0*.(,,-) * .(.(),.(),.(-))* .(.(-),,),,)
()
bg.cframe = char.Torso.CFrame * .(,.(),)
hitcon:()
basiccombo ==
(ls,,ls0*.(,,-) * .(.(),.(),.()),,)
(grip,,grip0*.(.(),,),,)
(rs,,rs0*.(,,) * .(.(-),.(),.()),,)
()
(,hamend,,)
()
bg.maxTorque = .(,,)*
bg.cframe = char.Torso.CFrame
bv.maxForce = .(,,)*
bv.velocity = bg.cframe.lookVector *
.(() i=, bv.velocity = bv.velocity* (/) bv.maxForce = .() )()
thrustcon
thrustcon = hamend.Touched:((hit)
hit.Anchored
hit.Velocity = hit.Velocity + hamend.CFrame.lookVector*-
hum = hit.Parent:()
hum hum:(char)
(hum,)
hum.Sit =
(grip,,grip0*.(.(),,),,)
ac ac = (,hamend,,)
tor = hum.Parent:()
tor tor:()
torv = .(,tor)
torv.maxForce = .(,,)*
torv.P =
torv.velocity = bg.cframe.lookVector* + .(,,)
torv.Name =
torav = .(,tor)
torav.maxTorque = .(,,)*
torav.P =
torav.angularvelocity = .(.()-,.()-,.()-)*
.(()
i=,torv.velocity.Y/*
hum.Sit =
torv.velocity = torv.velocity - .(,/,)
(/)
torv:()
torav:()
tor.Velocity = .()
)()
)
(ls,,ls0*.(,,-) * .(.(),.(),.()),,)
(grip,,grip0*.(.(-),,),,)
(rs,,rs0*.(-,,-) * .(.(),.(),.(-)),,)
(,() thrustcon:() )
()
bg.maxTorque = .(,,)*
basiccombotimer = ()
atdeb =
idling =
bg.cframe = .(char.Torso.Position,char.Torso.Position+char.Torso.CFrame.lookVector*.(,,))
))
char.Humanoid.MaxHealth =
char.Humanoid.WalkSpeed =
()
char.Humanoid.Health =
)
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = .(, , )
TextButton_2.BorderColor3 = .(, , )
TextButton_2.BorderSizePixel =
TextButton_2.Position = .(, , , )
TextButton_2.Size = .(, , , )
TextButton_2.Font = .Font.SourceSans
TextButton_2.Text =
TextButton_2.TextColor3 = .(, , )
TextButton_2.TextScaled =
TextButton_2.TextSize =
TextButton_2.TextWrapped =
TextButton_2.MouseButton1Click:(()
coreGui = :()
tweening =
tabPos =
scriptsTabText =
feTabText =
gameScriptsTabText =
guiTabText =
scripttabList = {
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , ,},
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
}
fescripttabList = {
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
}
gameScriptsList = {
{, , },
{, , },
{, , },
{, , },
{, , },
}
guitabList = {
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
}
mapsList = {
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
{, , },
}
lists = {
{scripttabList, },
{fescripttabList, },
{gameScriptsList, },
{guitabList, },
{mapsList, },
}
(Active, BackgroundColor3, BorderSizePixel, Name, Parent, Position, Size, ClipsDescendants, Draggable, BackgroundTransparency)
Frame = .()
Frame.Active = Active
Frame.BackgroundColor3 = BackgroundColor3
Frame.BorderSizePixel = BorderSizePixel
Frame.Name = Name
Frame.Parent = Parent
Frame.Position = Position
Frame.Size = Size
Frame.ClipsDescendants = ClipsDescendants
Frame.Draggable = Draggable
Frame.BackgroundTransparency = BackgroundTransparency
(BackgroundColor3, BorderSizePixel, Name, Parent, Position, Size, CanvasSize, BackgroundTransparency, ScrollBarThickness)
ScrollingFrame = .()
ScrollingFrame.BackgroundColor3 = BackgroundColor3
ScrollingFrame.BorderSizePixel = BorderSizePixel
ScrollingFrame.Name = Name
ScrollingFrame.Parent = Parent
ScrollingFrame.Position = Position
ScrollingFrame.Size = Size
ScrollingFrame.CanvasSize = CanvasSize
ScrollingFrame.BackgroundTransparency = BackgroundTransparency
ScrollingFrame.ScrollBarThickness = ScrollBarThickness
(BackgroundColor3, BackgroundTransparency, Name, Parent, Position, Size, Font, Text, TextColor3, TextSize, BorderSizePixel, TextWrapped)
TextLabel = .()
TextLabel.BackgroundColor3 = BackgroundColor3
TextLabel.BackgroundTransparency = BackgroundTransparency
TextLabel.Name = Name
TextLabel.Parent = Parent
TextLabel.Position = Position
TextLabel.Size = Size
TextLabel.Font = Font
TextLabel.Text = Text
TextLabel.TextColor3 = TextColor3
TextLabel.TextSize = TextSize
TextLabel.BorderSizePixel = BorderSizePixel
TextLabel.TextWrapped = TextWrapped
(BackgroundColor3, BackgroundTransparency, MultiLine, Name, Parent, Position, Size, Font, Text, TextColor3, TextSize, TextWrapped, TextYAlignment, BorderSizePixel, PlaceholderText, TextXAlignment)
TextBox = .()
TextBox.BackgroundColor3 = BackgroundColor3
TextBox.BackgroundTransparency = BackgroundTransparency
TextBox.MultiLine = MultiLine
TextBox.Name = Name
TextBox.Parent = Parent
TextBox.Position = Position
TextBox.Size = Size
TextBox.Font = Font
TextBox.Text = Text
TextBox.TextColor3 = TextColor3
TextBox.TextSize = TextSize
TextBox.TextWrapped = TextWrapped
TextBox.TextYAlignment = TextYAlignment
TextBox.BorderSizePixel = BorderSizePixel
TextBox.PlaceholderText = PlaceholderText
TextBox.TextXAlignment = TextXAlignment
(BackgroundColor3, BorderSizePixel, Name, Parent, Position, Size, Font, Text, TextColor3, TextSize, BackgroundTransparency, func)
TextButton = .()
TextButton.BackgroundColor3 = BackgroundColor3
TextButton.BorderSizePixel = BorderSizePixel
TextButton.Name = Name
TextButton.Parent = Parent
TextButton.Position = Position
TextButton.Size = Size
TextButton.Font = Font
TextButton.Text = Text
TextButton.TextColor3 = TextColor3
TextButton.TextSize = TextSize
TextButton.BackgroundTransparency = BackgroundTransparency
TextButton.MouseButton1Down:(func)
(BackgroundColor3, BackgroundTransparency, BorderSizePixel, Name, Parent, Selectable, Size, Image, Position, Rotation)
ImageLabel = .()
ImageLabel.BackgroundColor3 = BackgroundColor3
ImageLabel.BackgroundTransparency = BackgroundTransparency
ImageLabel.BorderSizePixel = BorderSizePixel
ImageLabel.Name = Name
ImageLabel.Parent = Parent
ImageLabel.Selectable = Selectable
ImageLabel.Size = Size
ImageLabel.Image = Image
ImageLabel.Position = Position
ImageLabel.Rotation = Rotation
tabs = {
,
,
,
,
,
,
,
,
}
selectedTab = tabs[]
(newTab)
tweening == newTab ~= selectedTab
tweening =
selectedTab ==
_,object (screenGui.MainFrame.MainStuff.Credits:())
object.ClassName ==
sTween = :()
part = object
goal = {}
goal.ImageTransparency =
tweenInfo = TweenInfo.()
tween = sTween:(part, tweenInfo, goal)
tween:()
()
screenGui.MainFrame.MainStuff[selectedTab]:(.(-, , , ), , , )
screenGui.MainFrame.MainStuff[newTab]:(.(, , , ), , , )
screenGui.MainFrame.SelectedTab.SelectedTab:(.(, , -, ), , , )
()
screenGui.MainFrame.SelectedTab.SelectedTab.Text = newTab
()
screenGui.MainFrame.SelectedTab.SelectedTab:(.(, , , ), , , )
()
screenGui.MainFrame.MainStuff[selectedTab].Position = .(, , , )
newTab ==
_,object (screenGui.MainFrame.MainStuff.Credits:())
object.ClassName ==
sTween = :()
part = object
goal = {}
goal.ImageTransparency =
tweenInfo = TweenInfo.()
tween = sTween:(part, tweenInfo, goal)
tween:()
()
selectedTab = newTab
tweening =
(what)
tweening ==
tweening =
what ==
screenGui.open:(.(-,,,), , , )
screenGui.MainFrame:(.(, , , ), , , )
()
screenGui.MainFrame:(.(, , , ), , , )
selectedTab ==
()
_,object (screenGui.MainFrame.MainStuff.Credits:())
object.ClassName ==
sTween = :()
part = object
goal = {}
goal.ImageTransparency =
tweenInfo = TweenInfo.()
tween = sTween:(part, tweenInfo, goal)
tween:()
()
what ==
selectedTab ==
_,object (screenGui.MainFrame.MainStuff.Credits:())
object.ClassName ==
sTween = :()
part = object
goal = {}
goal.ImageTransparency =
tweenInfo = TweenInfo.()
tween = sTween:(part, tweenInfo, goal)
tween:()
()
screenGui.MainFrame:(.(, , , ), , , )
()
screenGui.MainFrame:(.(, , , ), , , )
screenGui.open:(.(,,,), , , )
selectedTab ~=
()
tweening =
screenGui = .()
screenGui.Parent = coreGui
screenGui.Name =
(, .(, , ), , , screenGui, .(, -, , -), .(, , , ), , , )
(.(, , ), , , screenGui.MainFrame, .(, , , ), .(, , , -), .(, , , ), , )
(, .(, , ), , , screenGui.MainFrame, .(, , , ), .(, , , ), , , )
(.(, , ), , , screenGui.MainFrame.TitleFrame, .(, , , ), .(, , , ), .Font.Fantasy, , .(, , ), , , )
(.(, , ), , , , screenGui.MainFrame.TitleFrame, , .(, , , ), , .(, , , ), )
(.(, , ), , , screenGui.MainFrame.TitleFrame, .(, , , ), .(, , , ), .Font.ArialBold, , .(, , ), , , ()
()
)
(.(, , ), , , screenGui.MainFrame, .(, , , ), .(, , , ), .Font.Fantasy, , .(, , ), , , )
(, .(, , ), , , screenGui.MainFrame, .(, , , ), .(, , , ), , , )
(, .(, , ), , , screenGui.MainFrame, .(, , , ), .(, , , ), , , )
(.(, , ), , , screenGui.MainFrame.SelectedTab, .(, , , ), .(, , , ), .Font.Fantasy, , .(, , ), , , )
(, .(, , ), , , screenGui, .(-, , , ), .(, , , ), , , )
(.(, , ), , , screenGui.open, .(, , , ), .(, , , ), .Font.Fantasy, , .(, , ), , , ()
()
)
i,tabButton (tabs)
(.(, , ), , tabButton.., screenGui.MainFrame.TabButtons, .(, , , tabPos), .(, , , ), .Font.Fantasy, tabButton, .(, , ), , , ()
(tabs[i])
)
mainStuffPos =
tabButton == selectedTab
mainStuffPos =
mainStuffPos =
(.(, , ), , tabButton, screenGui.MainFrame.MainStuff, .(mainStuffPos, , , ), .(, , , ), .(, , , ), )
tabPos = tabPos +
_,list (lists)
toSort = {}
sortedList = {}
pos =
_,v (list[])
.(toSort, v[])
.(toSort)
i,name (toSort)
i,actualTable (list[])
name == actualTable[]
.(sortedList, {actualTable[], actualTable[], actualTable[]})
(text)
pos =
_,button (sortedList)
text == .(.(button[]), , .(text)) == .(text)
(.(, , ), , button[], screenGui.MainFrame.MainStuff[list[]], .(, , , pos), .(, -, , ), .Font.Fantasy, button[], .(, , ), , , ()
button[] ==
(:(..button[], ))()
button[] ==
(:(..button[])[].Source)()
)
pos = pos +
()
_,button (screenGui.MainFrame.MainStuff[list[]]:())
button.ClassName ==
button:()
(.(, , ), , , , screenGui.MainFrame.MainStuff[list[]], .(, , , ), .(, -, , ), .Font.Fantasy, , .(, , ), , , , , ..list[], )
(chosenList)
search = screenGui.MainFrame.MainStuff[chosenList].Search
currentSearch =
search.Changed:((property)
property ==
search.Text ~= search.Text ~= currentSearch
currentSearch = search.Text
()
(search.Text)
search.Text == currentSearch.Text ~=
currentSearch = search.Text
()
()
)
(list[])
()
screenGui.MainFrame.MainStuff[list[]].CanvasSize = .(, , , pos+)
screenGui.MainFrame.MainStuff[list[]].ScrollBarThickness =
(.(, , ), , , screenGui.MainFrame.MainStuff.Home, .(, , , ), .(, , , ), .Font.Fantasy, , .(, , ), , , )
(.(, , ), , , screenGui.MainFrame.MainStuff.Home, .(, , , ), .(, , , ), .Font.Fantasy, , .(, , ), , , )
:().FilteringEnabled
screenGui.MainFrame.MainStuff.Home.FEStatus.Text =
screenGui.MainFrame.MainStuff.Home.FEStatus.Text =
(, .(, , ), , , screenGui.MainFrame.MainStuff.Home, .(, , , ), .(, , , ), , , )
(.(, , ), , , screenGui.MainFrame.MainStuff.Home, .(, , , ), .(, , , ), .Font.SourceSans, , .(, , ), , , )
screenGui.MainFrame.MainStuff.Home.Explanation.TextYAlignment =
(.(, , ), , , screenGui.MainFrame.MainStuff.Home, .(, , , ), .(, , , ), .Font.Fantasy, , .(, , ), , , ()
copy =
(() Synapse:() )
clip = setclipboard Clipboard.set
()
screenGui.MainFrame.MainStuff.Home.DiscordInvite.text =
()
screenGui.MainFrame.MainStuff.Home.DiscordInvite.text =
)
(.(, , ), , , screenGui.MainFrame.MainStuff.Executor, .(, , , -), .(, , , ), .Font.SourceSansBold, , .(, , ), , , ()
screenGui.MainFrame.MainStuff.Executor.InputHolder.Input.Text =
)
(.(, , ), , , screenGui.MainFrame.MainStuff.Executor, .(, , , ), .(, , , ), .(, , , ), , )
(.(, , ), , , , screenGui.MainFrame.MainStuff.Executor.InputHolder, .(, , , ), .(, , , ), .Font.Fantasy, , .(, , ), , , .TextYAlignment.Top, , , .TextXAlignment.Left)
execHolder = screenGui.MainFrame.MainStuff.Executor.InputHolder
execInput = execHolder.Input
movedExec196 =
execInput.ClearTextOnFocus =
execInput.Changed:((property)
property ==
execHolder.CanvasSize = .(, -, , execInput.TextBounds.Y + execInput.TextSize)
execInput.TextBounds.Y - execHolder.CanvasPosition.Y ==
execHolder.CanvasPosition = .(, execInput.TextBounds.Y+)
movedExec196 =
movedExec196 == execInput.TextBounds.Y == execHolder.CanvasPosition.Y ==
execHolder.CanvasPosition = .(, execInput.TextBounds.Y+)
movedExec196 =
movedExec196 == execInput.TextBounds.Y <
movedExec196 =
)
(.(, , ), , , screenGui.MainFrame.MainStuff.Executor, .(, , , -), .(, , , ), .Font.SourceSansBold, , .(, , ), , , ()
(screenGui.MainFrame.MainStuff.Executor.InputHolder.Input.Text)()
)
(.(, , ), , , screenGui.MainFrame.MainStuff.Credits, .(, , , ), .(, , , ), .Font.Fantasy, , .(, , ), , , )
(.(, , ), , , , screenGui.MainFrame.MainStuff.Credits.RoseCredit, , .(, , , ), , .(-, , -, ), )
(.(, , ), , , , screenGui.MainFrame.MainStuff.Credits.RoseCredit, , .(, , , ), , .(, , , ), -)
(.(, , ), , , screenGui.MainFrame.MainStuff.Credits, .(, , , ), .(, , , ), .Font.Fantasy, , .(, , ), , , )
(.(, , ), , , , screenGui.MainFrame.MainStuff.Credits.ZwolfCredit, , .(, , , ), , .(, , , ), -)
(.(, , ), , , , screenGui.MainFrame.MainStuff.Credits.ZwolfCredit, , .(, , , ), , .(-, , , ), )
(.(, , ), , , screenGui.MainFrame.MainStuff.Credits, .(, , , ), .(, , , ), .Font.Fantasy, , .(, , ), , , )
(.(, , ), , , screenGui.MainFrame.MainStuff.Credits, .(, , , ), .(, , , ), .Font.Fantasy, , .(, , ), , , )
_,object (screenGui.MainFrame.MainStuff.Credits:())
object.ClassName ==
object.ImageTransparency =
screenGui.MainFrame.Size = .(, , , )
introgui = .(,coreGui)
holder = .(, introgui)
imhx = .(,holder)
blnhx = .(,holder)
blnhx2 = .(,holder)
pooftemp = .(,holder)
text = .(,holder)
bar = .(,holder)
tomatosauce = .(,holder)
large = .(,holder)
smol = .(,holder)
wosh = .(,holder)
blur = .(,.CurrentCamera)
blur.Size =
holder.Position = .(,-,,-)
holder.Size = .(,,,)
holder.BackgroundTransparency =
imhx.Image =
imhx.BackgroundTransparency =
imhx.Size = .(,,,)
imhx.Position = .(,,,-)
imhx.ZIndex =
blnhx.Image =
blnhx.BackgroundTransparency =
blnhx.ImageTransparency =
blnhx.Size = .(,,,)
blnhx.Position = .(,,,)
blnhx.ZIndex =
tomatosauce.SoundId =
tomatosauce.Volume =
large.SoundId =
large.Volume =
smol.SoundId =
smol.Volume =
wosh.SoundId =
wosh.Volume =
blnhx2.Image =
blnhx2.BackgroundTransparency =
blnhx2.ImageTransparency =
blnhx2.Size = .(,,,)
blnhx2.Position = .(,,,)
pooftemp.Image =
pooftemp.BackgroundTransparency =
pooftemp.ImageTransparency =
pooftemp.Size = .(,,,)
pooftemp.Position = .(,,,)
text.Image =
text.BackgroundTransparency =
text.ImageTransparency =
text.Size = .(,,,)
text.Position = .(,-,,)
text.ZIndex =
bar.Size = .(,,,)
bar.Position = .(,,,)
bar.BorderSizePixel =
bar.ZIndex =
bar.BackgroundColor3 = .(, , )
tweenService = :()
tween1 = TweenInfo.(
,
.EasingStyle.Quint,
.EasingDirection.Out
)
stuff1 = {
Position = .(,,,);
Rotation = -
}
stuff6 = {
Size =
}
stuff7 = {
Size =
}
imagetween = tweenService:(imhx,tween1,stuff1)
tween2 = TweenInfo.(
,
.EasingStyle.Quint,
.EasingDirection.Out
)
stuff2 = {
Position = .(,-,,-);
Size = .(,,,);
ImageTransparency =
}
bloop = tweenService:(pooftemp,tween2,stuff2)
tween3 = TweenInfo.(
,
.EasingStyle.Quint,
.EasingDirection.Out
)
tween4 = TweenInfo.(
,
.EasingStyle.Quint,
.EasingDirection.Out
)
stuff3 = {
ImageTransparency =
}
poof = tweenService:(blnhx,tween3,stuff3)
fadein = tweenService:(blur,tween1,stuff6)
fadeout = tweenService:(blur,tween1,stuff7)
textappere = tweenService:(text,tween4,stuff3)
imagetween:()
large:()
fadein:()
()
pooftemp.ImageTransparency =
bloop:()
tomatosauce:()
()
poof:()
()
imhx.ImageTransparency =
blnhx2.ImageTransparency =
bar:(.(,,,),.(,-,,-),,,)
blnhx2:(.(,,,),,,)
blnhx:(.(,-,,),,,)
smol:()
()
textappere:()
()
holder:(.(,,,-),,,)
wosh:()
()
fadeout:()
()
introgui:()
blur:()
()
tweening =
screenGui.open:(.(, , , ),,,)
()
tweening =
)
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = .(, , )
TextButton_3.BorderColor3 = .(, , )
TextButton_3.BorderSizePixel =
TextButton_3.Position = .(, , , )
TextButton_3.Size = .(, , , )
TextButton_3.Font = .Font.SourceSans
TextButton_3.Text =
TextButton_3.TextColor3 = .(, , )
TextButton_3.TextScaled =
TextButton_3.TextSize =
TextButton_3.TextWrapped =
TextButton_3.MouseButton1Click:(()
:()[].Parent=.Players.LocalPlayer.Backpack
)
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = .(, , )
TextButton_4.BorderColor3 = .(, , )
TextButton_4.BorderSizePixel =
TextButton_4.Position = .(, , , )
TextButton_4.Size = .(, , , )
TextButton_4.Font = .Font.SourceSans
TextButton_4.Text =
TextButton_4.TextColor3 = .(, , )
TextButton_4.TextScaled =
TextButton_4.TextSize =
TextButton_4.TextWrapped =
TextButton_4.MouseButton1Click:(()
:()[].Parent=.Players.LocalPlayer.Backpack
)
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = .(, , )
TextButton_5.BorderColor3 = .(, , )
TextButton_5.BorderSizePixel =
TextButton_5.Position = .(, , , )
TextButton_5.Size = .(, , , )
TextButton_5.Font = .Font.SourceSans
TextButton_5.Text =
TextButton_5.TextColor3 = .(, , )
TextButton_5.TextScaled =
TextButton_5.TextSize =
TextButton_5.TextWrapped =
TextButton_5.MouseButton1Click:(()
:()[].Parent=.Players.LocalPlayer.Backpack
)
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = .(, , )
TextButton_6.BorderColor3 = .(, , )
TextButton_6.BorderSizePixel =
TextButton_6.Position = .(, , , )
TextButton_6.Size = .(, , , )
TextButton_6.Font = .Font.SourceSans
TextButton_6.Text =
TextButton_6.TextColor3 = .(, , )
TextButton_6.TextScaled =
TextButton_6.TextSize =
TextButton_6.TextWrapped =
TextButton_6.MouseButton1Click:(()
player = :().LocalPlayer
rightclone = .()
rightclone.Name =
rightclone.C0 = .(, , , , , , , , , -, -, -)
rightclone.C1 = .(-, , , , , , , , , -, -, -)
leftclone = .()
leftclone.Name =
leftclone.C0 = .(-, , , -, -, -, , , , , , )
leftclone.C1 = .(, , , -, -, -, , , , , , )
leftlegclone = .()
leftlegclone.Name =
leftlegclone.C0 = .(-, -, , -, -, -, , , , , , )
leftlegclone.C1 = .(-, , , -, -, -, , , , , , )
rightlegclone = .()
rightlegclone.Name =
rightlegclone.C0 = .(, -, , , , , , , , -, -, -)
rightlegclone.C1 = .(, , , , , , , , , -, -, -)
torsoclone = .()
torsoclone.Name =
torsoclone.C0 = .(, , , -, -, -, , , , , , )
torsoclone.C1 = .(, , , -, -, -, , , , , , )
mouse = player:()
rag1 =
rag2 =
firsttime =
firsttime2 =
firsttime3 =
firsttime4 =
firsttime5 =
childlock =
math1 = .(,)
math1 = math1+(.(,)/)
math2 = .(,)
math2 = math2+(.(,)/)
math3 = .(,)
math3 = math3+(.(,)/)
math4 = .(,)
math4 = math4+(.(,)/)
answer = (math4+(math1*math3))/(math1*math2)
answer = .((answer*)+)
answer = answer/
rekt = {}
MainGUI = .()
Customize = .()
Frame = .()
TextLabel = .()
Frame_2 = .()
Frame_3 = .()
ImageLabel = .()
R = .()
G = .()
B = .()
TextLabel_2 = .()
TextLabel_3 = .()
TextLabel_4 = .()
Slider = .()
Slidee = .()
ChildLock = .()
TextLabel_5 = .()
mathz = .()
TextBox = .()
Black = .()
fps = .()
MainGUI.Name =
MainGUI.ResetOnSpawn =
(()
MainGUI.Parent = player.PlayerGui
)
(()
MainGUI.Parent = .CoreGui
.CoreGui.RobloxGui.Backpack.Hotbar.AnchorPoint = .(,)
.CoreGui.RobloxGui.Backpack.Hotbar.Position = .(,,,)
)
Customize.Name =
Customize.Parent = MainGUI
Customize.BackgroundColor3 = .(, , )
Customize.BorderSizePixel =
Customize.Position = .(, , , )
Customize.Size = .(, , , )
Customize.Font = .Font.SourceSans
Customize.FontSize = .FontSize.Size14
Customize.Text =
Customize.TextColor3 = .(, , )
Customize.TextScaled =
Customize.TextSize =
Customize.TextWrapped =
Frame.Parent = Customize
Frame.BackgroundColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Position = .(, , , )
Frame.Size = .(, , , )
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = .(, , )
TextLabel.BackgroundTransparency =
TextLabel.Position = .(, , , )
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.SourceSansLight
TextLabel.FontSize = .FontSize.Size14
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextScaled =
TextLabel.TextSize =
TextLabel.TextWrapped =
TextLabel.TextXAlignment = .TextXAlignment.Right
Frame_2.Parent = TextLabel
Frame_2.BackgroundColor3 = .(, , )
Frame_2.BorderSizePixel =
Frame_2.Position = .(, , , )
Frame_2.Size = .(, , , )
Frame_2.SizeConstraint = .SizeConstraint.RelativeYY
Frame_3.Parent = Frame
Frame_3.BackgroundColor3 = .(, , )
Frame_3.BackgroundTransparency =
Frame_3.BorderSizePixel =
Frame_3.Position = .(, , , )
Frame_3.Size = .(, , , )
Frame_3.SizeConstraint = .SizeConstraint.RelativeYY
ImageLabel.Parent = Frame_3
ImageLabel.BackgroundColor3 = .(, , )
ImageLabel.BackgroundTransparency =
ImageLabel.Size = .(, , , )
ImageLabel.Image =
R.Name =
R.Parent = Frame_3
R.BackgroundColor3 = .(, , )
R.BorderSizePixel =
R.Position = .(, , , )
R.Size = .(, , , )
R.Font = .Font.SourceSans
R.FontSize = .FontSize.Size14
R.Text =
R.TextColor3 = .(, , )
R.TextScaled =
R.TextSize =
R.TextWrapped =
R.TextXAlignment = .TextXAlignment.Left
G.Name =
G.Parent = Frame_3
G.BackgroundColor3 = .(, , )
G.BorderSizePixel =
G.Position = .(, , , )
G.Size = .(, , , )
G.Font = .Font.SourceSans
G.FontSize = .FontSize.Size14
G.Text =
G.TextColor3 = .(, , )
G.TextScaled =
G.TextSize =
G.TextWrapped =
G.TextXAlignment = .TextXAlignment.Left
B.Name =
B.Parent = Frame_3
B.BackgroundColor3 = .(, , )
B.BorderSizePixel =
B.Position = .(, , , )
B.Size = .(, , , )
B.Font = .Font.SourceSans
B.FontSize = .FontSize.Size14
B.Text =
B.TextColor3 = .(, , )
B.TextScaled =
B.TextSize =
B.TextWrapped =
B.TextXAlignment = .TextXAlignment.Left
TextLabel_2.Parent = Frame_3
TextLabel_2.BackgroundColor3 = .(, , )
TextLabel_2.BackgroundTransparency =
TextLabel_2.Position = .(, , , )
TextLabel_2.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
TextLabel_2.Font = Enum.Font.SourceSansLight
TextLabel_2.FontSize = Enum.FontSize.Size14
TextLabel_2.Text = "R"
TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14
TextLabel_2.TextWrapped = true
TextLabel_3.Parent = Frame_3
TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_3.BackgroundTransparency = 1
TextLabel_3.Position = UDim2.new(1.04999995, 0, 0.349999994, 0)
TextLabel_3.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
TextLabel_3.Font = Enum.Font.SourceSansLight
TextLabel_3.FontSize = Enum.FontSize.Size14
TextLabel_3.Text = "G"
TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14
TextLabel_3.TextWrapped = true
TextLabel_4.Parent = Frame_3
TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_4.BackgroundTransparency = 1
TextLabel_4.Position = UDim2.new(1.04999995, 0, 0.699999988, 0)
TextLabel_4.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
TextLabel_4.Font = Enum.Font.SourceSansLight
TextLabel_4.FontSize = Enum.FontSize.Size14
TextLabel_4.Text = "B"
TextLabel_4.TextColor3 = Color3.new(1, 1, 1)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14
TextLabel_4.TextWrapped = true
Slider.Name = "Slider"
Slider.Parent = Frame
Slider.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
Slider.Position = UDim2.new(0.0500000007, 0, 0.375, 0)
Slider.Size = UDim2.new(0.230000004, 0, 0.00999999978, 0)
Slidee.Name = "Slidee"
Slidee.Parent = Slider
Slidee.AnchorPoint = Vector2.new(0.5, 0.5)
Slidee.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
Slidee.BorderSizePixel = 0
Slidee.Size = UDim2.new(0.0299999993, 0, 7, 0)
Slidee.ImageTransparency = 1
fps.Name = "fps"
fps.Parent = Frame
fps.BackgroundColor3 = Color3.new(1, 1, 1)
fps.BackgroundTransparency = 1
fps.Size = UDim2.new(0.75, 0, 0.05, 0)
fps.ZIndex = 3
fps.Font = Enum.Font.SourceSansLight
fps.FontSize = Enum.FontSize.Size14
fps.Text = "FPS: N/A"
fps.TextColor3 = Color3.new(1, 1, 1)
fps.TextScaled = true
fps.TextSize = 14
fps.TextWrapped = true
fps.TextXAlignment = Enum.TextXAlignment.Left
local mousedown = false
mouse.Button1Down:connect(function()
mousedown = true
end)
mouse.Button1Up:connect(function()
mousedown = false
slidee = false
end)
Slidee.MouseButton1Down:connect(function()
slidee = true
end)
Slidee.MouseButton1Up:connect(function()
slidee = false
end)
mouse.Move:connect(function()
if mousedown then
if mouse.X >= ImageLabel.AbsolutePosition.X and mouse.X <= ImageLabel.AbsolutePosition.X+ ImageLabel.AbsoluteSize.X and mouse.Y >= ImageLabel.AbsolutePosition.Y and mouse.Y <= ImageLabel.AbsolutePosition.Y+ ImageLabel.AbsoluteSize.Y then
local newX = ImageLabel.AbsoluteSize.X-(mouse.X-ImageLabel.AbsolutePosition.X)
local newY = ImageLabel.AbsoluteSize.Y-(mouse.Y-ImageLabel.AbsolutePosition.Y)
local newcolor = Color3.fromHSV(newX/ImageLabel.AbsoluteSize.X,newY/ImageLabel.AbsoluteSize.Y,Black.Transparency)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
end
end
if slidee then
local ree = mouse.X
if ree < Slider.AbsolutePosition.X then
ree = Slider.AbsolutePosition.X
elseif ree > Slider.AbsolutePosition.X+Slider.AbsoluteSize.X then
ree = Slider.AbsolutePosition.X+Slider.AbsoluteSize.X
end
Slidee.Position = UDim2.new(0,ree-Slider.AbsolutePosition.X,0,0)
Black.Transparency = 1-(Slidee.Position.X.Offset/Slider.AbsoluteSize.X)
end
end)
R.FocusLost:connect(function()
if R.Text ~= "Input" then
if tonumber(R.Text) then
if tonumber(R.Text) > 255 then
R.Text = "255"
end
local newcolor = Color3.new(tonumber(R.Text/255),Frame_2.BackgroundColor3.g,Frame_2.BackgroundColor3.b)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
R.Text = "Input"
end
end
end)
G.FocusLost:connect(function()
if G.Text ~= "Input" then
if tonumber(G.Text) then
if tonumber(G.Text) > 255 then
G.Text = "255"
end
local newcolor = Color3.new(Frame_2.BackgroundColor3.r,tonumber(G.Text/255),Frame_2.BackgroundColor3.b)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
G.Text = "Input"
end
end
end)
B.FocusLost:connect(function()
if B.Text ~= "Input" then
if tonumber(B.Text) then
if tonumber(B.Text) > 255 then
B.Text = "255"
end
local newcolor = Color3.new(Frame_2.BackgroundColor3.r,Frame_2.BackgroundColor3.g,tonumber(B.Text/255))
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
B.Text = "Input"
end
end
end)
local open = false
local opening = false
Customize.MouseButton1Click:connect(function()
if opening == false then
if open == false then
open = true
opening = true
Customize:TweenPosition(UDim2.new(0.15, 0, 0.1, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
wait(1)
opening = false
else
open = false
opening = true
Customize:TweenPosition(UDim2.new(0.15, 0, 0.9, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
wait(1)
opening = false
end
end
end)
Frame_2.BackgroundColor3 = Color3.fromRGB(117,0,0)
function removewelds(part)
for i,v in pairs(part:GetChildren()) do
if v:IsA('Weld') then v:Destroy() end
end
end
function notify(msg,remove)
local coru= coroutine.wrap(function()
for i,v in pairs(MainGUI:GetChildren()) do
if v:IsA('TextLabel') then v:Destroy() end
end
if msg then
local TextLabel = Instance.new("TextLabel")
local Frame = Instance.new("Frame")
-- Properties
TextLabel.Parent = MainGUI
TextLabel.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.25, 0, 0.05, -10)
TextLabel.Size = UDim2.new(0.5, 0, 0.1, 0)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.FontSize = Enum.FontSize.Size60
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextSize = 50
TextLabel.Transparency = 1
TextLabel.TextScaled = true
TextLabel.TextYAlignment = Enum.TextYAlignment.Top
TextLabel.Text = ""
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
Frame.Parent = TextLabel
Frame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
Frame.BorderSizePixel = 0
Frame.Transparency = 1
Frame.Position = UDim2.new(0, 0, 1,0)
Frame.Size = UDim2.new(1, 0, 0, 5)
for i=1,10 do
TextLabel.Transparency = TextLabel.Transparency-0.1
TextLabel.Position = TextLabel.Position+UDim2.new(0,0,0,1)
Frame.Transparency = Frame.Transparency-0.1
wait()
end
for i=1,#msg do
TextLabel.Text = string.sub(msg,1,i)
wait()
end
wait(1)
if remove ~= true then
for i=1,10 do
TextLabel.Transparency = TextLabel.Transparency+0.1
TextLabel.Position = TextLabel.Position-UDim2.new(0,0,0,1)
Frame.Transparency = Frame.Transparency+0.1
wait()
end
TextLabel:Destroy()
end
end
end)
coru()
end
if workspace.FilteringEnabled == false then
if workspace:PGSIsEnabled() then
notify('Press Z to equip. Created by mustardfoot and Tollonis.',true)
else
notify('(this game is really old or something and has the shitty physics so a lot of things wont work sorry) Press Z to equip. Created by mustardfoot and Tollonis.',true)
end
else
notify('LOL this game has filtering enabled so it literally wont work here')
end
local handProperties = {
{"LimitsEnabled", true};
{"UpperAngle",0};
{"LowerAngle",0};
}
local shinProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 0};
{"LowerAngle", -75};
}
local footProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 15};
{"LowerAngle", -45};
}
function bleed(frick,OwO)
while frick.Parent ~= nil and frick.Parent.Parent ~= nil do
local reeee = coroutine.wrap(function()
local thing = Instance.new('Part',workspace)
thing.Size = Vector3.new(0.2,0.2,0.2)
thing.CFrame = frick.CFrame
thing.Transparency = 1
thing.BrickColor = BrickColor.new(Frame_2.BackgroundColor3)
thing.Material = Enum.Material.SmoothPlastic
thing.Name = "Blood"
thing.CanCollide =false
thing:BreakJoints()
local rawrxd = Instance.new('BodyForce',thing)
rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
local coru = coroutine.wrap(function()
wait(0.01)
rawrxd:Destroy()
end)
coru()
local ree = Instance.new('ParticleEmitter',thing)
if OwO ~= true then
ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Frame_2.BackgroundColor3),ColorSequenceKeypoint.new(1,Frame_2.BackgroundColor3)})
else
ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,1,1)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))})
end
ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)})
ree.Texture = 'rbxassetid://867743272'
ree.Lifetime = NumberRange.new(0.4)
ree.Rate = 50
ree.LockedToPart = true
ree.Speed = NumberRange.new(0, 2)
thing.Touched:connect(function(tou)
if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" and tou.Parent.Name ~= 'handle' and tou.Name ~= "blade" and tou.Name ~= 'handle' and tou.Name ~= "Projectile" and tou.Parent.Name ~= "Projectile" then
local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z)
local Point1 = pos-Vector3.new(0.01,0.01,0.01)
local Point2 = pos+Vector3.new(0.01,0.01,0.01)
local Region = Region3.new(Point1,Point2)
for _,Part in pairs(game.Workspace:FindPartsInRegion3(Region,nil,math.huge)) do
if Part.Name == "BloodPuddle" then
tou = Part
end
end
thing:Destroy()
if tou.Name == "BloodPuddle" then
if tou.Size.X < 1 then
pcall(function()
tou.Sound:Play()
end)
end
local reee = tou.CFrame
if tou.Transparency > -0.2 then
tou.Transparency = tou.Transparency -0.1
end
if tou.Size.X < 5 then
tou.Size = tou.Size+Vector3.new(0.1,0,0.1)
tou.CFrame = reee
end
elseif tou.CanCollide == true then
local bloodlol = Instance.new('Part',workspace)
local sound = Instance.new('Sound',bloodlol)
sound.SoundId = 'rbxassetid://685857471'
sound.Volume = 0.025
sound:Play()
bloodlol.Size=Vector3.new(1,0.2,1)
bloodlol.Name = "BloodPuddle"
bloodlol.Anchored = true
bloodlol.CanCollide = false
bloodlol.Material = Enum.Material.SmoothPlastic
if OwO ~= true then
bloodlol.Color = Frame_2.BackgroundColor3
else
bloodlol.Color = Color3.new(1,1,1)
end
local cyl = Instance.new('CylinderMesh',bloodlol)
cyl.Scale = Vector3.new(1,0.1,1)
bloodlol.CFrame = CFrame.new(pos)
local coru=coroutine.wrap(function()
while bloodlol.Parent ~= nil do
if bloodlol.Transparency < 1 then
bloodlol.Transparency = bloodlol.Transparency+0.05
else
bloodlol:Destroy()
end
wait(0.1)
end
end)
coru()
end
end
end)
local coru = coroutine.wrap(function()
wait(1)
thing:Destroy()
end)
coru()
end)
reeee()
wait()
end
end
function stun(char)
local found = false
pcall(function()
char:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Physics)
end)
for i,v in pairs(rekt) do
if v == char then
found = true
end
end
if found == false then
table.insert(rekt,char)
end
end
function unstun(char)
for i,v in pairs(rekt) do
if v == char then
if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
v:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Running)
v:FindFirstChildOfClass('Humanoid').PlatformStand = false
v:FindFirstChildOfClass('Humanoid').Sit = false
v:FindFirstChildOfClass('Humanoid').Jump = true
v:FindFirstChildOfClass('Humanoid').JumpPower = 50
v:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
v:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
end
table.remove(rekt,i)
end
end
end
function recurse(root,callback,i)
i= i or 0
for _,v in pairs(root:GetChildren()) do
i = i + 1
callback(i,v)
if #v:GetChildren() > 0 then
i = recurse(v,callback,i)
end
end
return i
end
function ragdollJoint(character, part0, part1, attachmentName, className, properties)
if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then
if character:FindFirstChild('HumanoidRootPart')then
character.HumanoidRootPart.CanCollide = false
end
for i,v in pairs(character:GetChildren()) do
if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then
v.Size = Vector3.new(1,1,1)
end
end
recurse(character, function(_,v)
if v:IsA("Attachment") and v.Parent.Name ~= "ayybleed" then
v.Axis = Vector3.new(0, 1, 0)
v.SecondaryAxis = Vector3.new(0, 0, 1)
v.Rotation = Vector3.new(0, 0, 0)
end
end)
if part1:FindFirstChildOfClass('Motor6D') then
part1:FindFirstChildOfClass('Motor6D'):Destroy()
end
if attachmentName ~= "NeckAttachment" then
attachmentName = attachmentName.."RigAttachment"
end
local constraint = Instance.new(className.."Constraint")
constraint.Attachment0 = part0:FindFirstChild(attachmentName)
constraint.Attachment1 = part1:FindFirstChild(attachmentName)
constraint.Name = "RagdollConstraint"..part1.Name
if character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/2
if string.find(string.lower(part1.Name),"upper") then
if string.find(string.lower(part1.Name),"leg") then
collidepart.Size = part1.Size/3
else
collidepart.Size = part1.Size/2.5
end
end
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
if string.find(string.lower(part1.Name),"upper") then
if string.find(string.lower(part1.Name),"leg") then
attachment0.Position = Vector3.new(0,0.01,0)
else
attachment0.Position = Vector3.new(0,0.25,0)
end
else
attachment0.Position = Vector3.new(0,-0.1,0)
end
end
for _,propertyData in next,properties or {} do
constraint[propertyData[1]] = propertyData[2]
end
constraint.Parent = character
end
end
function R6ragdollJoint(character,limbname,attached,heded)
pcall(function()
if limbname == "Right Arm" and character:FindFirstChild("Right Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right ArmRagdollConstraint") == nil then
local torsoatt = Instance.new('Attachment',character.Torso)
torsoatt.Name = limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(1.45,0.768,-0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis = Vector3.new(0,1,0)
local limbatt = Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
limbatt.Name = limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis = Vector3.new(0,1,0)
local ballc = Instance.new('BallSocketConstraint',character)
ballc.Name = "RightArmRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Right Shoulder') then
character.Torso:FindFirstChild('Right Shoulder'):Destroy()
end
elseif limbname == "Left Arm" and character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left ArmRagdollConstraint") == nil then
local torsoatt = Instance.new('Attachment',character.Torso)
torsoatt.Name = limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(-1.45,0.768,-0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis = Vector3.new(0,1,0)
local limbatt = Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
limbatt.Name = limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis = Vector3.new(0,1,0)
local ballc = Instance.new('BallSocketConstraint',character)
ballc.Name = "LeftArmRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Left Shoulder') then
character.Torso:FindFirstChild('Left Shoulder'):Destroy()
end
elseif limbname == "Right Leg" and character:FindFirstChild("Right Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right LegRagdollConstraint") == nil then
stun(character)
local torsoatt = Instance.new('Attachment',character.Torso)
torsoatt.Name = limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(0.45, -1.242, -0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis = Vector3.new(0,1,0)
local limbatt = Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
limbatt.Name = limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis = Vector3.new(0,1,0)
local ballc = Instance.new('BallSocketConstraint',character)
ballc.Name = "RightLegRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Right Hip') then
character.Torso:FindFirstChild('Right Hip'):Destroy()
end
elseif limbname == "Left Leg" and character:FindFirstChild("Left Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left LegRagdollConstraint") == nil then
stun(character)
local torsoatt = Instance.new('Attachment',character.Torso)
torsoatt.Name = limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(-0.45, -1.242, -0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis = Vector3.new(0,1,0)
local limbatt = Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
limbatt.Name = limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis = Vector3.new(0,1,0)
local ballc = Instance.new('BallSocketConstraint',character)
ballc.Name = "LeftLegRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Left Hip') then
character.Torso:FindFirstChild('Left Hip'):Destroy()
end
elseif limbname == "Head" or limbname == "Torso" and character:FindFirstChild("Head") and character:FindFirstChild("Torso") and character.Head:FindFirstChild("Neck") == nil then
if character:FindFirstChildOfClass('Humanoid') then
character:FindFirstChildOfClass('Humanoid').Health = 0
end
while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
if character:FindFirstChild('HumanoidRootPart') then
character.HumanoidRootPart:Destroy()
end
game:GetService('Debris'):AddItem(character,10)
for _,child in next,character:GetChildren() do
if child:IsA("Accoutrement") then
for _,part in next,child:GetChildren() do
if part:IsA("BasePart") then
for _,c in pairs(part:GetChildren()) do
if c:IsA('Weld') then c:Destroy() end
end
local attachment1 = part:FindFirstChildOfClass("Attachment")
local attachment0 = getAttachment0(character,attachment1.Name)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
end
end
end
for i,v in pairs(character:GetChildren()) do
if v:IsA('MeshPart') or v:IsA('BasePart') then
for _,c in pairs(v:GetChildren()) do
if c.Name == "Collision" then c:Destroy() end
end
end
end
if character.Torso:FindFirstChild('Neck') then
character.Torso.Neck:Destroy()
end
if character:FindFirstChild('Torso') then
local collidepart = Instance.new('Part',character.Torso)
collidepart.Size = character.Torso.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = character.Torso.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',character.Torso)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character:FindFirstChild('Torso') and character:FindFirstChild('Head') then
if character.Torso:FindFirstChild('NeckAttachment') == nil then
local neck = Instance.new('Attachment',character.Torso)
neck.Name = "NeckAttachment"
neck.Position = Vector3.new(0, 1, 0)
end
ragdollJoint(character,character.Torso, character.Head, "NeckAttachment", "Hinge", {
{"LimitsEnabled",true};
{"UpperAngle",50};
{"LowerAngle",-50};
})
end
if attached ~= false then
ragdollpart(character, "Right Leg")
ragdollpart(character, "Left Leg")
else
pcall(function()
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character.Torso.Size.X,0.1,character.Torso.Size.Z)
ayybleed.Transparency = 1
ayybleed.CanCollide = false
ayybleed.CFrame = character.Torso.CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,-character.Torso.Size.Y/2,0)
attachment1.Orientation = Vector3.new(0, 0, -180)
local attachment0 = Instance.new('Attachment',character.Torso)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
end
ragdollpart(character, "Right Arm")
ragdollpart(character, "Left Arm")
end
end)
end
function getAttachment0(character,attachmentName)
for _,child in next,character:GetChildren() do
local attachment = child:FindFirstChild(attachmentName)
if attachment then
return attachment
end
end
end
function ragdollpart(character,partname,attached,heded)
if heded ~= false then
local neck = Instance.new('Attachment',character.Head)
neck.Name = "NeckAttachment"
neck.Position = Vector3.new(0,-0.5,0)
else
local force = Instance.new('BodyForce',character.Head)
force.Force = Vector3.new(0,500,0)
game:GetService('Debris'):AddItem(force,0.25)
pcall(function()
local asdf = Instance.new('Attachment',character.Head)
asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
local last = asdf
for i=1,14 do
local bONE = Instance.new('Part',character)
bONE.BrickColor = BrickColor.new('Institutional white')
bONE.Size = Vector3.new(0.1,0.1,0.1)
bONE.CFrame = character.Head.CFrame+(character.Head.CFrame.upVector*-(i/10))
local lole = Instance.new('Attachment',bONE)
local hangurself = Instance.new('RopeConstraint',bONE)
hangurself.Attachment0 = lole
hangurself.Attachment1 = last
hangurself.Visible = true
hangurself.Thickness = 0.05
hangurself.Color = BrickColor.new('Bright red')
hangurself.Length = 0.2
last = lole
end
local bleedee = Instance.new('Part',character.Head)
bleedee.Size = Vector3.new(0.75,0.25,0.75)
bleedee.CanCollide = false
bleedee.Color = Frame_2.BackgroundColor3
bleedee.CFrame = character.Head.CFrame
local mehs = Instance.new('CylinderMesh',bleedee)
bleedee:BreakJoints()
local attachment1 = Instance.new('Attachment',bleedee)
attachment1.Position = Vector3.new(0,character.Head.Size.Y/2,0)
attachment1.Orientation = Vector3.new(0,0,180)
local attachment0 = Instance.new('Attachment',character.Head)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
spawn(function()
bleed(bleedee)
end)
end)
local thing = "Torso"
if character:FindFirstChild(thing) == nil then
thing = "UpperTorso"
end
pcall(function()
local bleedee = Instance.new('Part',character[thing])
bleedee.Size = Vector3.new(0.75,0,0.75)
bleedee.CanCollide = false
bleedee.Color = Frame_2.BackgroundColor3
bleedee.CFrame = character[thing].CFrame
local mehs = Instance.new('CylinderMesh',bleedee)
bleedee:BreakJoints()
local attachment1 = Instance.new('Attachment',bleedee)
attachment1.Position = Vector3.new(0,-character[thing].Size.Y/2,0)
attachment1.Orientation = Vector3.new(0,0,180)
local attachment0 = Instance.new('Attachment',character[thing])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
spawn(function()
bleed(bleedee)
end)
end)
end
pcall(function()
if workspace.PGSPhysicsSolverEnabled == false then
workspace.PGSPhysicsSolverEnabled = true
end
end)
if partname == "HumanoidRootPart" then
if character:FindFirstChild('Torso') then
partname = "Torso"
else
partname = "UpperTorso"
end
end
if attached == false then
if character:FindFirstChild('UpperTorso') then
pcall(function()
character.UpperTorso.WaistRigAttachment:Destroy()
end)
pcall(function()
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character.UpperTorso.Size.X,0,character.UpperTorso.Size.Z)
ayybleed.Transparency = 1
ayybleed.CanCollide = false
ayybleed.CFrame = character.UpperTorso.CFrame
ayybleed:BreakJoints()
ayybleed.Name = "ayybleed"
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,-character.UpperTorso.Size.Y/2,0)
attachment1.Orientation = Vector3.new(0,0,180)
local attachment0 = Instance.new('Attachment',character.UpperTorso)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
pcall(function()
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character.LowerTorso.Size.X-0.1,0.1,character.LowerTorso.Size.Z-0.1)
ayybleed.Transparency = 1
ayybleed.CanCollide = false
ayybleed.CFrame = character.LowerTorso.CFrame
ayybleed:BreakJoints()
ayybleed.Name = "ayybleed"
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,-character.LowerTorso.Size.Y/2,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 = Instance.new('Attachment',character.LowerTorso)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
end
pcall(function()
local thang = "Torso"
if character:FindFirstChild('UpperTorso') then
thang = "UpperTorso"
end
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(character[thang].Size.Y/2)-0.045,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 = Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
pcall(function()
local ree = character.LowerTorso
local thang = "LowerTorso"
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 = Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
pcall(function()
local ree = character["Right Leg"]
local thang = "Right Leg"
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 = Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
pcall(function()
local ree = character["Left Leg"]
local thang = "Left Leg"
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 = Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
partname="Head"
end
if partname == "RightHand" or partname == "RightLowerArm" or partname == "RightUpperArm" then
if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket")
end
if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
end
elseif partname == "LeftHand" or partname == "LeftLowerArm" or partname == "LeftUpperArm" then
if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket")
end
if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then
ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
end
elseif partname == "RightFoot" or partname == "RightUpperLeg" or partname == "RightLowerLeg" then
stun(character)
if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
end
if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
end
elseif partname == "LeftFoot" or partname == "LeftUpperLeg" or partname == "LeftLowerLeg" then
stun(character)
if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
end
if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
end
elseif partname == "Head" or partname == "UpperTorso" or partname == "LowerTorso" then
if character:FindFirstChildOfClass('Humanoid') and character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then
if character:FindFirstChildOfClass('Humanoid') then
character:FindFirstChildOfClass('Humanoid').Health = 0
end
if character:FindFirstChild('HumanoidRootPart') then
character.HumanoidRootPart:Destroy()
end
while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
game:GetService('Debris'):AddItem(character,10)
for _,child in next,character:GetChildren() do
if child:IsA("Accoutrement") then
for _,part in next,child:GetChildren() do
if part:IsA("BasePart") then
for _,c in pairs(part:GetChildren()) do
if c:IsA('Weld') then c:Destroy() end
end
local attachment1 = part:FindFirstChildOfClass("Attachment")
local attachment0 = getAttachment0(character,attachment1.Name)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
end
end
end
for i,v in pairs(character:GetChildren()) do
if v:IsA('MeshPart') or v:IsA('BasePart') then
for _,c in pairs(v:GetChildren()) do
if c.Name == "Collision" then c:Destroy() end
end
end
end
if heded == false then
pcall(function()
local asdf = Instance.new('Attachment',character.Head)
asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
local last = asdf
character.Head.Neck:Destroy()
character.Head.NeckRigAttachment:Destroy()
character.UpperTorso:FindFirstChild('NeckAttachment'):Destroy()
end)
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then
ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
{"LimitsEnabled",true};
{"UpperAngle",5};
{"Radius",5};
})
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then
ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
{"LimitsEnabled",true};
{"UpperAngle",50};
{"LowerAngle",-50};
})
end
local handProperties = {
{"LimitsEnabled", true};
{"UpperAngle",0};
{"LowerAngle",0};
}
if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
end
if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
end
local shinProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 0};
{"LowerAngle", -75};
}
if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
end
if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
end
local footProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 15};
{"LowerAngle", -45};
}
if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
end
if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftUpperArm') then
ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
end
if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
end
if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
end
if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
end
if character:FindFirstChild('HumanoidRootPart') then
character.HumanoidRootPart:Destroy()
end
else
R6ragdollJoint(character,partname,attached,heded)
end
else
R6ragdollJoint(character,partname,attached,heded)
end
end
function grow(weld,part,endsize,endpos,amntime)
local start = weld.C1
local parent = weld.Parent
local startsize = part.Size
local particl = Instance.new("ParticleEmitter")
particl.LightEmission = 3
particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.1, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
particl.LightInfluence = 0.75
particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
particl.Lifetime = NumberRange.new(0.1, 1)
particl.Rate = 50
particl.RotSpeed = NumberRange.new(300, 300)
particl.Speed = NumberRange.new(0, 1)
particl.SpreadAngle = Vector2.new(90, 90)
particl.Parent = part
for i=1,amntime*100 do
weld.C1 = start:lerp(endpos,i/(amntime*100))
part.Size = startsize:lerp(endsize,i/(amntime*100))
weld.Parent = parent
wait(0.01)
end
particl.Enabled = false
end
function lerp(weld,startpos,endpos,amntime,longatend)
local waited = 0
for i=1,amntime*100 do
if longatend == true then
startpos = weld.C0
end
weld.C0 = startpos:lerp(endpos,i/(amntime*100))
wait(0.01)
waited=waited+0.01
end
end
function spawned()
local usable = true
local working = false
local mode = "kill"
local equipped = false
local char = player.Character
local blademode = "handle"
local swinging = false
local gettingeem = false
local MOAN = false
local sounding = false
local SLESH = false
local goteem = nil
local grabbing = false
local grabbed = nil
local grabweld = nil
local aidsificating = nil
player.CharacterAdded:connect(function()
if usable then
usable = false
end
end)
if char == nil then return end
while char:FindFirstChildOfClass('Humanoid') == nil or char:FindFirstChild('Head') == nil do wait() end
local badass = Instance.new('Sound',char.Head)
badass.Name = 'Badass'
badass.EmitterSize = player.CameraMaxZoomDistance+1
badass.MaxDistance = player.CameraMaxZoomDistance+1
badass.Volume = 10
badass.Looped=true
badass.SoundId = 'rbxassetid://428902535'
local handle = Instance.new("Part", char)
handle.BrickColor = BrickColor.new("Really black")
handle.Material = "Metal"
handle.CanCollide = false
handle.Anchored = false
handle.Shape = "Cylinder"
handle.Size = Vector3.new(1.1, 0.3, 0.3)
handle.BackSurface = "SmoothNoOutlines"
handle.BottomSurface = "SmoothNoOutlines"
handle.FrontSurface = "SmoothNoOutlines"
handle.LeftSurface = "SmoothNoOutlines"
handle.RightSurface = "SmoothNoOutlines"
handle.TopSurface = "SmoothNoOutlines"
handle.Name = "handle"
local hweld = Instance.new("Weld", char.Torso)
hweld.Part0 = char.Torso
hweld.Part1 = handle
hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
local rdd = false
function oogabooga()
if rdd == false then
rdd = true
pcall(function()
ragdollpart(char,"Right Arm")
ragdollpart(char,"Right Leg")
ragdollpart(char,"Left Arm")
ragdollpart(char,"Left Leg")
end)
pcall(function()
ragdollpart(char,"RightUpperArm")
ragdollpart(char,"RightUpperLeg")
ragdollpart(char,"LeftUpperArm")
ragdollpart(char,"LeftUpperLeg")
end)
unstun(char)
for i,v in pairs(char:GetChildren()) do
v.ChildAdded:connect(function(child)
if rdd == true then
if child.Name ~= "Neck" and child.Name ~= "RootJoint" and child.Name ~= "Root" and (child:IsA('Motor6D') or child:IsA('Weld')) then
if child ~= grabweld then
spawn(function()
wait()
child:Destroy()
end)
end
end
end
end)
if string.find(string.lower(v.Name),'leg') then
if v:FindFirstChild('Collision') then
v:FindFirstChild('Collision'):Destroy()
end
end
end
else
rdd = false
for i,v in pairs(char:GetChildren()) do
if v:IsA('HingeConstraint') or v:IsA('BallSocketConstraint') then
v:Destroy()
elseif v:IsA('BasePart') then
if v:FindFirstChild('Collision') then
v.Collision:Destroy()
end
for a,c in pairs(v:GetChildren()) do
if string.find(string.lower(c.Name),"ragdoll") then
c:Destroy()
end
end
end
end
pcall(function()
local ra = rightclone:Clone()
ra.Parent = char.Torso
ra.Part0 = char.Torso
ra.Part1 = char["Right Arm"]
end)
pcall(function()
local la = leftclone:Clone()
la.Parent = char.Torso
la.Part0 = char.Torso
la.Part1 = char["Left Arm"]
end)
pcall(function()
local ll = leftlegclone:Clone()
ll.Parent = char.Torso
ll.Part0 = char.Torso
ll.Part1 = char["Left Leg"]
end)
pcall(function()
local rl = rightlegclone:Clone()
rl.Parent = char.Torso
rl.Part0 = char.Torso
rl.Part1 = char["Right Leg"]
end)
end
end
function getrid()
if grabbed then
release()
end
blademode = "handle"
for _,ree in pairs(handle:GetChildren()) do
if ree:IsA('BasePart') then
local part = Instance.new('Part',workspace)
part.CFrame = ree.CFrame
part.Anchored = true
part.CanCollide = false
part.Size = ree.Size
part.Transparency = 1
ree:Destroy()
local pe2 = Instance.new("ParticleEmitter")
pe2.Acceleration = Vector3.new(0, 1, 0)
pe2.Lifetime = NumberRange.new(0.1, 0.2)
pe2.Speed = NumberRange.new(0.5)
pe2.Rate = 20000
pe2.RotSpeed = NumberRange.new(-30, 30)
pe2.Rotation = NumberRange.new(0, 360)
pe2.Size = NumberSequence.new({
NumberSequenceKeypoint.new(0, part.Size.X*2, 0),
NumberSequenceKeypoint.new(1, part.Size.X*2, 0),
})
pe2.Texture = "rbxassetid://244221440"
pe2.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.9, 0),
NumberSequenceKeypoint.new(1, 0.9, 0)
})
pe2.ZOffset = 5
pe2.VelocitySpread = 360
pe2.Parent = part
pe2.Enabled = true
local coru=coroutine.wrap(function()
wait(0.2)
pe2.Enabled = false
game:GetService('Debris'):AddItem(part,0.5)
end)
coru()
else
ree:Remove()
end
end
end
function equip()
equipped = true
working = true
if char.Torso:FindFirstChild("Right Shoulder") then
char.Torso:FindFirstChild("Right Shoulder"):Destroy()
end
local weld = Instance.new('Weld', char.Torso)
weld.Name = "Lerping"
weld.Part0 = char["Right Arm"]
weld.Part1 = char.Torso
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)
wait(0.1)
hweld.Part0 = char["Right Arm"]
hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)
lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
weld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
working = false
end
function unequip()
getrid(handle)
equipped = false
working = true
if char.Torso:FindFirstChild("Right Shoulder") then
char.Torso:FindFirstChild("Right Shoulder"):Destroy()
end
local weld = Instance.new('Weld', char.Torso)
weld.Name = "Lerping"
weld.Part0 = char["Right Arm"]
weld.Part1 = char.Torso
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)
hweld.Part0 = char["Torso"]
hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08,true)
weld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
working = false
end
function dildo()
blademode = "dildo"
working = true
-- 1 - pink toy
local obj1 = Instance.new("Model")
obj1.Name = "pink toy"
obj1.Parent = handle
-- 2 - Model
local obj2 = Instance.new("Model")
obj2.Parent = obj1
-- 3 - Part
local obj3 = Instance.new("Part")
obj3.CFrame = CFrame.new(Vector3.new(66.8643951, 3.86435986, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj3.CanCollide = false
obj3.TopSurface = Enum.SurfaceType.Smooth
obj3.BottomSurface = Enum.SurfaceType.Smooth
obj3.Material = Enum.Material.SmoothPlastic
obj3.Size = Vector3.new(1.00000024, 1.00000024, 1.00000024)
obj3.BrickColor = BrickColor.new("Hot pink")
obj3.Friction = 0.30000001192093
obj3.Shape = Enum.PartType.Ball
obj3.Parent = obj2
obj3.Name = "tip"
-- 4 - Part
local obj4 = Instance.new("Part")
obj4.CFrame = CFrame.new(Vector3.new(67.8275909, 2.08898449, 7.50048351)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
obj4.CanCollide = false
obj4.TopSurface = Enum.SurfaceType.Smooth
obj4.BottomSurface = Enum.SurfaceType.Smooth
obj4.Material = Enum.Material.SmoothPlastic
obj4.Size = Vector3.new(4.09999943, 1, 1)
obj4.BrickColor = BrickColor.new("Hot pink")
obj4.Friction = 0.30000001192093
obj4.Shape = Enum.PartType.Cylinder
obj4.Parent = obj2
-- 5 - Part
local obj5 = Instance.new("Part")
obj5.CFrame = CFrame.new(Vector3.new(66.7104797, 3.86435843, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj5.CanCollide = false
obj5.TopSurface = Enum.SurfaceType.Smooth
obj5.BottomSurface = Enum.SurfaceType.Smooth
obj5.Material = Enum.Material.SmoothPlastic
obj5.Size = Vector3.new(0.25, 0.25, 0.25)
obj5.BrickColor = BrickColor.new("Hot pink")
obj5.Friction = 0.30000001192093
obj5.Shape = Enum.PartType.Ball
obj5.Parent = obj2
-- 6 - Part
local obj6 = Instance.new("Part")
obj6.CFrame = CFrame.new(Vector3.new(68.6905365, 0.83212769, 8.29345417)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
obj6.CanCollide = false
obj6.TopSurface = Enum.SurfaceType.Smooth
obj6.BottomSurface = Enum.SurfaceType.Smooth
obj6.Material = Enum.Material.SmoothPlastic
obj6.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
obj6.BrickColor = BrickColor.new("Hot pink")
obj6.Friction = 0.30000001192093
obj6.Shape = Enum.PartType.Ball
obj6.Parent = obj2
-- 7 - Part
local obj7 = Instance.new("Part")
obj7.CFrame = CFrame.new(Vector3.new(67.0182953, 3.86435866, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj7.CanCollide = false
obj7.TopSurface = Enum.SurfaceType.Smooth
obj7.BottomSurface = Enum.SurfaceType.Smooth
obj7.Material = Enum.Material.SmoothPlastic
obj7.Size = Vector3.new(0.25, 0.25, 0.25)
obj7.BrickColor = BrickColor.new("Hot pink")
obj7.Friction = 0.30000001192093
obj7.Shape = Enum.PartType.Ball
obj7.Parent = obj2
-- 8 - Part
local obj8 = Instance.new("Part")
obj8.CFrame = CFrame.new(Vector3.new(68.9983597, 0.832128167, 7.44772816)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
obj8.CanCollide = false
obj8.TopSurface = Enum.SurfaceType.Smooth
obj8.BottomSurface = Enum.SurfaceType.Smooth
obj8.Material = Enum.Material.SmoothPlastic
obj8.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
obj8.BrickColor = BrickColor.new("Hot pink")
obj8.Friction = 0.30000001192093
obj8.Shape = Enum.PartType.Ball
obj8.Parent = obj2
local fiREPART = obj8
-- 9 - Part
local obj9 = Instance.new("Part")
obj9.CFrame = CFrame.new(Vector3.new(68.8566208, 0.357954353, 7.87501621)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.2217314243317)
obj9.CanCollide = false
obj9.TopSurface = Enum.SurfaceType.Smooth
obj9.BottomSurface = Enum.SurfaceType.Smooth
obj9.Material = Enum.Material.SmoothPlastic
obj9.Size = Vector3.new(0.0999999791, 1.50000036, 2)
obj9.BrickColor = BrickColor.new("Hot pink")
obj9.Friction = 0.30000001192093
obj9.Shape = Enum.PartType.Cylinder
obj9.Parent = obj2
-- 10 - Part
local obj10 = Instance.new("Part")
obj10.CFrame = CFrame.new(Vector3.new(66.8069, 3.58244801, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj10.CanCollide = false
obj10.TopSurface = Enum.SurfaceType.Smooth
obj10.BottomSurface = Enum.SurfaceType.Smooth
obj10.Material = Enum.Material.SmoothPlastic
obj10.Size = Vector3.new(0.25, 0.25, 0.25)
obj10.BrickColor = BrickColor.new("Hot pink")
obj10.Friction = 0.30000001192093
obj10.Shape = Enum.PartType.Ball
obj10.Parent = obj2
-- 11 - Part
local obj11 = Instance.new("Part")
obj11.CFrame = CFrame.new(Vector3.new(67.196106, 3.632447, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj11.CanCollide = false
obj11.TopSurface = Enum.SurfaceType.Smooth
obj11.BottomSurface = Enum.SurfaceType.Smooth
obj11.Material = Enum.Material.SmoothPlastic
obj11.Size = Vector3.new(0.25, 0.25, 0.25)
obj11.BrickColor = BrickColor.new("Hot pink")
obj11.Friction = 0.30000001192093
obj11.Shape = Enum.PartType.Ball
obj11.Parent = obj2
-- 12 - Part
local obj12 = Instance.new("Part")
obj12.CFrame = CFrame.new(Vector3.new(67.0756683, 3.77002549, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj12.CanCollide = false
obj12.TopSurface = Enum.SurfaceType.Smooth
obj12.BottomSurface = Enum.SurfaceType.Smooth
obj12.Material = Enum.Material.SmoothPlastic
obj12.Size = Vector3.new(0.25, 0.25, 0.25)
obj12.BrickColor = BrickColor.new("Hot pink")
obj12.Friction = 0.30000001192093
obj12.Shape = Enum.PartType.Ball
obj12.Parent = obj2
-- 13 - Part
local obj13 = Instance.new("Part")
obj13.CFrame = CFrame.new(Vector3.new(67.4108353, 3.27276325, 6.88037825)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj13.CanCollide = false
obj13.TopSurface = Enum.SurfaceType.Smooth
obj13.BottomSurface = Enum.SurfaceType.Smooth
obj13.Material = Enum.Material.SmoothPlastic
obj13.Size = Vector3.new(0.25, 0.25, 0.25)
obj13.BrickColor = BrickColor.new("Hot pink")
obj13.Friction = 0.30000001192093
obj13.Shape = Enum.PartType.Ball
obj13.Parent = obj2
-- 14 - Part
local obj14 = Instance.new("Part")
obj14.CFrame = CFrame.new(Vector3.new(66.868927, 3.43238807, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj14.CanCollide = false
obj14.TopSurface = Enum.SurfaceType.Smooth
obj14.BottomSurface = Enum.SurfaceType.Smooth
obj14.Material = Enum.Material.SmoothPlastic
obj14.Size = Vector3.new(0.25, 0.25, 0.25)
obj14.BrickColor = BrickColor.new("Hot pink")
obj14.Friction = 0.30000001192093
obj14.Shape = Enum.PartType.Ball
obj14.Parent = obj2
-- 15 - Part
local obj15 = Instance.new("Part")
obj15.CFrame = CFrame.new(Vector3.new(67.1951675, 3.383008, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj15.CanCollide = false
obj15.TopSurface = Enum.SurfaceType.Smooth
obj15.BottomSurface = Enum.SurfaceType.Smooth
obj15.Material = Enum.Material.SmoothPlastic
obj15.Size = Vector3.new(0.25, 0.25, 0.25)
obj15.BrickColor = BrickColor.new("Hot pink")
obj15.Friction = 0.30000001192093
obj15.Shape = Enum.PartType.Ball
obj15.Parent = obj2
-- 16 - Part
local obj16 = Instance.new("Part")
obj16.CFrame = CFrame.new(Vector3.new(67.50383, 3.46245813, 7.48069429)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj16.CanCollide = false
obj16.TopSurface = Enum.SurfaceType.Smooth
obj16.BottomSurface = Enum.SurfaceType.Smooth
obj16.Material = Enum.Material.SmoothPlastic
obj16.Size = Vector3.new(0.25, 0.25, 0.25)
obj16.BrickColor = BrickColor.new("Hot pink")
obj16.Friction = 0.30000001192093
obj16.Shape = Enum.PartType.Ball
obj16.Parent = obj2
-- 17 - Part
local obj17 = Instance.new("Part")
obj17.CFrame = CFrame.new(Vector3.new(66.5551376, 3.4628334, 7.33871651)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj17.CanCollide = false
obj17.TopSurface = Enum.SurfaceType.Smooth
obj17.BottomSurface = Enum.SurfaceType.Smooth
obj17.Material = Enum.Material.SmoothPlastic
obj17.Size = Vector3.new(0.25, 0.25, 0.25)
obj17.BrickColor = BrickColor.new("Hot pink")
obj17.Friction = 0.30000001192093
obj17.Shape = Enum.PartType.Ball
obj17.Parent = obj2
-- 18 - Part
local obj18 = Instance.new("Part")
obj18.CFrame = CFrame.new(Vector3.new(67.3677139, 3.83245182, 7.3331027)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj18.CanCollide = false
obj18.TopSurface = Enum.SurfaceType.Smooth
obj18.BottomSurface = Enum.SurfaceType.Smooth
obj18.Material = Enum.Material.SmoothPlastic
obj18.Size = Vector3.new(0.25, 0.25, 0.25)
obj18.BrickColor = BrickColor.new("Hot pink")
obj18.Friction = 0.30000001192093
obj18.Shape = Enum.PartType.Ball
obj18.Parent = obj2
-- 19 - Part
local obj19 = Instance.new("Part")
obj19.CFrame = CFrame.new(Vector3.new(67.4115601, 3.71535063, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj19.CanCollide = false
obj19.TopSurface = Enum.SurfaceType.Smooth
obj19.BottomSurface = Enum.SurfaceType.Smooth
obj19.Material = Enum.Material.SmoothPlastic
obj19.Size = Vector3.new(0.25, 0.25, 0.25)
obj19.BrickColor = BrickColor.new("Hot pink")
obj19.Friction = 0.30000001192093
obj19.Shape = Enum.PartType.Ball
obj19.Parent = obj2
-- 20 - Part
local obj20 = Instance.new("Part")
obj20.CFrame = CFrame.new(Vector3.new(67.6487045, 3.39313889, 7.19381428)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj20.CanCollide = false
obj20.TopSurface = Enum.SurfaceType.Smooth
obj20.BottomSurface = Enum.SurfaceType.Smooth
obj20.Material = Enum.Material.SmoothPlastic
obj20.Size = Vector3.new(0.25, 0.25, 0.25)
obj20.BrickColor = BrickColor.new("Hot pink")
obj20.Friction = 0.30000001192093
obj20.Shape = Enum.PartType.Ball
obj20.Parent = obj2
-- 21 - Part
local obj21 = Instance.new("Part")
obj21.CFrame = CFrame.new(Vector3.new(66.8260422, 4.12417316, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj21.CanCollide = false
obj21.TopSurface = Enum.SurfaceType.Smooth
obj21.BottomSurface = Enum.SurfaceType.Smooth
obj21.Material = Enum.Material.SmoothPlastic
obj21.Size = Vector3.new(0.25, 0.25, 0.25)
obj21.BrickColor = BrickColor.new("Hot pink")
obj21.Friction = 0.30000001192093
obj21.Shape = Enum.PartType.Ball
obj21.Parent = obj2
-- 22 - Part
local obj22 = Instance.new("Part")
obj22.CFrame = CFrame.new(Vector3.new(67.162117, 3.11433029, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj22.CanCollide = false
obj22.TopSurface = Enum.SurfaceType.Smooth
obj22.BottomSurface = Enum.SurfaceType.Smooth
obj22.Material = Enum.Material.SmoothPlastic
obj22.Size = Vector3.new(0.25, 0.25, 0.25)
obj22.BrickColor = BrickColor.new("Hot pink")
obj22.Friction = 0.30000001192093
obj22.Shape = Enum.PartType.Ball
obj22.Parent = obj2
-- 23 - Part
local obj23 = Instance.new("Part")
obj23.CFrame = CFrame.new(Vector3.new(66.4981842, 3.63936186, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj23.CanCollide = false
obj23.TopSurface = Enum.SurfaceType.Smooth
obj23.BottomSurface = Enum.SurfaceType.Smooth
obj23.Material = Enum.Material.SmoothPlastic
obj23.Size = Vector3.new(0.25, 0.25, 0.25)
obj23.BrickColor = BrickColor.new("Hot pink")
obj23.Friction = 0.30000001192093
obj23.Shape = Enum.PartType.Ball
obj23.Parent = obj2
-- 24 - Part
local obj24 = Instance.new("Part")
obj24.CFrame = CFrame.new(Vector3.new(66.6352844, 3.38244724, 7.06651926)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj24.CanCollide = false
obj24.TopSurface = Enum.SurfaceType.Smooth
obj24.BottomSurface = Enum.SurfaceType.Smooth
obj24.Material = Enum.Material.SmoothPlastic
obj24.Size = Vector3.new(0.25, 0.25, 0.25)
obj24.BrickColor = BrickColor.new("Hot pink")
obj24.Friction = 0.30000001192093
obj24.Shape = Enum.PartType.Ball
obj24.Parent = obj2
-- 25 - Part
local obj25 = Instance.new("Part")
obj25.CFrame = CFrame.new(Vector3.new(66.753746, 3.10362744, 7.32704163)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj25.CanCollide = false
obj25.TopSurface = Enum.SurfaceType.Smooth
obj25.BottomSurface = Enum.SurfaceType.Smooth
obj25.Material = Enum.Material.SmoothPlastic
obj25.Size = Vector3.new(0.25, 0.25, 0.25)
obj25.BrickColor = BrickColor.new("Hot pink")
obj25.Friction = 0.30000001192093
obj25.Shape = Enum.PartType.Ball
obj25.Parent = obj2
-- 26 - Part
local obj26 = Instance.new("Part")
obj26.CFrame = CFrame.new(Vector3.new(66.851532, 3.01907969, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj26.CanCollide = false
obj26.TopSurface = Enum.SurfaceType.Smooth
obj26.BottomSurface = Enum.SurfaceType.Smooth
obj26.Material = Enum.Material.SmoothPlastic
obj26.Size = Vector3.new(0.25, 0.25, 0.25)
obj26.BrickColor = BrickColor.new("Hot pink")
obj26.Friction = 0.30000001192093
obj26.Shape = Enum.PartType.Ball
obj26.Parent = obj2
-- 27 - Part
local obj27 = Instance.new("Part")
obj27.CFrame = CFrame.new(Vector3.new(66.944519, 3.20876789, 7.64748764)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj27.CanCollide = false
obj27.TopSurface = Enum.SurfaceType.Smooth
obj27.BottomSurface = Enum.SurfaceType.Smooth
obj27.Material = Enum.Material.SmoothPlastic
obj27.Size = Vector3.new(0.25, 0.25, 0.25)
obj27.BrickColor = BrickColor.new("Hot pink")
obj27.Friction = 0.30000001192093
obj27.Shape = Enum.PartType.Ball
obj27.Parent = obj2
-- 28 - Part
local obj28 = Instance.new("Part")
obj28.CFrame = CFrame.new(Vector3.new(67.2306061, 4.08936405, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj28.CanCollide = false
obj28.TopSurface = Enum.SurfaceType.Smooth
obj28.BottomSurface = Enum.SurfaceType.Smooth
obj28.Material = Enum.Material.SmoothPlastic
obj28.Size = Vector3.new(0.25, 0.25, 0.25)
obj28.BrickColor = BrickColor.new("Hot pink")
obj28.Friction = 0.30000001192093
obj28.Shape = Enum.PartType.Ball
obj28.Parent = obj2
-- 29 - Part
local obj29 = Instance.new("Part")
obj29.CFrame = CFrame.new(Vector3.new(66.5712891, 3.99917173, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj29.CanCollide = false
obj29.TopSurface = Enum.SurfaceType.Smooth
obj29.BottomSurface = Enum.SurfaceType.Smooth
obj29.Material = Enum.Material.SmoothPlastic
obj29.Size = Vector3.new(0.25, 0.25, 0.25)
obj29.BrickColor = BrickColor.new("Hot pink")
obj29.Friction = 0.30000001192093
obj29.Shape = Enum.PartType.Ball
obj29.Parent = obj2
-- 30 - Part
local obj30 = Instance.new("Part")
obj30.CFrame = CFrame.new(Vector3.new(66.7236328, 4.26077843, 7.20509243)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj30.CanCollide = false
obj30.TopSurface = Enum.SurfaceType.Smooth
obj30.BottomSurface = Enum.SurfaceType.Smooth
obj30.Material = Enum.Material.SmoothPlastic
obj30.Size = Vector3.new(0.25, 0.25, 0.25)
obj30.BrickColor = BrickColor.new("Hot pink")
obj30.Friction = 0.30000001192093
obj30.Shape = Enum.PartType.Ball
obj30.Parent = obj2
-- 31 - Part
local obj31 = Instance.new("Part")
obj31.CFrame = CFrame.new(Vector3.new(66.5950623, 4.16077423, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj31.CanCollide = false
obj31.TopSurface = Enum.SurfaceType.Smooth
obj31.BottomSurface = Enum.SurfaceType.Smooth
obj31.Material = Enum.Material.SmoothPlastic
obj31.Size = Vector3.new(0.25, 0.25, 0.25)
obj31.BrickColor = BrickColor.new("Hot pink")
obj31.Friction = 0.30000001192093
obj31.Shape = Enum.PartType.Ball
obj31.Parent = obj2
-- 32 - Part
local obj32 = Instance.new("Part")
obj32.CFrame = CFrame.new(Vector3.new(67.0637207, 4.03936481, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj32.CanCollide = false
obj32.TopSurface = Enum.SurfaceType.Smooth
obj32.BottomSurface = Enum.SurfaceType.Smooth
obj32.Material = Enum.Material.SmoothPlastic
obj32.Size = Vector3.new(0.25, 0.25, 0.25)
obj32.BrickColor = BrickColor.new("Hot pink")
obj32.Friction = 0.30000001192093
obj32.Shape = Enum.PartType.Ball
obj32.Parent = obj2
-- 33 - Part
local obj33 = Instance.new("Part")
obj33.CFrame = CFrame.new(Vector3.new(66.4686813, 3.99917364, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj33.CanCollide = false
obj33.TopSurface = Enum.SurfaceType.Smooth
obj33.BottomSurface = Enum.SurfaceType.Smooth
obj33.Material = Enum.Material.SmoothPlastic
obj33.Size = Vector3.new(0.25, 0.25, 0.25)
obj33.BrickColor = BrickColor.new("Hot pink")
obj33.Friction = 0.30000001192093
obj33.Shape = Enum.PartType.Ball
obj33.Parent = obj2
-- 34 - Part
local obj34 = Instance.new("Part")
obj34.CFrame = CFrame.new(Vector3.new(66.6615219, 4.14917231, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj34.CanCollide = false
obj34.TopSurface = Enum.SurfaceType.Smooth
obj34.BottomSurface = Enum.SurfaceType.Smooth
obj34.Material = Enum.Material.SmoothPlastic
obj34.Size = Vector3.new(0.25, 0.25, 0.25)
obj34.BrickColor = BrickColor.new("Hot pink")
obj34.Friction = 0.30000001192093
obj34.Shape = Enum.PartType.Ball
obj34.Parent = obj2
-- 35 - Part
local obj35 = Instance.new("Part")
obj35.CFrame = CFrame.new(Vector3.new(66.8712616, 4.16257238, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj35.CanCollide = false
obj35.TopSurface = Enum.SurfaceType.Smooth
obj35.BottomSurface = Enum.SurfaceType.Smooth
obj35.Material = Enum.Material.SmoothPlastic
obj35.Size = Vector3.new(0.25, 0.25, 0.25)
obj35.BrickColor = BrickColor.new("Hot pink")
obj35.Friction = 0.30000001192093
obj35.Shape = Enum.PartType.Ball
obj35.Parent = obj2
-- 36 - Part
local obj36 = Instance.new("Part")
obj36.CFrame = CFrame.new(Vector3.new(66.7165604, 3.82596827, 6.77684546)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj36.CanCollide = false
obj36.TopSurface = Enum.SurfaceType.Smooth
obj36.BottomSurface = Enum.SurfaceType.Smooth
obj36.Material = Enum.Material.SmoothPlastic
obj36.Size = Vector3.new(0.25, 0.25, 0.25)
obj36.BrickColor = BrickColor.new("Hot pink")
obj36.Friction = 0.30000001192093
obj36.Shape = Enum.PartType.Ball
obj36.Parent = obj2
-- 37 - Part
local obj37 = Instance.new("Part")
obj37.CFrame = CFrame.new(Vector3.new(66.9846878, 4.27417517, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj37.CanCollide = false
obj37.TopSurface = Enum.SurfaceType.Smooth
obj37.BottomSurface = Enum.SurfaceType.Smooth
obj37.Material = Enum.Material.SmoothPlastic
obj37.Size = Vector3.new(0.25, 0.25, 0.25)
obj37.BrickColor = BrickColor.new("Hot pink")
obj37.Friction = 0.30000001192093
obj37.Shape = Enum.PartType.Ball
obj37.Parent = obj2
-- 38 - Part
local obj38 = Instance.new("Part")
obj38.CFrame = CFrame.new(Vector3.new(67.1641541, 4.10096312, 6.93975735)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj38.CanCollide = false
obj38.TopSurface = Enum.SurfaceType.Smooth
obj38.BottomSurface = Enum.SurfaceType.Smooth
obj38.Material = Enum.Material.SmoothPlastic
obj38.Size = Vector3.new(0.25, 0.25, 0.25)
obj38.BrickColor = BrickColor.new("Hot pink")
obj38.Friction = 0.30000001192093
obj38.Shape = Enum.PartType.Ball
obj38.Parent = obj2
-- 39 - Part
local obj39 = Instance.new("Part")
obj39.CFrame = CFrame.new(Vector3.new(66.792038, 4.26077843, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj39.CanCollide = false
obj39.TopSurface = Enum.SurfaceType.Smooth
obj39.BottomSurface = Enum.SurfaceType.Smooth
obj39.Material = Enum.Material.SmoothPlastic
obj39.Size = Vector3.new(0.25, 0.25, 0.25)
obj39.BrickColor = BrickColor.new("Hot pink")
obj39.Friction = 0.30000001192093
obj39.Shape = Enum.PartType.Ball
obj39.Parent = obj2
-- 40 - Part
local obj40 = Instance.new("Part")
obj40.CFrame = CFrame.new(Vector3.new(66.5005493, 3.71436262, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj40.CanCollide = false
obj40.TopSurface = Enum.SurfaceType.Smooth
obj40.BottomSurface = Enum.SurfaceType.Smooth
obj40.Material = Enum.Material.SmoothPlastic
obj40.Size = Vector3.new(0.25, 0.25, 0.25)
obj40.BrickColor = BrickColor.new("Hot pink")
obj40.Friction = 0.30000001192093
obj40.Shape = Enum.PartType.Ball
obj40.Parent = obj2
-- 41 - stretches
local obj41 = Instance.new("Model")
obj41.Name = "stretches"
obj41.Parent = obj1
-- 42 - stretchlol
local obj42 = Instance.new("Part")
obj42.CFrame = CFrame.new(Vector3.new(67.162117, 3.13544774, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj42.CanCollide = false
obj42.Transparency = 1
obj42.TopSurface = Enum.SurfaceType.Smooth
obj42.BottomSurface = Enum.SurfaceType.Smooth
obj42.Material = Enum.Material.SmoothPlastic
obj42.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj42.BrickColor = BrickColor.new("Pastel brown")
obj42.Friction = 0.30000001192093
obj42.Shape = Enum.PartType.Ball
obj42.Name = "stretchlol"
obj42.Parent = obj41
-- 43 - stretchlol
local obj43 = Instance.new("Part")
obj43.CFrame = CFrame.new(Vector3.new(67.1951675, 3.40412855, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj43.CanCollide = false
obj43.Transparency = 1
obj43.TopSurface = Enum.SurfaceType.Smooth
obj43.BottomSurface = Enum.SurfaceType.Smooth
obj43.Material = Enum.Material.SmoothPlastic
obj43.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj43.BrickColor = BrickColor.new("Pastel brown")
obj43.Friction = 0.30000001192093
obj43.Shape = Enum.PartType.Ball
obj43.Name = "stretchlol"
obj43.Parent = obj41
-- 44 - stretchlol
local obj44 = Instance.new("Part")
obj44.CFrame = CFrame.new(Vector3.new(67.5038223, 3.48357916, 7.48069382)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj44.CanCollide = false
obj44.Transparency = 1
obj44.TopSurface = Enum.SurfaceType.Smooth
obj44.BottomSurface = Enum.SurfaceType.Smooth
obj44.Material = Enum.Material.SmoothPlastic
obj44.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj44.BrickColor = BrickColor.new("Pastel brown")
obj44.Friction = 0.30000001192093
obj44.Shape = Enum.PartType.Ball
obj44.Name = "stretchlol"
obj44.Parent = obj41
-- 45 - stretchlol
local obj45 = Instance.new("Part")
obj45.CFrame = CFrame.new(Vector3.new(67.1641541, 4.12207699, 6.93975687)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj45.CanCollide = false
obj45.Transparency = 1
obj45.TopSurface = Enum.SurfaceType.Smooth
obj45.BottomSurface = Enum.SurfaceType.Smooth
obj45.Material = Enum.Material.SmoothPlastic
obj45.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj45.BrickColor = BrickColor.new("Pastel brown")
obj45.Friction = 0.30000001192093
obj45.Shape = Enum.PartType.Ball
obj45.Name = "stretchlol"
obj45.Parent = obj41
-- 46 - stretchlol
local obj46 = Instance.new("Part")
obj46.CFrame = CFrame.new(Vector3.new(66.8712616, 4.18368626, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj46.CanCollide = false
obj46.Transparency = 1
obj46.TopSurface = Enum.SurfaceType.Smooth
obj46.BottomSurface = Enum.SurfaceType.Smooth
obj46.Material = Enum.Material.SmoothPlastic
obj46.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj46.BrickColor = BrickColor.new("Pastel brown")
obj46.Friction = 0.30000001192093
obj46.Shape = Enum.PartType.Ball
obj46.Name = "stretchlol"
obj46.Parent = obj41
-- 47 - stretchlol
local obj47 = Instance.new("Part")
obj47.CFrame = CFrame.new(Vector3.new(66.8260345, 4.14528561, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj47.CanCollide = false
obj47.Transparency = 1
obj47.TopSurface = Enum.SurfaceType.Smooth
obj47.BottomSurface = Enum.SurfaceType.Smooth
obj47.Material = Enum.Material.SmoothPlastic
obj47.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj47.BrickColor = BrickColor.new("Pastel brown")
obj47.Friction = 0.30000001192093
obj47.Shape = Enum.PartType.Ball
obj47.Name = "stretchlol"
obj47.Parent = obj41
-- 48 - stretchlol
local obj48 = Instance.new("Part")
obj48.CFrame = CFrame.new(Vector3.new(66.7104797, 3.88547921, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj48.CanCollide = false
obj48.Transparency = 1
obj48.TopSurface = Enum.SurfaceType.Smooth
obj48.BottomSurface = Enum.SurfaceType.Smooth
obj48.Material = Enum.Material.SmoothPlastic
obj48.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj48.BrickColor = BrickColor.new("Pastel brown")
obj48.Friction = 0.30000001192093
obj48.Shape = Enum.PartType.Ball
obj48.Name = "stretchlol"
obj48.Parent = obj41
-- 49 - stretchlol
local obj49 = Instance.new("Part")
obj49.CFrame = CFrame.new(Vector3.new(67.0637207, 4.06047773, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj49.CanCollide = false
obj49.Transparency = 1
obj49.TopSurface = Enum.SurfaceType.Smooth
obj49.BottomSurface = Enum.SurfaceType.Smooth
obj49.Material = Enum.Material.SmoothPlastic
obj49.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj49.BrickColor = BrickColor.new("Pastel brown")
obj49.Friction = 0.30000001192093
obj49.Shape = Enum.PartType.Ball
obj49.Name = "stretchlol"
obj49.Parent = obj41
-- 50 - stretchlol
local obj50 = Instance.new("Part")
obj50.CFrame = CFrame.new(Vector3.new(66.7165604, 3.84708691, 6.77684498)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj50.CanCollide = false
obj50.Transparency = 1
obj50.TopSurface = Enum.SurfaceType.Smooth
obj50.BottomSurface = Enum.SurfaceType.Smooth
obj50.Material = Enum.Material.SmoothPlastic
obj50.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj50.BrickColor = BrickColor.new("Pastel brown")
obj50.Friction = 0.30000001192093
obj50.Shape = Enum.PartType.Ball
obj50.Name = "stretchlol"
obj50.Parent = obj41
-- 51 - stretchlol
local obj51 = Instance.new("Part")
obj51.CFrame = CFrame.new(Vector3.new(66.9846878, 4.29528904, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj51.CanCollide = false
obj51.Transparency = 1
obj51.TopSurface = Enum.SurfaceType.Smooth
obj51.BottomSurface = Enum.SurfaceType.Smooth
obj51.Material = Enum.Material.SmoothPlastic
obj51.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj51.BrickColor = BrickColor.new("Pastel brown")
obj51.Friction = 0.30000001192093
obj51.Shape = Enum.PartType.Ball
obj51.Name = "stretchlol"
obj51.Parent = obj41
-- 52 - stretchlol
local obj52 = Instance.new("Part")
obj52.CFrame = CFrame.new(Vector3.new(66.868927, 3.45350599, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj52.CanCollide = false
obj52.Transparency = 1
obj52.TopSurface = Enum.SurfaceType.Smooth
obj52.BottomSurface = Enum.SurfaceType.Smooth
obj52.Material = Enum.Material.SmoothPlastic
obj52.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj52.BrickColor = BrickColor.new("Pastel brown")
obj52.Friction = 0.30000001192093
obj52.Shape = Enum.PartType.Ball
obj52.Name = "stretchlol"
obj52.Parent = obj41
-- 53 - stretchlol
local obj53 = Instance.new("Part")
obj53.CFrame = CFrame.new(Vector3.new(67.287262, 3.10603261, 7.30382156)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
obj53.CanCollide = false
obj53.Transparency = 1
obj53.TopSurface = Enum.SurfaceType.Smooth
obj53.BottomSurface = Enum.SurfaceType.Smooth
obj53.Material = Enum.Material.SmoothPlastic
obj53.Size = Vector3.new(1.79999995, 1.04999995, 1.04999995)
obj53.BrickColor = BrickColor.new("Pastel brown")
obj53.Friction = 0.30000001192093
obj53.Shape = Enum.PartType.Cylinder
obj53.Name = "stretchlol"
obj53.Parent = obj41
-- 54 - stretchlol
local obj54 = Instance.new("Part")
obj54.CFrame = CFrame.new(Vector3.new(66.4686813, 4.02028799, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj54.CanCollide = false
obj54.Transparency = 1
obj54.TopSurface = Enum.SurfaceType.Smooth
obj54.BottomSurface = Enum.SurfaceType.Smooth
obj54.Material = Enum.Material.SmoothPlastic
obj54.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj54.BrickColor = BrickColor.new("Pastel brown")
obj54.Friction = 0.30000001192093
obj54.Shape = Enum.PartType.Ball
obj54.Name = "stretchlol"
obj54.Parent = obj41
-- 55 - stretchlol
local obj55 = Instance.new("Part")
obj55.CFrame = CFrame.new(Vector3.new(66.6615219, 4.17028332, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj55.CanCollide = false
obj55.Transparency = 1
obj55.TopSurface = Enum.SurfaceType.Smooth
obj55.BottomSurface = Enum.SurfaceType.Smooth
obj55.Material = Enum.Material.SmoothPlastic
obj55.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj55.BrickColor = BrickColor.new("Pastel brown")
obj55.Friction = 0.30000001192093
obj55.Shape = Enum.PartType.Ball
obj55.Name = "stretchlol"
obj55.Parent = obj41
-- 56 - stretchlol
local obj56 = Instance.new("Part")
obj56.CFrame = CFrame.new(Vector3.new(66.753746, 3.12474751, 7.32704115)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj56.CanCollide = false
obj56.Transparency = 1
obj56.TopSurface = Enum.SurfaceType.Smooth
obj56.BottomSurface = Enum.SurfaceType.Smooth
obj56.Material = Enum.Material.SmoothPlastic
obj56.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj56.BrickColor = BrickColor.new("Pastel brown")
obj56.Friction = 0.30000001192093
obj56.Shape = Enum.PartType.Ball
obj56.Name = "stretchlol"
obj56.Parent = obj41
-- 57 - stretchlol
local obj57 = Instance.new("Part")
obj57.CFrame = CFrame.new(Vector3.new(67.2306061, 4.11047649, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj57.CanCollide = false
obj57.Transparency = 1
obj57.TopSurface = Enum.SurfaceType.Smooth
obj57.BottomSurface = Enum.SurfaceType.Smooth
obj57.Material = Enum.Material.SmoothPlastic
obj57.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj57.BrickColor = BrickColor.new("Pastel brown")
obj57.Friction = 0.30000001192093
obj57.Shape = Enum.PartType.Ball
obj57.Name = "stretchlol"
obj57.Parent = obj41
-- 58 - stretchlol
local obj58 = Instance.new("Part")
obj58.CFrame = CFrame.new(Vector3.new(67.0756683, 3.79114079, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj58.CanCollide = false
obj58.Transparency = 1
obj58.TopSurface = Enum.SurfaceType.Smooth
obj58.BottomSurface = Enum.SurfaceType.Smooth
obj58.Material = Enum.Material.SmoothPlastic
obj58.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj58.BrickColor = BrickColor.new("Pastel brown")
obj58.Friction = 0.30000001192093
obj58.Shape = Enum.PartType.Ball
obj58.Name = "stretchlol"
obj58.Parent = obj41
-- 59 - stretchlol
local obj59 = Instance.new("Part")
obj59.CFrame = CFrame.new(Vector3.new(66.5005493, 3.73548079, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj59.CanCollide = false
obj59.Transparency = 1
obj59.TopSurface = Enum.SurfaceType.Smooth
obj59.BottomSurface = Enum.SurfaceType.Smooth
obj59.Material = Enum.Material.SmoothPlastic
obj59.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj59.BrickColor = BrickColor.new("Pastel brown")
obj59.Friction = 0.30000001192093
obj59.Shape = Enum.PartType.Ball
obj59.Name = "stretchlol"
obj59.Parent = obj41
-- 60 - stretchlol
local obj60 = Instance.new("Part")
obj60.CFrame = CFrame.new(Vector3.new(67.6487045, 3.41425848, 7.1938138)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj60.CanCollide = false
obj60.Transparency = 1
obj60.TopSurface = Enum.SurfaceType.Smooth
obj60.BottomSurface = Enum.SurfaceType.Smooth
obj60.Material = Enum.Material.SmoothPlastic
obj60.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj60.BrickColor = BrickColor.new("Pastel brown")
obj60.Friction = 0.30000001192093
obj60.Shape = Enum.PartType.Ball
obj60.Name = "stretchlol"
obj60.Parent = obj41
-- 61 - stretchlol
local obj61 = Instance.new("Part")
obj61.CFrame = CFrame.new(Vector3.new(67.3677139, 3.85357118, 7.33310223)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj61.CanCollide = false
obj61.Transparency = 1
obj61.TopSurface = Enum.SurfaceType.Smooth
obj61.BottomSurface = Enum.SurfaceType.Smooth
obj61.Material = Enum.Material.SmoothPlastic
obj61.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj61.BrickColor = BrickColor.new("Pastel brown")
obj61.Friction = 0.30000001192093
obj61.Shape = Enum.PartType.Ball
obj61.Name = "stretchlol"
obj61.Parent = obj41
-- 62 - stretchlol
local obj62 = Instance.new("Part")
obj62.CFrame = CFrame.new(Vector3.new(66.6352844, 3.40356588, 7.06651878)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj62.CanCollide = false
obj62.Transparency = 1
obj62.TopSurface = Enum.SurfaceType.Smooth
obj62.BottomSurface = Enum.SurfaceType.Smooth
obj62.Material = Enum.Material.SmoothPlastic
obj62.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj62.BrickColor = BrickColor.new("Pastel brown")
obj62.Friction = 0.30000001192093
obj62.Shape = Enum.PartType.Ball
obj62.Name = "stretchlol"
obj62.Parent = obj41
-- 63 - stretchlol
local obj63 = Instance.new("Part")
obj63.CFrame = CFrame.new(Vector3.new(66.7236328, 4.28189754, 7.20509195)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj63.CanCollide = false
obj63.Transparency = 1
obj63.TopSurface = Enum.SurfaceType.Smooth
obj63.BottomSurface = Enum.SurfaceType.Smooth
obj63.Material = Enum.Material.SmoothPlastic
obj63.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj63.BrickColor = BrickColor.new("Pastel brown")
obj63.Friction = 0.30000001192093
obj63.Shape = Enum.PartType.Ball
obj63.Name = "stretchlol"
obj63.Parent = obj41
-- 64 - stretchlol
local obj64 = Instance.new("Part")
obj64.CFrame = CFrame.new(Vector3.new(66.5712891, 4.02028799, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj64.CanCollide = false
obj64.Transparency = 1
obj64.TopSurface = Enum.SurfaceType.Smooth
obj64.BottomSurface = Enum.SurfaceType.Smooth
obj64.Material = Enum.Material.SmoothPlastic
obj64.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj64.BrickColor = BrickColor.new("Pastel brown")
obj64.Friction = 0.30000001192093
obj64.Shape = Enum.PartType.Ball
obj64.Name = "stretchlol"
obj64.Parent = obj41
-- 65 - stretchlol
local obj65 = Instance.new("Part")
obj65.CFrame = CFrame.new(Vector3.new(66.4981842, 3.66047978, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj65.CanCollide = false
obj65.Transparency = 1
obj65.TopSurface = Enum.SurfaceType.Smooth
obj65.BottomSurface = Enum.SurfaceType.Smooth
obj65.Material = Enum.Material.SmoothPlastic
obj65.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj65.BrickColor = BrickColor.new("Pastel brown")
obj65.Friction = 0.30000001192093
obj65.Shape = Enum.PartType.Ball
obj65.Name = "stretchlol"
obj65.Parent = obj41
-- 66 - stretchlol
local obj66 = Instance.new("Part")
obj66.CFrame = CFrame.new(Vector3.new(66.7920303, 4.28189754, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj66.CanCollide = false
obj66.Transparency = 1
obj66.TopSurface = Enum.SurfaceType.Smooth
obj66.BottomSurface = Enum.SurfaceType.Smooth
obj66.Material = Enum.Material.SmoothPlastic
obj66.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj66.BrickColor = BrickColor.new("Pastel brown")
obj66.Friction = 0.30000001192093
obj66.Shape = Enum.PartType.Ball
obj66.Name = "stretchlol"
obj66.Parent = obj41
-- 67 - stretchlol
local obj67 = Instance.new("Part")
obj67.CFrame = CFrame.new(Vector3.new(66.5950623, 4.18188763, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj67.CanCollide = false
obj67.Transparency = 1
obj67.TopSurface = Enum.SurfaceType.Smooth
obj67.BottomSurface = Enum.SurfaceType.Smooth
obj67.Material = Enum.Material.SmoothPlastic
obj67.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj67.BrickColor = BrickColor.new("Pastel brown")
obj67.Friction = 0.30000001192093
obj67.Shape = Enum.PartType.Ball
obj67.Name = "stretchlol"
obj67.Parent = obj41
-- 68 - stretchlol
local obj68 = Instance.new("Part")
obj68.CFrame = CFrame.new(Vector3.new(67.4115601, 3.73646879, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj68.CanCollide = false
obj68.Transparency = 1
obj68.TopSurface = Enum.SurfaceType.Smooth
obj68.BottomSurface = Enum.SurfaceType.Smooth
obj68.Material = Enum.Material.SmoothPlastic
obj68.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj68.BrickColor = BrickColor.new("Pastel brown")
obj68.Friction = 0.30000001192093
obj68.Shape = Enum.PartType.Ball
obj68.Name = "stretchlol"
obj68.Parent = obj41
-- 69 - stretchlol
local obj69 = Instance.new("Part")
obj69.CFrame = CFrame.new(Vector3.new(66.8643951, 3.88548112, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj69.CanCollide = false
obj69.Transparency = 1
obj69.TopSurface = Enum.SurfaceType.Smooth
obj69.BottomSurface = Enum.SurfaceType.Smooth
obj69.Material = Enum.Material.SmoothPlastic
obj69.Size = Vector3.new(1.04999995, 1.04999995, 1.04999995)
obj69.BrickColor = BrickColor.new("Pastel brown")
obj69.Friction = 0.30000001192093
obj69.Shape = Enum.PartType.Ball
obj69.Name = "stretchlol"
obj69.Parent = obj41
-- 70 - stretchlol
local obj70 = Instance.new("Part")
obj70.CFrame = CFrame.new(Vector3.new(67.4108353, 3.29388237, 6.88037777)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj70.CanCollide = false
obj70.Transparency = 1
obj70.TopSurface = Enum.SurfaceType.Smooth
obj70.BottomSurface = Enum.SurfaceType.Smooth
obj70.Material = Enum.Material.SmoothPlastic
obj70.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj70.BrickColor = BrickColor.new("Pastel brown")
obj70.Friction = 0.30000001192093
obj70.Shape = Enum.PartType.Ball
obj70.Name = "stretchlol"
obj70.Parent = obj41
-- 71 - stretchlol
local obj71 = Instance.new("Part")
obj71.CFrame = CFrame.new(Vector3.new(67.1960983, 3.65356374, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj71.CanCollide = false
obj71.Transparency = 1
obj71.TopSurface = Enum.SurfaceType.Smooth
obj71.BottomSurface = Enum.SurfaceType.Smooth
obj71.Material = Enum.Material.SmoothPlastic
obj71.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj71.BrickColor = BrickColor.new("Pastel brown")
obj71.Friction = 0.30000001192093
obj71.Shape = Enum.PartType.Ball
obj71.Name = "stretchlol"
obj71.Parent = obj41
-- 72 - stretchlol
local obj72 = Instance.new("Part")
obj72.CFrame = CFrame.new(Vector3.new(66.944519, 3.22988653, 7.64748716)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj72.CanCollide = false
obj72.Transparency = 1
obj72.TopSurface = Enum.SurfaceType.Smooth
obj72.BottomSurface = Enum.SurfaceType.Smooth
obj72.Material = Enum.Material.SmoothPlastic
obj72.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj72.BrickColor = BrickColor.new("Pastel brown")
obj72.Friction = 0.30000001192093
obj72.Shape = Enum.PartType.Ball
obj72.Name = "stretchlol"
obj72.Parent = obj41
-- 73 - stretchlol
local obj73 = Instance.new("Part")
obj73.CFrame = CFrame.new(Vector3.new(66.851532, 3.04020095, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj73.CanCollide = false
obj73.Transparency = 1
obj73.TopSurface = Enum.SurfaceType.Smooth
obj73.BottomSurface = Enum.SurfaceType.Smooth
obj73.Material = Enum.Material.SmoothPlastic
obj73.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj73.BrickColor = BrickColor.new("Pastel brown")
obj73.Friction = 0.30000001192093
obj73.Shape = Enum.PartType.Ball
obj73.Name = "stretchlol"
obj73.Parent = obj41
-- 74 - stretchlol
local obj74 = Instance.new("Part")
obj74.CFrame = CFrame.new(Vector3.new(66.5551376, 3.48395109, 7.33871603)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj74.CanCollide = false
obj74.Transparency = 1
obj74.TopSurface = Enum.SurfaceType.Smooth
obj74.BottomSurface = Enum.SurfaceType.Smooth
obj74.Material = Enum.Material.SmoothPlastic
obj74.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj74.BrickColor = BrickColor.new("Pastel brown")
obj74.Friction = 0.30000001192093
obj74.Shape = Enum.PartType.Ball
obj74.Name = "stretchlol"
obj74.Parent = obj41
-- 75 - stretchlol
local obj75 = Instance.new("Part")
obj75.CFrame = CFrame.new(Vector3.new(66.8069, 3.60357046, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj75.CanCollide = false
obj75.Transparency = 1
obj75.TopSurface = Enum.SurfaceType.Smooth
obj75.BottomSurface = Enum.SurfaceType.Smooth
obj75.Material = Enum.Material.SmoothPlastic
obj75.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj75.BrickColor = BrickColor.new("Pastel brown")
obj75.Friction = 0.30000001192093
obj75.Shape = Enum.PartType.Ball
obj75.Name = "stretchlol"
obj75.Parent = obj41
-- 76 - stretchlol
local obj76 = Instance.new("Part")
obj76.CFrame = CFrame.new(Vector3.new(67.0182953, 3.88547921, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj76.CanCollide = false
obj76.Transparency = 1
obj76.TopSurface = Enum.SurfaceType.Smooth
obj76.BottomSurface = Enum.SurfaceType.Smooth
obj76.Material = Enum.Material.SmoothPlastic
obj76.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj76.BrickColor = BrickColor.new("Pastel brown")
obj76.Friction = 0.30000001192093
obj76.Shape = Enum.PartType.Ball
obj76.Name = "stretchlol"
obj76.Parent = obj41
obj1.PrimaryPart = obj4
local stretches = obj41:GetChildren()
for i,v in pairs(stretches) do
v.Anchored = true
v.Parent = obj1
end
for i,v in pairs(obj2:GetChildren()) do
v.Anchored = true
v.Parent = obj1
end
obj2:Destroy()
obj41:Destroy()
local previous = nil
for i,v in pairs(obj1:GetChildren()) do
if v:IsA('BasePart') then
if previous then
local weld = Instance.new('Weld',v)
weld.Part0 = v
weld.Part1 = previous
weld.C0 = v.CFrame:inverse() * previous.CFrame
previous.Anchored = false
previous.CanCollide = false
local vee = v
weld.AncestryChanged:connect(function(mez,par)
wait()
weld.Parent = vee
end)
end
previous = v
end
end
previous.Anchored = false
previous.CanCollide = false
obj1:SetPrimaryPartCFrame(handle.CFrame*CFrame.Angles(0,math.rad(180),0)+Vector3.new(0,100,0))
-- 2 - Part
local ree = Instance.new("Part")
ree.CFrame = CFrame.new(Vector3.new(50.5, 141, 5.5))
ree.Transparency = 0.80000001192093
ree.Material = Enum.Material.Neon
ree.CFrame = CFrame.new(obj4.Position)
ree.Size = Vector3.new(5, math.huge, 5)
ree.BrickColor = BrickColor.new("New Yeller")
ree.Friction = 0.30000001192093
ree.Shape = Enum.PartType.Block
ree.Parent = handle
-- 3 - Mesh
local ree2 = Instance.new("CylinderMesh")
ree2.Parent = ree
local thing = Instance.new('BodyPosition',obj9)
local thing2 = Instance.new('BodyPosition',ree)
thing2.P = 100000
thing2.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
thing.MaxForce = Vector3.new(10000,10000,10000)
for i=1,100 do
thing2.Position = obj4.Position
obj1:SetPrimaryPartCFrame(CFrame.new(obj1.PrimaryPart.Position)*CFrame.Angles(math.rad(handle.Orientation.X),math.rad(handle.Orientation.Y),math.rad(handle.Orientation.Z))*CFrame.Angles(0,math.rad(180),0))
thing.Position = handle.Position+(handle.CFrame.rightVector*0.5)
wait()
end
thing:Destroy()
local lmfao = Instance.new('Weld',obj4)
lmfao.C0 = CFrame.new(2.5,0.2,0)*CFrame.Angles(0,math.rad(180),0)
lmfao.Part0 = obj4
lmfao.Part1 = handle
ree:Destroy()
working = false
end
function katanamode()
blademode = "katana"
-- 1 - weeb shit
local weebshit1 = handle
-- 16 - top cap
local weebshit16 = Instance.new("Part")
weebshit16.CFrame = CFrame.new(Vector3.new(206.400146, 11.5499945, 5.00058556)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
weebshit16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.Size = Vector3.new(0.1, 0.05,0.05) --0.65, 0.65
weebshit16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.Anchored = false
weebshit16.BrickColor = BrickColor.new("Really black")
weebshit16.Friction = 0.30000001192093
weebshit16.Shape = Enum.PartType.Cylinder
weebshit16.Name = "top cap"
weebshit16.Parent = weebshit1
local weld = Instance.new('Weld',weebshit16)
weld.Part0 = weebshit16
weld.Part1 = handle
weld.C1 = CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
--weld,part,endsize,endpos,amntime
grow(weld,weebshit16,Vector3.new(0.1,0.65,0.65),CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048),0.1)
-- 8 - blade
local weebshit8 = Instance.new("Part")
weebshit8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.Material = Enum.Material.Metal
weebshit8.Size = Vector3.new(0.23,0.05, 0.1)
weebshit8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.Anchored = false
weebshit8.BrickColor = BrickColor.new("Dark stone grey")
weebshit8.Friction = 0.30000001192093
weebshit8.Shape = Enum.PartType.Block
weebshit8.Name = "blade"
weebshit8.Parent = weebshit1
weebshit8:BreakJoints()
local bld1 = weebshit8
local weld2 = Instance.new('Weld',weebshit8)
weld2.Part0 = weebshit8
weld2.Part1 = handle
weld2.C1 = CFrame.new(0.75, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90))
local coru=coroutine.wrap(function()
grow(weld2,weebshit8,Vector3.new(0.23,1.17,0.1),CFrame.new(1.25, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90)),0.05)
end)
coru()
-- 9 - blade
local weebshit9 = Instance.new("Part")
weebshit9.CFrame = CFrame.new(Vector3.new(206.475388, 13.3372736, 5.00158167)) * CFrame.Angles(-0, 0, 0.052359949797392)
weebshit9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.Material = Enum.Material.Metal
weebshit9.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.Anchored = false
weebshit9.BrickColor = BrickColor.new("Pearl")
weebshit9.Friction = 0.30000001192093
weebshit9.Shape = Enum.PartType.Block
weebshit9.Name = "blade"
weebshit9.Parent = weebshit8
local bld2 = weebshit9
local weld3 = Instance.new('Weld',weebshit9)
weld3.Part0 = weebshit9
weld3.Part1 = weebshit8
weld3.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld3,weebshit9,Vector3.new(0.100000009, 1.17, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.05)
-- 10 - blade
local weebshit10 = Instance.new("Part")
weebshit10.CFrame = CFrame.new(Vector3.new(206.26973, 14.458313, 5)) * CFrame.Angles(-0, 0, 0.10472027212381)
weebshit10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.Material = Enum.Material.Metal
weebshit10.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
weebshit10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.Anchored = false
weebshit10.BrickColor = BrickColor.new("Dark stone grey")
weebshit10.Friction = 0.30000001192093
weebshit10.Shape = Enum.PartType.Block
weebshit10.Name = "blade"
weebshit10.Parent = weebshit1
local weld4 = Instance.new('Weld',weebshit10)
weld4.Part0 = weebshit10
weld4.Part1 = weebshit8
weld4.C1 = CFrame.new(-0.01, 0.55, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095)
local coru=coroutine.wrap(function()
grow(weld4,weebshit10,Vector3.new(0.23,1.17,0.1),CFrame.new(-0.0285797119, 1.14634609, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095),0.1)
end)
coru()
-- 11 - blade
local weebshit11 = Instance.new("Part")
weebshit11.CFrame = CFrame.new(Vector3.new(206.384079, 14.4703341, 5.00158167)) * CFrame.Angles(-0, 0, 0.10472027212381)
weebshit11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.Material = Enum.Material.Metal
weebshit11.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.Anchored = false
weebshit11.BrickColor = BrickColor.new("Pearl")
weebshit11.Friction = 0.30000001192093
weebshit11.Shape = Enum.PartType.Block
weebshit11.Name = "blade"
weebshit11.Parent = weebshit1
local weld5 = Instance.new('Weld',weebshit10)
weld5.Part0 = weebshit10
weld5.Part1 = weebshit11
weld5.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld5,weebshit11,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(-0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 15 - blade
local weebshit15 = Instance.new("Part")
weebshit15.CFrame = CFrame.new(Vector3.new(206.36055, 13.3312511, 5)) * CFrame.Angles(-0, 0, 0.052359949797392)
weebshit15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.Material = Enum.Material.Metal
weebshit15.Size = Vector3.new(0.229999945, 0.55, 0.100000009)
weebshit15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.Anchored = false
weebshit15.BrickColor = BrickColor.new("Dark stone grey")
weebshit15.Friction = 0.30000001192093
weebshit15.Shape = Enum.PartType.Block
weebshit15.Name = "blade"
weebshit15.Parent = weebshit1
local weld6 = Instance.new('Weld',weebshit15)
weld6.Part0 = weebshit15
weld6.Part1 = weebshit10
weld6.C1 = CFrame.new(-0.01, -0.55, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006)
local coru=coroutine.wrap(function()
grow(weld6,weebshit15,Vector3.new(0.229999945, 1.17000151, 0.100000009),CFrame.new(-0.0274810791, -1.13038063, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006),0.1)
end)
coru()
-- 12 - blade
local weebshit12 = Instance.new("Part")
weebshit12.CFrame = CFrame.new(Vector3.new(206.50705, 12.1849957, 5.00158167)) * CFrame.Angles(-0, 0, -0)
weebshit12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.Material = Enum.Material.Metal
weebshit12.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.Anchored = false
weebshit12.BrickColor = BrickColor.new("Pearl")
weebshit12.Friction = 0.30000001192093
weebshit12.Shape = Enum.PartType.Block
weebshit12.Name = "blade"
weebshit12.Parent = weebshit1
local weld7 = Instance.new('Weld',weebshit12)
weld7.Part0 = weebshit12
weld7.Part1 = weebshit15
weld7.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld7,weebshit12,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 14 - blade
local weebshit14 = Instance.new("Part")
weebshit14.CFrame = CFrame.new(Vector3.new(206.155365, 15.3628922, 5)) * CFrame.Angles(-0, 0, 0.15708021819592)
weebshit14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.Material = Enum.Material.Metal
weebshit14.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
weebshit14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.Anchored = false
weebshit14.BrickColor = BrickColor.new("Dark stone grey")
weebshit14.Friction = 0.30000001192093
weebshit14.Shape = Enum.PartType.Block
weebshit14.Name = "blade"
weebshit14.Parent = weebshit1
local weld8 = Instance.new('Weld',weebshit14)
weld8.Part0 = weebshit14
weld8.Part1 = weebshit15
weld8.C1 = CFrame.new(-0.01, 0.45, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1)
local coru=coroutine.wrap(function()
grow(weld8,weebshit14,Vector3.new(0.229999945, 0.700001657, 0.100000009),CFrame.new(-0.0191650391, 0.911635399, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1),0.1)
end)
coru()
-- 13 - blade
local weebshit13 = Instance.new("Part")
weebshit13.CFrame = CFrame.new(Vector3.new(206.268967, 15.3808832, 5.00158167)) * CFrame.Angles(-0, 0, 0.15708021819592)
weebshit13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.Material = Enum.Material.Metal
weebshit13.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.Anchored = false
weebshit13.BrickColor = BrickColor.new("Pearl")
weebshit13.Friction = 0.30000001192093
weebshit13.Shape = Enum.PartType.Block
weebshit13.Name = "blade"
weebshit13.Parent = weebshit1
local weld9 = Instance.new('Weld',weebshit13)
weld9.Part0 = weebshit13
weld9.Part1 = weebshit14
weld9.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld9,weebshit13,Vector3.new(0.100000009, 0.699998796, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 18 - blade
local weebshit18 = Instance.new("WedgePart")
weebshit18.CFrame = CFrame.new(Vector3.new(206.077118, 15.85674, 5)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
weebshit18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.Material = Enum.Material.Metal
weebshit18.Size = Vector3.new(0.100000009, 0.05, 0.230000108)
weebshit18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.Anchored = false
weebshit18.BrickColor = BrickColor.new("Dark stone grey")
weebshit18.Friction = 0.30000001192093
weebshit18.Name = "blade"
weebshit18.Parent = weebshit1
local weld10 = Instance.new('Weld',weebshit18)
weld10.Part0 = weebshit18
weld10.Part1 = weebshit14
weld10.C1 = CFrame.new(-0.015, 0.299937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0)
local coru=coroutine.wrap(function()
grow(weld10,weebshit18,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.499937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0),0.1)
end)
coru()
-- 19 - blade
local weebshit19 = Instance.new("WedgePart")
weebshit19.CFrame = CFrame.new(Vector3.new(206.096375, 15.8952179, 5.00177383)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
weebshit19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.Material = Enum.Material.Metal
weebshit19.Size = Vector3.new(0.0500000007, 0.05, 0.280000091)
weebshit19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.Anchored = false
weebshit19.BrickColor = BrickColor.new("Pearl")
weebshit19.Friction = 0.30000001192093
weebshit19.Name = "blade"
weebshit19.Parent = weebshit1
local weld11 = Instance.new('Weld',weebshit19)
weld11.Part0 = weebshit19
weld11.Part1 = weebshit18
weld11.C1 = CFrame.new(0, 0, -0.029) * CFrame.Angles(0, 0, 0)
local coru=coroutine.wrap(function()
grow(weld11,weebshit19,Vector3.new(0.05, 0.37, 0.28),CFrame.new(0, 0.011, -0.029) * CFrame.Angles(0, 0, 0),0.1)
end)
coru()
end
function gunmode()
working = true
working = false
end
function knifemode()
blademode = "knife"
-- 6 - thicc cap
local obj6 = Instance.new("Part")
obj6.CFrame = CFrame.new(Vector3.new(202.399948, 10.5999813, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.Size = Vector3.new(0.3, 0.3, 0.3)
obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.Anchored = false
obj6.BrickColor = BrickColor.new("Really black")
obj6.Friction = 0.30000001192093
obj6.Shape = Enum.PartType.Ball
obj6.Name = "thicc cap"
obj6.Parent = handle
local weld2 = Instance.new('Weld',obj6)
weld2.Part0 = obj6
weld2.Part1 = handle
weld2.C0 = CFrame.new(0.4, 0, 0)
grow(weld2,obj6,Vector3.new(0.3, 0.3, 0.3),CFrame.new(-0.15, 0, 0),0.1)
-- 8 - thicc top cap
local obj8 = Instance.new("Part")
obj8.CFrame = CFrame.new(Vector3.new(202.399963, 11.3000078, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.Size = Vector3.new(0.3, 0.3, 0.3)
obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj8.Anchored = false
obj8.BrickColor = BrickColor.new("Really black")
obj8.Friction = 0.30000001192093
obj8.Shape = Enum.PartType.Ball
obj8.Name = "thicc top cap"
obj8.Parent = handle
local weld1 = Instance.new('Weld',obj8)
weld1.Part0 = obj8
weld1.Part1 = handle
weld1.C0 = CFrame.new(-0.4, 0, 0)
grow(weld1,obj8,Vector3.new(0.3, 0.3, 0.3),CFrame.new(0.15, 0, 0),0.1)
-- 4 - thicc blade
local obj4 = Instance.new("Part")
obj4.CFrame = CFrame.new(Vector3.new(202.40007, 12.1600046, 5.00099707)) * CFrame.Angles(-0, 0, -0)
obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.Material = Enum.Material.Metal
obj4.Size = Vector3.new(0.23, 0.1, 0.1)
obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj4.Anchored = false
obj4.BrickColor = BrickColor.new("Dark stone grey")
obj4.Friction = 0.30000001192093
obj4.Shape = Enum.PartType.Block
obj4.Name = "blade"
obj4.Parent = handle
local weld4 = Instance.new('Weld',obj4)
weld4.Part0 = obj4
weld4.Part1 = handle
weld4.C0 = CFrame.new(0, -0.535, 0)*CFrame.Angles(0,0,math.rad(90))
local coru=coroutine.wrap(function()
grow(weld4,obj4,Vector3.new(0.23, 1.19, 0.1),CFrame.new(0.5, 0, 0),0.1)
end)
coru()
-- 5 - thicc blade
local obj5 = Instance.new("Part")
obj5.CFrame = CFrame.new(Vector3.new(202.507141, 12.1749954, 5.00158167)) * CFrame.Angles(-0, 0, -0)
obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.Material = Enum.Material.Metal
obj5.Size = Vector3.new(0.100000009, 0.1, 0.0500000007)
obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.Anchored = false
obj5.BrickColor = BrickColor.new("Pearl")
obj5.Friction = 0.30000001192093
obj5.Shape = Enum.PartType.Block
obj5.Name = "blade"
obj5.Parent = handle
local weld5 = Instance.new('Weld',obj5)
weld5.Part0 = obj5
weld5.Part1 = obj4
weld5.C0 = CFrame.new(0.09, 0, 0)*CFrame.Angles(0,0,0)
grow(weld5,obj5,Vector3.new(0.1, 1.19, 0.05),CFrame.new(0, 0, 0),0.1)
-- 3 - thicc blade
local obj3 = Instance.new("WedgePart")
obj3.CFrame = CFrame.new(Vector3.new(202.40007, 12.9000006, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.Material = Enum.Material.Metal
obj3.Size = Vector3.new(0.1, 0, 0.23)
obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.Anchored = false
obj3.BrickColor = BrickColor.new("Dark stone grey")
obj3.Friction = 0.30000001192093
obj3.Name = "blade"
obj3.Parent = handle
local weld6 = Instance.new('Weld',obj3)
weld6.Part0 = obj3
weld6.Part1 = obj4
weld6.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
local coru=coroutine.wrap(function()
grow(weld6,obj3,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.15, 0),0.05)
end)
coru()
-- 2 - thicc blade
local obj2 = Instance.new("WedgePart")
obj2.CFrame = CFrame.new(Vector3.new(202.423431, 12.9305696, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.Material = Enum.Material.Metal
obj2.Size = Vector3.new(0.05, 0, 0.26)
obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.Anchored = false
obj2.BrickColor = BrickColor.new("Lily white")
obj2.Friction = 0.30000001192093
obj2.Name = "blade"
obj2.Parent = handle
local weld7 = Instance.new('Weld',obj2)
weld7.Part0 = obj2
weld7.Part1 = obj4
weld7.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
grow(weld7,obj2,Vector3.new(0.05, 0.33, 0.24),CFrame.new(-0.02, 0.165, 0),0.05)
end
function raep()
working = true
pcall(function()
local holyshit = Instance.new("Sound", handle)
holyshit.SoundId = "rbxassetid://345287845"
holyshit.Volume = 5
holyshit:Play()
holyshit.TimePosition = 0.6
--[[local waitwhatthefuck = Instance.new("Sound", handle)
waitwhatthefuck.SoundId = "rbxassetid://864314263"
waitwhatthefuck:Play()]]--
local coru=coroutine.wrap(function()
wait(1.95)
holyshit.TimePosition = 2.8
end)
coru()
local tweld = Instance.new("Weld", char.HumanoidRootPart)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local rweld = Instance.new("Weld", char["Right Arm"])
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
local lweld = Instance.new("Weld", char["Left Arm"])
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.5, 0, 0)
char.Humanoid.WalkSpeed = 16
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(50)),0.2)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, -0.25, 0) * CFrame.Angles(math.rad(-15), math.rad(-45), math.rad(0)),0.2)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, -0.35) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)),0.2)
local particl = Instance.new("ParticleEmitter")
particl.LightEmission = 3
particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.25, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
particl.LightInfluence = 0.75
particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
particl.Lifetime = NumberRange.new(0.1, 0.5)
particl.Rate = 50
particl.RotSpeed = NumberRange.new(300, 300)
particl.Speed = NumberRange.new(0, 1)
particl.SpreadAngle = Vector2.new(90, 90)
particl.Parent = handle
for i, v in pairs(handle["pink toy"]:GetChildren()) do
if v:IsA("Part") then
cooldildo = particl:Clone()
cooldildo.Parent = v
end
end
particl:Remove()
wait(1)
MOAN = true
char.Humanoid.WalkSpeed = 75
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.6, 0.5, -0.75) * CFrame.Angles(0, math.rad(55), math.rad(90)),0.06)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)),0.06)
end)
local cor3 = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.06)
end)
cor()
cor2()
cor3()
lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.06)
local omgg = 0
repeat wait(0.05) omgg = omgg+0.05 until aidsificating ~= nil or omgg > 2
holyshit:Destroy()
char.Humanoid.WalkSpeed = 16
MOAN = false
if aidsificating == nil then
for i, v in pairs(handle["pink toy"]:GetChildren()) do
if v:IsA("Part") then
v:FindFirstChild("ParticleEmitter"):Destroy()
end
end
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
end)
local cor3 = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
end)
cor()
cor2()
cor3()
lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.08)
lweld:Remove()
rweld:Remove()
tweld:Remove()
if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
else
pcall(function()
aidsificating.HumanoidRootPart:Destroy()
end)
pcall(function()
ragdollpart(aidsificating,"Right Arm")
ragdollpart(aidsificating,"Right Leg")
ragdollpart(aidsificating,"Left Arm")
ragdollpart(aidsificating,"Left Leg")
end)
pcall(function()
ragdollpart(aidsificating,"RightUpperArm")
ragdollpart(aidsificating,"RightUpperLeg")
ragdollpart(aidsificating,"LeftUpperArm")
ragdollpart(aidsificating,"LeftUpperLeg")
end)
pcall(function()
local weld = Instance.new('Weld',aidsificating.Torso)
weld.Part0 = aidsificating.Torso
weld.Part1 = handle
weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
for i,v in pairs(handle["pink toy"]:GetChildren()) do
if v:IsA('BasePart') and v.Name == "stretchlol" then
v.BrickColor = aidsificating.Torso.BrickColor
v.Transparency = 0
end
end
end)
pcall(function()
local weld = Instance.new('Weld',aidsificating.UpperTorso)
weld.Part0 = aidsificating.UpperTorso
weld.Part1 = handle
weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
for i,v in pairs(handle["pink toy"]:GetChildren()) do
if v:IsA('BasePart') and v.Name == "stretchlol" then
v.BrickColor = aidsificating.UpperTorso.BrickColor
v.Transparency = 0
end
end
end)
lerp(rweld,rweld.C0,CFrame.new(1.6, 1, -0.5) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.06)
wait(2)
for i,v in pairs(aidsificating:GetDescendants()) do
if v:IsA('Weld') then v:Destroy() end
end
pcall(function()
ragdollpart(aidsificating,"Head")
end)
pcall(function()
local thang = "Torso"
if aidsificating:FindFirstChild('UpperTorso') then
thang = "UpperTorso"
end
local ayybleed = Instance.new('Part',aidsificating)
ayybleed.Size = Vector3.new(0.2,0.2,0.2)
ayybleed.BrickColor = BrickColor.new('Maroon')
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 1
ayybleed.CFrame = aidsificating[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,-1,0)
attachment1.Orientation = Vector3.new(180, 0, 0)
local attachment0 = Instance.new('Attachment',aidsificating[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = aidsificating
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed,true)
end)
bleedBLEED()
end)
aidsificating = nil
pcall(function()
for i,v in pairs(handle["pink toy"]:GetChildren()) do
if v:IsA('BasePart') and v.Name == "stretchlol" then
v.Transparency = 1
end
end
end)
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.6, -0.25, 0.75) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.04)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.04)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.04)
wait(0.1)
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.6, -0.5, 1) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.08)
end)
local cor3 = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
end)
cor()
cor2()
cor3()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
lweld:Remove()
rweld:Remove()
tweld:Remove()
if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
end
end)
working = false
end
function katanaQ()
working = true
swinging = true
gettingeem = true
pcall(function()
local rweld = Instance.new("Weld", char["Right Arm"])
local tweld = Instance.new("Weld", char.HumanoidRootPart)
pcall(function()
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
end)
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
local at1 = Instance.new("Attachment", handle)
local at2 = Instance.new("Attachment", handle)
at1.Visible = false
at1.Position = Vector3.new(5, 0, 0)
at2.Visible = false
at2.Position = Vector3.new(1, 0, 0)
local trail = Instance.new("Trail", handle)
trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
trail.LightEmission = 0.25
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
trail.Lifetime = 0.10
trail.MinLength = 0.05
trail.Attachment0 = at1
trail.Attachment1 = at2
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(90), math.rad(90)),0.08)
end)
coru()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.08)
local ree=0
while goteem == nil and ree < 1 do
wait(0.05)
ree=ree+0.05
end
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
gettingeem = false
swinging = false
if goteem then
wait(2)
pcall(function()
local sounn = Instance.new("Sound", goteem.Torso)
local lipp = math.random(1, 3)
if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
sounn:Play()
end)
ragdollpart(goteem,"Head")
for i,v in pairs(goteem:GetDescendants()) do
if v:IsA('Weld') then v:Destroy() end
end
goteem = nil
end
trail:Destroy()
at1:Destroy()
at2:Destroy()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
cor()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
rweld:Destroy()
tweld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
end)
swinging = false
gettingeem = false
working = false
end
local function katanaE()
working = true
swinging = true
SLESH = true
pcall(function()
local rweld = Instance.new("Weld", char["Right Arm"])
local tweld = Instance.new("Weld", char.HumanoidRootPart)
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
local at1 = Instance.new("Attachment", handle)
local at2 = Instance.new("Attachment", handle)
at1.Visible = false
at1.Position = Vector3.new(5, 0, 0)
at2.Visible = false
at2.Position = Vector3.new(1, 0, 0)
local trail = Instance.new("Trail", handle)
trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
trail.LightEmission = 0.25
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
trail.Lifetime = 0.10
trail.MinLength = 0.05
trail.Attachment0 = at1
trail.Attachment1 = at2
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(2, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(60)),0.08)
end)
coru()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-270),math.rad(0)), 0.08)
wait(1)
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
trail:Destroy()
at1:Destroy()
at2:Destroy()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
cor()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
rweld:Destroy()
tweld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
end)
swinging = false
SLESH = false
working = false
end
function begoneTHOUGHT()
working = true
pcall(function()
local thott = Instance.new("Sound", char)
thott.SoundId = "rbxassetid://949916584"
thott.Volume = 1
thott.TimePosition = 0.5
thott.PlaybackSpeed = 1
thott.EmitterSize = player.CameraMaxZoomDistance+1
thott.MaxDistance = player.CameraMaxZoomDistance+1
thott:Play()
local rweld = Instance.new("Weld", char["Right Arm"])
local tweld = Instance.new("Weld", char.HumanoidRootPart)
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)),0.25)
end)
coru()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)), 0.25)
wait(0.5)
local thote = Instance.new("Sound", char.Head)
thote.SoundId = "rbxassetid://358498516"
thote.Volume = 1
thote:Play()
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)),0.04)
end)
coru()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.04)
wait(0.04)
local ree = Instance.new('Part',workspace)
ree.Shape = Enum.PartType.Cylinder
ree.CanCollide = false
ree.Anchored = false
ree.Size = Vector3.new(0.5,2,2)
ree.TopSurface = Enum.SurfaceType.Smooth
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: www.roblox.com, pastebin.com, discord.me.
Idk basicly utg fe but it still works
Adopt and Raise a Baby