Run it
Copy the script and paste it into your executor.
LocalPlayer = :().LocalPlayer
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
ReplicatedStorage = :()
RunService = :()
LocalPlayer.PlayerGui.Notifications.Normal.Visible =
AutoFarm =
AutoStar =
AutoSword =
AutoFruit =
AutoDragon =
AutoSaiyan =
AutoRank =
AutoHaki =
AutoPirate =
AutoReiatsu =
AutoSpirit =
AutoZanpakuto =
AutoCurse =
AutoCurseProgress =
AutoDemonArts =
Star =
Stars = {}
i = ,
.(Stars,i)
Library = (:(()))()
AutoFarmWindow = Library:()
AutoFarmWindow:(,{},(value)
AutoFarm = value
)
AutoUpgradeWindow = Library:()
AutoUpgradeWindow:(,{},(value)
AutoRank = value
)
AutoUpgradeWindow:(,{},(value)
AutoHaki = value
)
AutoUpgradeWindow:(,{},(value)
AutoSpirit = value
)
AutoUpgradeWindow:(,{},(value)
AutoCurseProgress = value
)
AutoRollWindow = Library:()
AutoRollWindow:(,{},(value)
AutoStar = value
)
AutoRollWindow:(,{list = Stars},(value)
Star = value
)
AutoRollWindow:(,{},(value)
AutoDragon = value
)
AutoRollWindow:(,{},(value)
AutoSaiyan = value
)
AutoRollWindow:(,{},(value)
AutoSword = value
)
AutoRollWindow:(,{},(value)
AutoFruit = value
)
AutoRollWindow:(,{},(value)
AutoPirate = value
)
AutoRollWindow:(,{},(value)
AutoReiatsu = value
)
AutoRollWindow:(,{},(value)
AutoZanpakuto = value
)
AutoRollWindow:(,{},(value)
AutoCurse = value
)
AutoRollWindow:(,{},(value)
AutoDemonArts = value
)
RunService.RenderStepped:(()
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Character AutoFarm
Closest
ClosestMag =
_,Enemy .Debris.Monsters:()
Enemy:() (Character.HumanoidRootPart.Position - Enemy.HumanoidRootPart.Position).Magnitude < ClosestMag Enemy:() Enemy:()
ClosestMag = (Character.HumanoidRootPart.Position - Enemy.HumanoidRootPart.Position).Magnitude
Closest = Enemy
Closest
ReplicatedStorage.Events.To_Server:({Id = Closest.name,Action = })
ReplicatedStorage.Events.To_Server:({Action = })
AutoStar
ReplicatedStorage.Events.To_Server:({Open_Amount = ,Action = ,Name = ..Star})
AutoSword
ReplicatedStorage.Events.To_Server:({Open_Amount = ,Action = ,Name = })
AutoFruit
ReplicatedStorage.Events.To_Server:({Open_Amount = ,Action = ,Name = })
AutoDragon
ReplicatedStorage.Events.To_Server:({Open_Amount = ,Action = ,Name = })
AutoSaiyan
ReplicatedStorage.Events.To_Server:({Open_Amount = ,Action = ,Name = })
AutoRank
ReplicatedStorage.Events.To_Server:({Upgrading_Name = ,Action = ,Upgrade_Name = })
AutoHaki
ReplicatedStorage.Events.To_Server:({Upgrading_Name = ,Action = ,Upgrade_Name = })
AutoPirate
ReplicatedStorage.Events.To_Server:({Open_Amount = ,Action = ,Name = })
AutoReiatsu
ReplicatedStorage.Events.To_Server:({Open_Amount = ,Action = ,Name = })
AutoSpirit
ReplicatedStorage.Events.To_Server:({Upgrading_Name = ,Action = ,Upgrade_Name = })
AutoZanpakuto
ReplicatedStorage.Events.To_Server:({Open_Amount = ,Action = ,Name = })
AutoCurse
ReplicatedStorage.Events.To_Server:({Open_Amount = ,Action = ,Name = })
AutoCurseProgress
ReplicatedStorage.Events.To_Server:({Upgrading_Name = ,Action = ,Upgrade_Name = })
AutoDemonArts
ReplicatedStorage.Events.To_Server:({Open_Amount = ,Action = ,Name = })
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.

Universal