Run it
Copy the script and paste it into your executor.
local uis = game:GetService("UserInputService")
local plr = game.Players.LocalPlayer
local cam = workspace.CurrentCamera
local rs = game:GetService("RunService")
local aiming = false
local fovRadius = 100 -- FOV çemberi yarıçapı (pixel)
-- FOV çemberi çiz
local fovCircle = Drawing.new("Circle")
fovCircle.Position = .(cam.ViewportSize.X / , cam.ViewportSize.Y / )
fovCircle.Radius = fovRadius
fovCircle.Color = .(, , )
fovCircle.Thickness =
fovCircle.Transparency =
fovCircle.Visible =
fovCircle.Filled =
()
closest =
shortest = .huge
_, v (.Players:())
v ~= plr v.Character v.Character:() v.Character:()
hrp = v.Character.HumanoidRootPart
screenPos, onScreen = cam:(hrp.Position)
onScreen
distFromCenter = (.(screenPos.X, screenPos.Y) - fovCircle.Position).Magnitude
dist3D = (hrp.Position - plr.Character.HumanoidRootPart.Position).Magnitude
distFromCenter <= fovRadius dist3D < shortest v.Character.Humanoid.Health >
shortest = dist3D
closest = hrp
closest
uis.InputBegan:((input, gpe)
gpe
input.KeyCode == .KeyCode.Q
aiming =
)
uis.InputEnded:((input)
input.KeyCode == .KeyCode.Q
aiming =
)
rs.RenderStepped:(()
aiming
target = ()
target
cam.CFrame = .(cam.CFrame.Position, target.Position)
)

Universal